\hypertarget{game_basics_8cpp_source}{}\doxysection{game\+Basics.\+cpp} \label{game_basics_8cpp_source}\index{src/game/gameBasics.cpp@{src/game/gameBasics.cpp}} \mbox{\hyperlink{game_basics_8cpp}{Go to the documentation of this file.}} \begin{DoxyCode}{0} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00001}00001 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00012}00012 \textcolor{preprocessor}{\#include }} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00013}00013 \textcolor{preprocessor}{\#include }} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00014}00014 \textcolor{preprocessor}{\#include "{}\mbox{\hyperlink{game_8h}{game.h}}"{}}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00015}00015 \textcolor{preprocessor}{\#include "{}\mbox{\hyperlink{play_mode_8h}{playMode.h}}"{}}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00016}00016 \textcolor{preprocessor}{\#include "{}\mbox{\hyperlink{good_pixel_manager_8h}{pixelManager/goodPixelManager.h}}"{}}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00017}00017 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00018}\mbox{\hyperlink{game_basics_8cpp_ab3ae3d2c20c90e75f1ad88ba88227bb7}{00018}} \textcolor{preprocessor}{\#define WININIT window("{}SUPER Space Invader : Turbo Apocalypse DX -\/ VS GOD"{}}, Position(1280, 720), Position(128, 128), nsGraphics::KBlack)} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00019}00019 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00020}\mbox{\hyperlink{class_game_ad59df6562a58a614fda24622d3715b65}{00020}} \mbox{\hyperlink{class_game_ad59df6562a58a614fda24622d3715b65}{Game::Game}}() : \mbox{\hyperlink{game_basics_8cpp_ab3ae3d2c20c90e75f1ad88ba88227bb7}{WININIT}} \{} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00021}00021 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00022}00022 if(!reloadConfig())\{ \textcolor{comment}{// Config}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00023}00023 \textcolor{keywordflow}{throw} runtime\_error(\textcolor{stringliteral}{"{}Initial config loading failed. Please check the error above and fix the configuration"{}});} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00024}00024 \}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00025}00025 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00026}00026 \textcolor{comment}{// Pixel Manager}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00027}00027 \textcolor{keywordflow}{if}(confData.theme==\textcolor{stringliteral}{"{}good"{}})\{} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00028}00028 pm = std::make\_unique(window);} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00029}00029 \}\textcolor{keywordflow}{else} \textcolor{keywordflow}{if}(confData.theme==\textcolor{stringliteral}{"{}bad"{}})\{} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00030}00030 pm = std::make\_unique(window);} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00031}00031 \}\textcolor{keywordflow}{else} \textcolor{keywordflow}{throw} runtime\_error(\textcolor{stringliteral}{"{}Invalid theme value : "{}}+confData.theme+} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00032}00032 \textcolor{stringliteral}{"{}\(\backslash\)nValid values are : good,bad"{}});} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00033}00033 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00034}00034 cout << \textcolor{stringliteral}{"{}Loading sprites..."{}} << endl;} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00035}00035 vector tasks;} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00036}00036 chrono::high\_resolution\_clock::time\_point start = chrono::high\_resolution\_clock::now();} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00037}00037 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00038}00038 pm-\/>loadSprites(tasks);} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00039}00039 \textcolor{keywordflow}{for}(\mbox{\hyperlink{utils_8h_a7a271d55f100974f7703690edbaca2e2}{Task}}\& f : tasks)f.wait();} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00040}00040 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00041}00041 \textcolor{comment}{// We just do that for one sprite, so I didn't bother creating an 'API' for that}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00042}00042 pm-\/>leftHand.mirror(pm-\/>rightHand);} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00043}00043 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00044}00044 chrono::high\_resolution\_clock::duration elapsed = chrono::high\_resolution\_clock::now()-\/start;} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00045}00045 cout << \textcolor{stringliteral}{"{}Done ! Time : "{}} << chrono::duration\_cast(elapsed).count() << \textcolor{stringliteral}{"{}ms"{}} << endl;} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00046}00046 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00047}00047 sm.readFile(); \textcolor{comment}{// Score manager}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00048}00048 \}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00049}00049 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00050}00050 \textcolor{keywordtype}{bool} Game::areThereInvadersLeft()\{} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00051}00051 \textcolor{keywordflow}{return} grid.