bug
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@ -105,10 +105,10 @@ bool Game::manageInvaders(){
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void Game::remCollidingProjectiles(){
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auto miss = missiles.begin();
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auto tor = torpedos.begin();
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while(miss != missiles.end()){
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bool wasColliding = false;
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auto tor = torpedos.begin();
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while(tor != torpedos.end()){
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// missiles can't be right under torpedos, so that must means they are colliding in Y
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