\hypertarget{game_managers_8cpp_source}{}\doxysection{game\+Managers.\+cpp}
\label{game_managers_8cpp_source}\index{src/game/gameManagers.cpp@{src/game/gameManagers.cpp}}
\mbox{\hyperlink{game_managers_8cpp}{Go to the documentation of this file.}}
\begin{DoxyCode}{0}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00001}00001 }
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00011}00011 \textcolor{preprocessor}{\#include "{}\mbox{\hyperlink{game_8h}{game.h}}"{}}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00012}00012 }
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00013}\mbox{\hyperlink{game_managers_8cpp_a543c1a1b2d90a36ad8f512ae3107ce2a}{00013}} \textcolor{preprocessor}{\#define ISPRESSED(ID, X) window.isPressed(\{confData.playerDefs[ID].keys.X, false\})}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00014}00014 \textcolor{keywordtype}{void} Game::manageOnePlayer(\mbox{\hyperlink{utils_8h_a19f2f2312637b6ed67b6d24598b6f470}{playerID}} pID)\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00015}00015     \mbox{\hyperlink{struct_player}{Player}}\& p = players[pID];}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00016}00016     \textcolor{keywordflow}{if}(p.\mbox{\hyperlink{struct_player_a7aacef142ba14d6af7a6dfcb8ef327cd}{isEliminated}}())\textcolor{keywordflow}{return};}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00019}00019         \textcolor{keywordflow}{if}(p.\mbox{\hyperlink{struct_player_a9edbd6fa228cf532b7a74fb45721c2e0}{x}} < confData.\mbox{\hyperlink{struct_config_data_a199264aa6e6c3b267462f0a5427cd5db}{playersSpeed}}) p.\mbox{\hyperlink{struct_player_a9edbd6fa228cf532b7a74fb45721c2e0}{x}} = 0;}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00020}00020         \textcolor{keywordflow}{else} p.\mbox{\hyperlink{struct_player_a9edbd6fa228cf532b7a74fb45721c2e0}{x}} -\/= confData.\mbox{\hyperlink{struct_config_data_a199264aa6e6c3b267462f0a5427cd5db}{playersSpeed}};}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00023}00023         \textcolor{keywordflow}{if}(p.\mbox{\hyperlink{struct_player_a9edbd6fa228cf532b7a74fb45721c2e0}{x}} + confData.\mbox{\hyperlink{struct_config_data_ad8c5d2876699ea9e451e6b3a15618707}{playersWidth}} + confData.\mbox{\hyperlink{struct_config_data_a199264aa6e6c3b267462f0a5427cd5db}{playersSpeed}} >= pm-\/>getScreenWidth()) p.\mbox{\hyperlink{struct_player_a9edbd6fa228cf532b7a74fb45721c2e0}{x}} = pm-\/>getScreenWidth() -\/ confData.\mbox{\hyperlink{struct_config_data_ad8c5d2876699ea9e451e6b3a15618707}{playersWidth}} -\/ 1;}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00024}00024         \textcolor{keywordflow}{else} p.\mbox{\hyperlink{struct_player_a9edbd6fa228cf532b7a74fb45721c2e0}{x}} += confData.\mbox{\hyperlink{struct_config_data_a199264aa6e6c3b267462f0a5427cd5db}{playersSpeed}};}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00028}00028     \textcolor{keywordflow}{if}(p.\mbox{\hyperlink{struct_player_a45bd873fbf46cb105cb038b51251a812}{hasDeathAnimation}}()) \{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00029}00029         ++p.\mbox{\hyperlink{struct_player_a3f6353c84662c57d74aafa770773c409}{deathAnimCounter}};}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00031}00031             p.\mbox{\hyperlink{struct_player_a3f6353c84662c57d74aafa770773c409}{deathAnimCounter}} = 0;}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00037}00037             \textcolor{keywordflow}{if} (\mbox{\hyperlink{game_managers_8cpp_a543c1a1b2d90a36ad8f512ae3107ce2a}{ISPRESSED}}(pID, shoot)) \{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00038}00038                 torpedos.emplace\_back(p.\mbox{\hyperlink{struct_player_a9edbd6fa228cf532b7a74fb45721c2e0}{x}} + confData.\mbox{\hyperlink{struct_config_data_ad8c5d2876699ea9e451e6b3a15618707}{playersWidth}} / 2, pm-\/>getScreenHeight() -\/ \mbox{\hyperlink{utils_8h_a2712b06fd52f25adca031d05c3e0c09b}{PLAYER\_HEIGHT}}, pID);}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00039}00039                 p.\mbox{\hyperlink{struct_player_a68ea5bd892a77c115baff824c526b3d2}{fireCooldown}} = confData.\mbox{\hyperlink{struct_config_data_a641d7b2133165ce2eccaea972265f557}{playersFireCooldown}};}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00040}00040             \}}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00042}00042     \}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00043}00043 \}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00044}00044 }
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00045}00045 \textcolor{keywordtype}{void} Game::managePlayers()\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00046}00046     \textcolor{keywordflow}{for}(\textcolor{keywordtype}{unsigned} i=0;i<players.size();++i)manageOnePlayer(i);}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00048}00048 }