\mbox{\hyperlink{class_invaders_grid_ad327fc6f3a003e65ff3c131698ca6982}{validColsNumber}}() > 0;} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00052}00052 \}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00053}00053 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00054}00054 \textcolor{keywordtype}{void} Game::handleScoreSaving()\{} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00055}00055 \textcolor{keywordflow}{for}(\textcolor{keywordtype}{unsigned} i=0;iaskPlayerNameMenu(i, players[i].score, pName);} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00058}00058 sm.\mbox{\hyperlink{class_scores_manager_aecc0c2cd11b529022e490634ac5927c2}{inputScore}}(move(pName), players[i].score);} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00059}00059 \}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00060}00060 sm.\mbox{\hyperlink{class_scores_manager_adf752264356a8ece07858c466c001d23}{writeFile}}();} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00061}00061 \}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00062}00062 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00063}\mbox{\hyperlink{class_game_a185d2ce9845c75b62064dc6d60f79eab}{00063}} \textcolor{keywordtype}{void} \mbox{\hyperlink{class_game_a185d2ce9845c75b62064dc6d60f79eab}{Game::managedGames}}() \{} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00064}00064 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00065}00065 playMode = \mbox{\hyperlink{play_mode_8h_a188092ed559d356ade9a517d60ec3f34ab50339a10e1de285ac99d4c3990b8693}{PlayMode::NONE}};} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00066}00066 \mbox{\hyperlink{utils_8h_acd2eabcda2cfc7902077f1f9a9e318de}{WinValue}} whoWon; } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00067}00067 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00068}00068 \textcolor{keywordflow}{while}(playMode!=\mbox{\hyperlink{play_mode_8h_a188092ed559d356ade9a517d60ec3f34aa42b2fb0e720a080e79a92f4ca97d927}{PlayMode::EXIT}})\{} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00069}00069 \textcolor{keywordflow}{if}(playMode==\mbox{\hyperlink{play_mode_8h_a188092ed559d356ade9a517d60ec3f34ab50339a10e1de285ac99d4c3990b8693}{PlayMode::NONE}})\{} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00070}00070 playMode = pm-\/>showInitialMenu();} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00071}00071 \}\textcolor{keywordflow}{else}\{} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00072}00072 \mbox{\hyperlink{utils_8h_aa1bc11933ce4506010028d354b3364b4}{DEBUG\_MSG}}(\textcolor{stringliteral}{"{}Starting game"{}})} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00073}00073 \mbox{\hyperlink{class_game_ab684b380c7d3f3577e2fb80006415297}{initGame}}();} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00074}00074 whoWon = \mbox{\hyperlink{class_game_a74570e2b1a4930b1ab1c957b5e60320e}{enterGameLoop}}(); \textcolor{comment}{// will read the playMode}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00075}00075 \mbox{\hyperlink{utils_8h_aa1bc11933ce4506010028d354b3364b4}{DEBUG\_MSG}}(\textcolor{stringliteral}{"{}END End of game"{}})} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00076}00076 handleScoreSaving();} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00077}00077 \textcolor{keywordflow}{if}(!pm-\/>showDeathMenu(sm.\mbox{\hyperlink{class_scores_manager_a87042119c89a7af9f0ba05f724808956}{scores}}, whoWon))playMode = \mbox{\hyperlink{play_mode_8h_a188092ed559d356ade9a517d60ec3f34ab50339a10e1de285ac99d4c3990b8693}{PlayMode::NONE}};} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00078}00078 \}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00079}00079 \}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00080}00080 \}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00081}00081 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00082}00082 \textcolor{comment}{// we assume the game has been played before, and so we need to clean used members}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00083}\mbox{\hyperlink{class_game_ab684b380c7d3f3577e2fb80006415297}{00083}} \textcolor{keywordtype}{void} \mbox{\hyperlink{class_game_ab684b380c7d3f3577e2fb80006415297}{Game::initGame}}()\{} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00084}00084 grid = confData.\mbox{\hyperlink{struct_config_data_a260272afae4d9a0cfdf683ce7b1bb5f0}{grid}}; \textcolor{comment}{// will copy the grid}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00085}00085 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00086}00086 \textcolor{comment}{// we re-\/construct players objects, we don't have to clear all members and can rely on the construction value (set in .h file)}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00087}00087 players.clear();} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00088}00088 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00089}00089 missiles.clear();} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00090}00090 god.