Merge remote-tracking branch 'origin/master'

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Thomas 2022-01-10 16:01:38 +01:00
commit f671227a8b
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7 changed files with 62 additions and 12 deletions

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@ -8,10 +8,15 @@
# run for a pleasant experience it should be above 30
# maxFPS: 30
#
# The theme setting deffines which theme will be used during gameplay sesssion.
# For a more custom experience use the 'bad' theme, for a more eye pleasant
# experience use the 'good' theme.
#
general:
maxFPS: 30
theme: bad
#############################
# #
# Player configuration #

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@ -132,6 +132,12 @@ private:
// drawing methods
/*!
* @brief display players score on the screen
* @fn void displayScore();
*/
void displayScore() const;
/*!
* @brief main display function, clear the window and calls sub display functions
* @param[in] fps : current screen refresh rate

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@ -24,6 +24,7 @@
#include "utils.h"
#include "playMode.h"
#include "menu.h"
#include "scoresManager.h"
#include "mySprite.h"
using namespace std;
@ -180,6 +181,14 @@ public:
*/
void displayMenu(const Position& pos, Menu& currentMenu);
/*!
* @brief display a menu on screen
* @param[in] pos : pixel coordinates of the menu
* @param[in,out] currentMenu : menu struct conteining the menu option
* @param[in] rankings : the current top 10 players
* @fn void displayMenu(const Position& pos, Menu& currentMenu);
*/
void displayMenu(const Position& pos, Menu& currentMenu, const vector<ScoreLink>& rankings);
/*!
* @brief display text on screen
* @param[in] pos : pixel coordinates of the text
@ -199,9 +208,10 @@ public:
/*!
* @brief show the menu after a player lose, or all invader has been defeated
* @return true if the player plays again, else false
* @param[in] rankings : the current top 5 score
* @fn bool showDeathMenu();
*/
bool showDeathMenu();
bool showDeathMenu(const vector<ScoreLink>& rankings);
/*!
* @brief give the height of the screen

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@ -1,6 +1,6 @@
/*!
*
* @file ScoreManager.h
* @file scoresManager.h
* @author RUBINI Thomas
* @date January 2022
* @version 1.0

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@ -36,6 +36,7 @@ void Game::displayAll(unsigned fps) const {
displayGod();
displayScore();
DEBUG_INSTR(
pm->drawText(Position(pm->getScreenWidth()-200, 20), "FPS : "+to_string(fps), nsGraphics::KWhite, Font::BITMAP_8_BY_13);
@ -69,6 +70,17 @@ void Game::displayHearts(playerID pID) const {
}
}
void Game::displayScore() const{
unsigned margin = 0;
unsigned playerNumber = 1;
for (auto& player: players){
pm->drawText(Position(0,10+margin),"player "+to_string(playerNumber)+" :",nsGraphics::KWhite,Font::BITMAP_8_BY_13);
pm->drawText(Position(100,10+margin),to_string(player.score) ,nsGraphics::KWhite,Font::BITMAP_8_BY_13);
++playerNumber;
margin +=15;
}
}
void Game::displayInvader(const Position& pos, InvaderType type) const {
if(type==InvaderType::NONE)return;
const InvaderTypeDef& invDef = confData.invadersDef.at(type);

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@ -74,7 +74,7 @@ void Game::managedGames() {
enterGameLoop(); // will read the playMode
DEBUG_MSG("END End of game")
handleScoreSaving();
if(!pm->showDeathMenu())playMode = PlayMode::NONE;
if(!pm->showDeathMenu(sm.scores))playMode = PlayMode::NONE;
}
}
}
@ -109,12 +109,6 @@ void Game::initGame(){
}
/**
* Plays the game, and returns once the game is finished
*
* @return @WinValue::PLAYERS if the players won, @WinValue::INVADERS is the invaders won, WinValue::NOBODY else (also in case of error)
*/
#define START_TIMER() DEBUG_INSTR(debugTime = chrono::high_resolution_clock::now())
#define PRINT_TIMER(X) DEBUG_MSG((X) << ": " << chrono::duration_cast<chrono::nanoseconds>(chrono::high_resolution_clock::now()-debugTime).count())

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@ -40,6 +40,29 @@ void PixelManager::displayMenu(const Position& pos, Menu& currentMenu){
endFrame();
}
void PixelManager::displayMenu(const Position& pos, Menu& currentMenu, const vector<ScoreLink>& rankings){
startFrame();
drawSprite(menuBackground);
drawSprite(logo,Position(100,50));
drawText(Position(1150, 700), "version 1.0.0");
unsigned margin = 0;
unsigned cpt = 0;
for(string& value : currentMenu.entries ){
displayButton(Position(0,0+margin)+ pos, value, (currentMenu.currentValue == cpt) ? currentMenu.selectedColor : currentMenu.unSelectedColor );
++cpt;
margin += 50;
}
margin = 0;
drawText(Position(0,350), "Top 10 des meilleurs joueurs",nsGraphics::KWhite);
for (auto& value: rankings){
drawText(Position(0,400+margin),value.name,nsGraphics::KWhite);
drawText(Position(140,400+margin),to_string(value.score),nsGraphics::KWhite);
margin += 50;
}
endFrame();
}
PlayMode PixelManager::showInitialMenu(){
vector<string> entries {"single player","multi player (local)","exit"};
Menu initial {entries,0,nsGraphics::KRed,nsGraphics::KWhite};
@ -124,14 +147,14 @@ void PixelManager::askPlayerNameMenu(playerID pID, unsigned score, string& name)
exit(0);
}
bool PixelManager::showDeathMenu() {
bool PixelManager::showDeathMenu(const vector<ScoreLink>& rankings) {
vector<string> entries {"retry","main menu"};
Menu death {entries,0,nsGraphics::KRed,nsGraphics::KWhite};
unsigned xOffset = getScreenHeight() / 2 ;
unsigned yOffset = getScreenWidth() / 2 - 90;
chrono::milliseconds waitTime = chrono::milliseconds(100);
while(window.isOpen()){
displayMenu(Position(yOffset,xOffset),death);
displayMenu(Position(yOffset,xOffset),death,rankings);
// go down
if (window.isPressed({'s', false})){
++death.currentValue;