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00049}00049 \textcolor{keywordtype}{bool} Game::manageInvaders()\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00050}00050     \textcolor{keywordflow}{if}(!areThereInvadersLeft())\textcolor{keywordflow}{return} \textcolor{keyword}{false}; \textcolor{comment}{// If there are no more invaders we don't need to manage them}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00051}00051 }
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00052}00052     \textcolor{comment}{// shoot}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00053}00053     \textcolor{keywordflow}{if}(fireCooldown==0) \{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00054}00054         fireCooldown = confData.\mbox{\hyperlink{struct_config_data_a0a8ca410dbc6b6cd62d16d1fa19a83f9}{invadersFireCooldown}} + rand() \% 25;}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00055}00055 }
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00056}00056         \textcolor{keywordtype}{unsigned} rdCol = grid.\mbox{\hyperlink{class_invaders_grid_ac184c30c8a60fdbe8abed9b9455d35d2}{randomValidCol}}();}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00057}00057         \textcolor{comment}{// fire !}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00058}00058         missiles.push\_back(basePos + \mbox{\hyperlink{utils_8h_aaa06d516441b519f8892f37adafeade2}{Position}}(}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00059}00059                 confData.\mbox{\hyperlink{struct_config_data_ada929ea4a462c0bde376adf9fa3f4810}{invadersSize}} * rdCol + confData.\mbox{\hyperlink{struct_config_data_aadc245edaf3b28d82f9ce7b17c655943}{invadersDistance}} * (rdCol + 0.5),}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00060}00060                 confData.\mbox{\hyperlink{struct_config_data_ada929ea4a462c0bde376adf9fa3f4810}{invadersSize}} * (grid[rdCol].size() -\/ 1) + confData.\mbox{\hyperlink{struct_config_data_aadc245edaf3b28d82f9ce7b17c655943}{invadersDistance}} * (grid[rdCol].size() -\/ 1)}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00061}00061         ));}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00062}00062     \}\textcolor{keywordflow}{else} -\/-\/fireCooldown;}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00063}00063 }
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00064}00064     \textcolor{comment}{// moving}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00065}00065     \textcolor{comment}{// TODO fix this lol}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00066}00066     }
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00067}00067     \textcolor{keywordflow}{if}(direction)\{ \textcolor{comment}{// go to the right}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00068}00068         \textcolor{keywordtype}{int} end = basePos.getX(); \textcolor{comment}{// start Position}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00069}00069         end+= grid.size() * confData.\mbox{\hyperlink{struct_config_data_ada929ea4a462c0bde376adf9fa3f4810}{invadersSize}}; \textcolor{comment}{// add the invaders}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00070}00070         end+= (grid.size()-\/1) * confData.\mbox{\hyperlink{struct_config_data_aadc245edaf3b28d82f9ce7b17c655943}{invadersDistance}}; \textcolor{comment}{// add the invadersDistance between invaders}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00071}00071 }
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00072}00072         \textcolor{comment}{// you got the end position of the invader crowd !}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00073}00073         \textcolor{keywordtype}{unsigned} relativeScreenWidth = pm-\/>getScreenWidth();}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00074}00074         \textcolor{keywordtype}{size\_t} i = grid.size()-\/1;}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00075}00075         \textcolor{keywordflow}{while} (grid[i].hasNoValid())\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00076}00076             relativeScreenWidth += confData.\mbox{\hyperlink{struct_config_data_ada929ea4a462c0bde376adf9fa3f4810}{invadersSize}} + confData.\mbox{\hyperlink{struct_config_data_aadc245edaf3b28d82f9ce7b17c655943}{invadersDistance}};}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00077}00077             -\/-\/i;}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00080}00080         \textcolor{keywordflow}{if}(end + confData.\mbox{\hyperlink{struct_config_data_ad057123e1f1b7283b873eed8a07ead3f}{invadersSpeed}} < relativeScreenWidth)\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00081}00081             basePos.setX(basePos.getX() + confData.\mbox{\hyperlink{struct_config_data_ad057123e1f1b7283b873eed8a07ead3f}{invadersSpeed}});}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00082}00082         \}}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00084}00084             basePos.setY(basePos.getY() + confData.\mbox{\hyperlink{struct_config_data_ada929ea4a462c0bde376adf9fa3f4810}{invadersSize}} + confData.