\mbox{\hyperlink{class_god_aa509fa274d956215aa439de1c8e2e290}{state}} = \mbox{\hyperlink{god_8h_af1459ba6e17d6a2aef2bf5f4f56f6355ab50339a10e1de285ac99d4c3990b8693}{GodState::NONE}};} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00091}00091 torpedos.clear();} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00092}00092 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00093}00093 \textcolor{keywordflow}{if}(playMode==\mbox{\hyperlink{play_mode_8h_a188092ed559d356ade9a517d60ec3f34a0679273e201afd0bf57af3961f8a23b8}{PlayMode::SINGLE}})\{} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00094}00094 players.resize(1);} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00095}00095 \}\textcolor{keywordflow}{else}\{} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00096}00096 players.resize(2);} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00097}00097 \textcolor{comment}{// mirror the start X Position for the other}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00098}00098 players[1].x = pm-\/>getScreenWidth() -\/ confData.\mbox{\hyperlink{struct_config_data_a002e3aaf06ba352a9ff4e2f50895a65f}{startXPosition}} -\/ 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\DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00124}00124 \textcolor{keywordflow}{while}(window.isOpen())\{} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00125}00125 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00126}00126 MyTimePoint startTime = chrono::high\_resolution\_clock::now();} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00127}00127 \textcolor{keywordflow}{if}(fpsStartTime.time\_since\_epoch()==chrono::seconds(0))\{} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00128}00128 fpsStartTime = startTime;} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00129}00129 \}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00130}00130 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00131}00131 pm-\/>startFrame();} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00132}00132 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00133}00133 managePlayers();} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00134}00134 \textcolor{keywordflow}{if}(manageInvaders()) \{ \textcolor{comment}{// if they went down}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00135}00135 \textcolor{keywordflow}{if} (invadersTouchPlayer())\textcolor{keywordflow}{return} \mbox{\hyperlink{utils_8h_acd2eabcda2cfc7902077f1f9a9e318dea6c5e2f894ce45b3f0b6c6a9f35165354}{WinValue::INVADERS}};} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00136}00136 tryAwakeGod();} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00137}00137 \}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00138}00138 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00139}00139 \textcolor{keywordflow}{if}(manageGod())\textcolor{keywordflow}{return} \mbox{\hyperlink{utils_8h_acd2eabcda2cfc7902077f1f9a9e318deae334ea4bb6fd38968f6809b091120ad8}{WinValue::PLAYERS}};} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00140}00140 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\mbox{\hyperlink{utils_8h_acd2eabcda2cfc7902077f1f9a9e318deae334ea4bb6fd38968f6809b091120ad8}{WinValue::PLAYERS}};} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00149}00149 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00150}00150 \textcolor{keywordflow}{if}(\mbox{\hyperlink{class_game_aef8202b79983c3b0f8d6db6c01d17fa6}{arePlayersDead}}())\textcolor{keywordflow}{return} \mbox{\hyperlink{utils_8h_acd2eabcda2cfc7902077f1f9a9e318dea6c5e2f894ce45b3f0b6c6a9f35165354}{WinValue::INVADERS}};} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00151}00151 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00152}00152 displayAll(fps);} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00153}00153 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00154}00154 pm-\/>endFrame();} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00155}00155 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00156}00156 MyTimePoint endTime = chrono::high\_resolution\_clock::now();} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00157}00157 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00158}00158 \textcolor{comment}{// This code is counted as part of frames, but that's not really something we can control}} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00159}00159 \textcolor{keywordflow}{if}(fpsStartTime+chrono::seconds(1) < endTime)\{} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00160}00160 fps = tmpFps;} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00161}00161 tmpFps = 0;} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00162}00162 fpsStartTime = \{\};} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00163}00163 \}\textcolor{keywordflow}{else} ++tmpFps;} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00164}00164 } \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00165}00165 this\_thread::sleep\_until(startTime+maxFrameTime);} \DoxyCodeLine{\Hypertarget{game_basics_8cpp_source_l00166}00166 \}} 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