#ifndef GUARD_UTILS_H #define GUARD_UTILS_H #include #include // hardcoded values #define PLAYER_HEIGHT 100 #define PROJ_LENGTH_FACTOR 2 // TODO utiliser ca de partout // ou alors faire une method dans Game ? #define INV_POS(i) confData.invadersSize*(i)+confData.invadersDistance*(i) using namespace std; using nsGraphics::RGBAcolor; enum class WinValue{ NOBODY, // should never be used PLAYERS, INVADERS, }; enum class InvaderType { TYPEA, TYPEB, TYPEC, NONE, }; class InvadersColumn : public vector{ public: // idk why CLion says this is not implemented, but it is size_t getOutterInvader() const; }; typedef vector InvadersGrid; typedef nsGraphics::Vec2D Position; // in case we need to ad dmore methods, we defined our own type typedef unsigned playerID; // 0 for player 1, 1 for player 2 // didn't want to use Position because of the semantic with x and y bool areLinesColliding(unsigned start1, unsigned end1, unsigned start2, unsigned end2); #endif