\mbox{\hyperlink{struct_config_data_aadc245edaf3b28d82f9ce7b17c655943}{invadersDistance}});}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00085}00085             direction = !direction;}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00086}00086             \textcolor{keywordflow}{return} \textcolor{keyword}{true};}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00087}00087         \}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00088}00088     \}}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00090}00090         \textcolor{keywordtype}{size\_t} i = 0;}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00091}00091         \textcolor{keywordtype}{unsigned} relativeBasePos = basePos.getX();}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00092}00092         \textcolor{keywordflow}{while} (grid[i].hasNoValid())\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00093}00093             relativeBasePos += confData.\mbox{\hyperlink{struct_config_data_ada929ea4a462c0bde376adf9fa3f4810}{invadersSize}} + confData.\mbox{\hyperlink{struct_config_data_aadc245edaf3b28d82f9ce7b17c655943}{invadersDistance}};}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00094}00094             ++i;}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00098}00098             basePos.setX(basePos.getX() -\/ confData.\mbox{\hyperlink{struct_config_data_ad057123e1f1b7283b873eed8a07ead3f}{invadersSpeed}});}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00102}00102             \textcolor{keywordflow}{return} \textcolor{keyword}{true};}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00103}00103         \}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00104}00104     \}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00105}00105     \textcolor{keywordflow}{return} \textcolor{keyword}{false};}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00106}00106 }
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00107}00107 \}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00108}00108 }
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00109}00109 \textcolor{keywordtype}{void} Game::remCollidingProjectiles()\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00110}00110 }
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00111}00111     \textcolor{keyword}{auto} miss = missiles.begin();}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00112}00112     \textcolor{keyword}{auto} tor = torpedos.begin();}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00113}00113 }
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00114}00114     \textcolor{keywordflow}{while}(miss != missiles.end())\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00115}00115         \textcolor{keywordtype}{bool} wasColliding = \textcolor{keyword}{false};}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00116}00116         \textcolor{keywordflow}{while}(tor != torpedos.end())\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00117}00117 }
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00118}00118             \textcolor{comment}{// missiles can't be right under torpedos, so that must means they are colliding in Y}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00119}00119             \textcolor{keywordflow}{if}(miss-\/>getY() + confData.\mbox{\hyperlink{struct_config_data_ae736dc72056f45f4a3f0fef365bc54be}{missilesLength}} < tor-\/>getY())\{}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00121}00121             \}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00122}00122             \textcolor{keywordflow}{if}(\mbox{\hyperlink{utils_8h_a8d01e61a45fe7072e45f22044013e358}{areLinesColliding}}( \textcolor{comment}{// now check if they collide in X}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00123}00123                     miss-\/>getX(), miss-\/>getX() + confData.\mbox{\hyperlink{struct_config_data_a4f8e7615d2619a3b37e97465ac143fee}{missilesWidth}},}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00124}00124                     tor-\/>getX(), tor-\/>getX() + confData.\mbox{\hyperlink{struct_config_data_aec2b163d49271a1a1654c903de9e45ff}{torpedosWidth}}))\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00125}00125                 missiles.erase(miss);}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00126}00126                 torpedos.erase(tor);}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00127}00127                 wasColliding = \textcolor{keyword}{true};}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00128}00128                 \textcolor{keywordflow}{break};}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00129}00129             \}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00130}00130             ++tor;}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00131}00131         \}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00132}00132         \textcolor{comment}{/* if it was colling, it was removed and his Position is now replaced by the next.