\hypertarget{game_managers_8cpp_source}{}\doxysection{game\+Managers.\+cpp} \label{game_managers_8cpp_source}\index{src/game/gameManagers.cpp@{src/game/gameManagers.cpp}} \mbox{\hyperlink{game_managers_8cpp}{Go to the documentation of this file.}} \begin{DoxyCode}{0} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00001}00001 } \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00011}00011 \textcolor{preprocessor}{\#include "{}\mbox{\hyperlink{game_8h}{game.h}}"{}}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00012}00012 } \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00013}\mbox{\hyperlink{game_managers_8cpp_a543c1a1b2d90a36ad8f512ae3107ce2a}{00013}} \textcolor{preprocessor}{\#define ISPRESSED(ID, X) window.isPressed(\{confData.playerDefs[ID].keys.X, false\})}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00014}00014 \textcolor{keywordtype}{void} Game::manageOnePlayer(\mbox{\hyperlink{utils_8h_a19f2f2312637b6ed67b6d24598b6f470}{playerID}} pID)\{} 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\DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00108}00108 } \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00109}00109 \textcolor{keywordtype}{void} Game::remCollidingProjectiles()\{} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00110}00110 } \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00111}00111 \textcolor{keyword}{auto} miss = missiles.begin();} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00112}00112 \textcolor{keyword}{auto} tor = torpedos.begin();} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00113}00113 } \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00114}00114 \textcolor{keywordflow}{while}(miss != missiles.end())\{} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00115}00115 \textcolor{keywordtype}{bool} wasColliding = \textcolor{keyword}{false};} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00116}00116 \textcolor{keywordflow}{while}(tor != torpedos.end())\{} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00117}00117 } \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00118}00118 \textcolor{comment}{// missiles can't be right under torpedos, so that must means they are colliding in Y}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00119}00119 \textcolor{keywordflow}{if}(miss-\/>getY() + confData.\mbox{\hyperlink{struct_config_data_ae736dc72056f45f4a3f0fef365bc54be}{missilesLength}} < tor-\/>getY())\{} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00120}00120 } \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00121}00121 \}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00122}00122 \textcolor{keywordflow}{if}(\mbox{\hyperlink{utils_8h_a8d01e61a45fe7072e45f22044013e358}{areLinesColliding}}( \textcolor{comment}{// now check if they collide in X}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00123}00123 miss-\/>getX(), miss-\/>getX() + 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colling, it was removed and his Position is now replaced by the next.}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00133}00133 \textcolor{comment}{ * else, go to the next */}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00134}00134 \textcolor{keywordflow}{if}(!wasColliding)++miss;} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00135}00135 \}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00136}00136 \}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00137}00137 } \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00138}00138 \textcolor{keywordtype}{void} Game::moveMissiles() \{} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00139}00139 \textcolor{keyword}{auto} miss = missiles.begin();} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00140}00140 \textcolor{keywordflow}{while} (miss != missiles.end()) \{} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00141}00141 \textcolor{keywordflow}{if} (miss-\/>getY() >= 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\textcolor{keywordflow}{while} (tor != torpedos.end()) \{} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00152}00152 \textcolor{keywordflow}{if} (tor-\/>getY()+confData.\mbox{\hyperlink{struct_config_data_a5de633401856c45fb3b8c3333d38804c}{torpedosLength}} <= 0)torpedos.erase(tor);} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00153}00153 \textcolor{keywordflow}{else}\{} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00154}00154 tor-\/>setY(tor-\/>getY()-\/confData.\mbox{\hyperlink{struct_config_data_aa491de435feeca58c85652f4961ddece}{torpedosSpeed}});} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00155}00155 ++tor;} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00156}00156 \}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00157}00157 \}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00158}00158 \}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00159}00159 } \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00160}00160 \textcolor{keywordtype}{void} Game::checkMissilesAndPlayers() \{} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00161}00161 \textcolor{keyword}{auto} miss\_ite = missiles.begin();} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00162}00162 \textcolor{keywordflow}{while}(miss\_ite!