bug
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				| @ -105,10 +105,10 @@ bool Game::manageInvaders(){ | ||||
| void Game::remCollidingProjectiles(){ | ||||
| 
 | ||||
| 	auto miss = missiles.begin(); | ||||
| 	auto tor = torpedos.begin(); | ||||
| 
 | ||||
| 	while(miss != missiles.end()){ | ||||
| 		bool wasColliding = false; | ||||
| 		auto tor = torpedos.begin(); | ||||
| 		while(tor != torpedos.end()){ | ||||
| 
 | ||||
| 			// missiles can't be right under torpedos, so that must means they are colliding in Y
 | ||||
|  | ||||
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