#include "pixelManager/pixelManager.h" void PixelManager::loadSprites(vector& tasks){ ADD_SPRITE_TASK(logo) ADD_SPRITE_TASK(menuBackground) ADD_SPRITE_TASK(gameBackground) ADD_SPRITE_TASK(rightHand) } void PixelManager::startFrame() const { window.clearScreen(); } void PixelManager::endFrame() const { window.finishFrame(); } unsigned PixelManager::getScreenHeight() const { return window.getWindowSize().getY(); } unsigned PixelManager::getScreenWidth() const { return window.getWindowSize().getX(); }