minor stuff all should be good .w.
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@ -68,7 +68,7 @@ players:
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startXPosition: 600
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fireCooldown: 10
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speed: 10
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lives: 100
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lives: 3
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user1:
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color: red
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keys:
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@ -78,9 +78,9 @@ players:
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user2:
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color: blue
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keys:
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left: 4
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right: 6
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shoot: 5
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left: k
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right: m
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shoot: là
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#############################
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@ -25,7 +25,7 @@
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// Syntax : DEBUG(cout << "hey" << endl)
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// The debug flag defintion has been set here, but normally we would add it to the MakeFile
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#define DEBUG_FLAG
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//#define DEBUG_FLAG
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#ifdef DEBUG_FLAG
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#define DEBUG_MSG(X) cerr << "DEBUG: " << X << endl;
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@ -29,7 +29,10 @@ void PixelManager::displayMenu(const Position& pos, Menu& currentMenu){
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startFrame();
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drawSprite(menuBackground);
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drawSprite(logo,Position(100,50));
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drawText(Position(1150, 700), "version 1.0.0");
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drawText(Position(10, 692), "tips:",nsGraphics::KWhite,Font::BITMAP_8_BY_13);
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drawText(Position(10, 702), "use 'z','s','q','d' and 'enter' to navigate the menus",nsGraphics::KWhite,Font::BITMAP_8_BY_13);
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drawText(Position(10, 712), "see the configuration file for player specific key bindings",nsGraphics::KWhite,Font::BITMAP_8_BY_13);
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drawText(Position(1150, 712), "version 1.0.0");
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unsigned margin = 0;
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unsigned cpt = 0;
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for(string& value : currentMenu.entries ){
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