}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00133}00133 \textcolor{comment}{         * else, go to the next */}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00134}00134         \textcolor{keywordflow}{if}(!wasColliding)++miss;}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00135}00135     \}}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00138}00138 \textcolor{keywordtype}{void} Game::moveMissiles() \{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00139}00139     \textcolor{keyword}{auto} miss = missiles.begin();}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00140}00140     \textcolor{keywordflow}{while} (miss != missiles.end()) \{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00141}00141         \textcolor{keywordflow}{if} (miss-\/>getY() >= pm-\/>getScreenHeight())missiles.erase(miss);}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00142}00142         \textcolor{keywordflow}{else} \{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00143}00143             miss-\/>setY(miss-\/>getY()+confData.\mbox{\hyperlink{struct_config_data_ae5efc1b5a2b95b1a9c7ff60eee480e71}{missilesSpeed}});}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00144}00144             ++miss;}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00145}00145         \}}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00149}00149 \textcolor{keywordtype}{void} Game::moveTorpedos() \{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00150}00150     \textcolor{keyword}{auto} tor = torpedos.begin();}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00151}00151     \textcolor{keywordflow}{while} (tor != torpedos.end()) \{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00152}00152         \textcolor{keywordflow}{if} (tor-\/>getY()+confData.\mbox{\hyperlink{struct_config_data_a5de633401856c45fb3b8c3333d38804c}{torpedosLength}} <= 0)torpedos.erase(tor);}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00153}00153         \textcolor{keywordflow}{else}\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00154}00154             tor-\/>setY(tor-\/>getY()-\/confData.\mbox{\hyperlink{struct_config_data_aa491de435feeca58c85652f4961ddece}{torpedosSpeed}});}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00155}00155             ++tor;}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00160}00160 \textcolor{keywordtype}{void} Game::checkMissilesAndPlayers() \{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00161}00161     \textcolor{keyword}{auto} miss\_ite = missiles.begin();}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00162}00162     \textcolor{keywordflow}{while}(miss\_ite!=missiles.end())\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00163}00163         \textcolor{keywordtype}{bool} wasColliding = \textcolor{keyword}{false};}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00164}00164         \textcolor{keywordflow}{if}(miss\_ite-\/>getY()>=pm-\/>getScreenHeight()-\/\mbox{\hyperlink{utils_8h_a2712b06fd52f25adca031d05c3e0c09b}{PLAYER\_HEIGHT}})\{ \textcolor{comment}{// check collision on Y}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00165}00165             \textcolor{comment}{// now check collision on X (with both players)}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00166}00166             \textcolor{keywordflow}{for}(\mbox{\hyperlink{struct_player}{Player}}\& p : players)\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00167}00167                 \textcolor{keywordflow}{if}(p.isPlaying())\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00168}00168                     \textcolor{keywordflow}{if}(\mbox{\hyperlink{utils_8h_a8d01e61a45fe7072e45f22044013e358}{areLinesColliding}}(}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00169}00169                             miss\_ite-\/>getX(), miss\_ite-\/>getX() + confData.\mbox{\hyperlink{struct_config_data_a4f8e7615d2619a3b37e97465ac143fee}{missilesWidth}},}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00170}00170                             p.x, p.x + confData.\mbox{\hyperlink{struct_config_data_ad8c5d2876699ea9e451e6b3a15618707}{playersWidth}}))\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00171}00171                         wasColliding = \textcolor{keyword}{true};}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00172}00172                         p.damage();}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00173}00173                         \textcolor{comment}{// do not break, the second player also deserves to be hit}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00174}00174                     \}}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00178}00178         \textcolor{keywordflow}{if}(wasColliding)missiles.erase(miss\_ite);}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00179}00179         \textcolor{keywordflow}{else} ++miss\_ite;}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00183}00183 \textcolor{keywordtype}{bool} Game::checkTorpedosAndInvaders() \{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00184}00184     \textcolor{keyword}{auto} tor\_ite = torpedos.begin();}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00185}00185     \textcolor{keywordflow}{while}(tor\_ite!=torpedos.end())\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00186}00186         \textcolor{keywordtype}{unsigned} i=0;}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00187}00187         \textcolor{keywordflow}{for}(;i<grid.size();++i)\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00188}00188 }