=missiles.end())\{} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00163}00163 \textcolor{keywordtype}{bool} wasColliding = \textcolor{keyword}{false};} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00164}00164 \textcolor{keywordflow}{if}(miss\_ite-\/>getY()>=pm-\/>getScreenHeight()-\/\mbox{\hyperlink{utils_8h_a2712b06fd52f25adca031d05c3e0c09b}{PLAYER\_HEIGHT}})\{ \textcolor{comment}{// check collision on Y}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00165}00165 \textcolor{comment}{// now check collision on X (with both players)}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00166}00166 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Game::checkTorpedosAndInvaders() \{} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00184}00184 \textcolor{keyword}{auto} tor\_ite = torpedos.begin();} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00185}00185 \textcolor{keywordflow}{while}(tor\_ite!=torpedos.end())\{} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00186}00186 \textcolor{keywordtype}{unsigned} i=0;} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00187}00187 \textcolor{keywordflow}{for}(;i=tor\_ite-\/>getY() \&\&} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00198}00198 pos.getY()<=tor\_ite-\/>getY()+confData.\mbox{\hyperlink{struct_config_data_a5de633401856c45fb3b8c3333d38804c}{torpedosLength}})\{} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00199}00199 \textcolor{comment}{// now check collision on X}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00200}00200 \textcolor{keywordflow}{if}(\mbox{\hyperlink{utils_8h_a8d01e61a45fe7072e45f22044013e358}{areLinesColliding}}( \textcolor{comment}{// now check collision on X}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00201}00201 tor\_ite-\/>getX(), tor\_ite-\/>getX() + confData.\mbox{\hyperlink{struct_config_data_aec2b163d49271a1a1654c903de9e45ff}{torpedosWidth}},} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00202}00202 pos.getX(), pos.getX() + confData.\mbox{\hyperlink{struct_config_data_ada929ea4a462c0bde376adf9fa3f4810}{invadersSize}}))\{} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00203}00203 } \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00204}00204 } \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00205}00205 \mbox{\hyperlink{invaders_grid_8h_a28be5c0c3bae3518d94b2ede3633e018}{InvaderType}} invType = grid[i][alienIndex];} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00206}00206 players[tor\_ite-\/>owner].score += confData.\mbox{\hyperlink{struct_config_data_af0c88560ab28fe51ef1743219633cfdc}{invadersDef}}.at(invType).points;} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00207}00207 torpedos.erase(tor\_ite);} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00208}00208 } \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00209}00209 grid[i][alienIndex] = \mbox{\hyperlink{invaders_grid_8h_a28be5c0c3bae3518d94b2ede3633e018ab50339a10e1de285ac99d4c3990b8693}{InvaderType::NONE}};} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00210}00210 } \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00211}00211 \textcolor{keywordflow}{if}(!areThereInvadersLeft()) \textcolor{keywordflow}{return} \textcolor{keyword}{true};} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00212}00212 \textcolor{keywordflow}{break};} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00213}00213 \}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00214}00214 \}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00215}00215 \}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00216}00216 \textcolor{keywordflow}{if}(i==grid.size()) ++tor\_ite;} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00217}00217 \}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00218}00218 \textcolor{keywordflow}{return} \textcolor{keyword}{false};} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00219}00219 \}} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00220}00220 } \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00221}00221 \textcolor{keywordtype}{bool} Game::invadersTouchPlayer()\textcolor{keyword}{ const }\{} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00222}00222 \textcolor{keywordflow}{return} any\_of(grid.begin(), grid.end(), [\textcolor{keyword}{this}](\textcolor{keyword}{const} \mbox{\hyperlink{class_invaders_column}{InvadersColumn}}\& line) -\/> \textcolor{keywordtype}{bool} \{} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00223}00223 unsigned outter = line.getOutterInvader();} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00224}00224 return this-\/>basePos.getY()+confData.invadersSize*(outter+1)} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00225}00225 +confData.invadersDistance*outter} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00226}00226 >= pm-\/>getScreenHeight() -\/ PLAYER\_HEIGHT;} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00227}00227 \});} \DoxyCodeLine{\Hypertarget{game_managers_8cpp_source_l00228}00228 \}} \end{DoxyCode}