/** * * @file player.h * @author RUBINI Thomas * @author SIMAILA Djalim * @date January 2022 * @version 1.0 * @brief player data storage * **/ #include "player.h" bool Player::isPlaying() const { return !isEliminated() && !hasDeathAnimation(); } bool Player::hasDeathAnimation() const { return deathAnimCounter!=0; } bool Player::isEliminated() const { return lives == 0; } void Player::damage() { --lives; deathAnimCounter = 1; }