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00189}00189             \textcolor{keywordtype}{unsigned} alienIndex = grid[i].getOutterInvader();}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00190}00190             \textcolor{keywordflow}{if}(alienIndex==grid[i].size())\textcolor{keywordflow}{continue};}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00191}00191             \textcolor{comment}{// calculate top-\/left Position of invader}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00192}00192             \mbox{\hyperlink{utils_8h_aaa06d516441b519f8892f37adafeade2}{Position}} pos = basePos + \mbox{\hyperlink{utils_8h_aaa06d516441b519f8892f37adafeade2}{Position}}(}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00193}00193                     confData.\mbox{\hyperlink{struct_config_data_ada929ea4a462c0bde376adf9fa3f4810}{invadersSize}}*i+confData.\mbox{\hyperlink{struct_config_data_aadc245edaf3b28d82f9ce7b17c655943}{invadersDistance}}*i,}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00194}00194                     confData.\mbox{\hyperlink{struct_config_data_ada929ea4a462c0bde376adf9fa3f4810}{invadersSize}}*alienIndex+confData.\mbox{\hyperlink{struct_config_data_aadc245edaf3b28d82f9ce7b17c655943}{invadersDistance}}*alienIndex}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00195}00195             );}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00196}00196             \textcolor{comment}{// check collision on Y (invaders can actually be "{}under"{} torpedos, so we check both lower and upper bounds}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00197}00197             \textcolor{keywordflow}{if}(pos.getY()+confData.\mbox{\hyperlink{struct_config_data_ada929ea4a462c0bde376adf9fa3f4810}{invadersSize}}>=tor\_ite-\/>getY() \&\&}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00198}00198                     pos.getY()<=tor\_ite-\/>getY()+confData.\mbox{\hyperlink{struct_config_data_a5de633401856c45fb3b8c3333d38804c}{torpedosLength}})\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00199}00199                 \textcolor{comment}{// now check collision on X}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00200}00200                 \textcolor{keywordflow}{if}(\mbox{\hyperlink{utils_8h_a8d01e61a45fe7072e45f22044013e358}{areLinesColliding}}( \textcolor{comment}{// now check collision on X}}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00201}00201                         tor\_ite-\/>getX(), tor\_ite-\/>getX() + confData.\mbox{\hyperlink{struct_config_data_aec2b163d49271a1a1654c903de9e45ff}{torpedosWidth}},}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00202}00202                         pos.getX(), pos.getX() + confData.\mbox{\hyperlink{struct_config_data_ada929ea4a462c0bde376adf9fa3f4810}{invadersSize}}))\{}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00206}00206                     players[tor\_ite-\/>owner].score += confData.\mbox{\hyperlink{struct_config_data_af0c88560ab28fe51ef1743219633cfdc}{invadersDef}}.at(invType).points;}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00207}00207                     torpedos.erase(tor\_ite);}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00208}00208 }
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00209}00209                     grid[i][alienIndex] = \mbox{\hyperlink{invaders_grid_8h_a28be5c0c3bae3518d94b2ede3633e018ab50339a10e1de285ac99d4c3990b8693}{InvaderType::NONE}};}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00211}00211                     \textcolor{keywordflow}{if}(!areThereInvadersLeft()) \textcolor{keywordflow}{return} \textcolor{keyword}{true};}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00212}00212                     \textcolor{keywordflow}{break};}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00221}00221 \textcolor{keywordtype}{bool} Game::invadersTouchPlayer()\textcolor{keyword}{ const }\{}
\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00222}00222     \textcolor{keywordflow}{return} any\_of(grid.begin(), grid.end(), [\textcolor{keyword}{this}](\textcolor{keyword}{const} \mbox{\hyperlink{class_invaders_column}{InvadersColumn}}\& line) -\/> \textcolor{keywordtype}{bool} \{}
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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00224}00224         return this-\/>basePos.getY()+confData.invadersSize*(outter+1)}
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