now we have a little message in the death menu to tell who won

This commit is contained in:
Djalim Simaila 2022-01-10 17:03:06 +01:00
parent 1ae410638e
commit e606a641af
3 changed files with 18 additions and 12 deletions

View File

@ -186,9 +186,10 @@ public:
* @param[in] pos : pixel coordinates of the menu
* @param[in,out] currentMenu : menu struct conteining the menu option
* @param[in] rankings : the current top 10 players
* @param[in] winner : the winner of the game
* @fn void displayMenu(const Position& pos, Menu& currentMenu);
*/
void displayMenu(const Position& pos, Menu& currentMenu, const vector<ScoreLink>& rankings);
void displayMenu(const Position& pos, Menu& currentMenu, const vector<ScoreLink>& rankings,const WinValue& winner);
/*!
* @brief display text on screen
* @param[in] pos : pixel coordinates of the text
@ -209,9 +210,10 @@ public:
* @brief show the menu after a player lose, or all invader has been defeated
* @return true if the player plays again, else false
* @param[in] rankings : the current top 5 score
* @param[in] winner : the winner of the game
* @fn bool showDeathMenu();
*/
bool showDeathMenu(const vector<ScoreLink>& rankings);
bool showDeathMenu(const vector<ScoreLink>& rankings,const WinValue& winner);
/*!
* @brief give the height of the screen

View File

@ -64,6 +64,7 @@ void Game::handleScoreSaving(){
void Game::managedGames() {
playMode = PlayMode::NONE;
WinValue whoWon;
while(playMode!=PlayMode::EXIT){
if(playMode==PlayMode::NONE){
@ -71,10 +72,10 @@ void Game::managedGames() {
}else{
DEBUG_MSG("Starting game")
initGame();
enterGameLoop(); // will read the playMode
whoWon = enterGameLoop(); // will read the playMode
DEBUG_MSG("END End of game")
handleScoreSaving();
if(!pm->showDeathMenu(sm.scores))playMode = PlayMode::NONE;
if(!pm->showDeathMenu(sm.scores,whoWon))playMode = PlayMode::NONE;
}
}
}

View File

@ -41,24 +41,27 @@ void PixelManager::displayMenu(const Position& pos, Menu& currentMenu){
}
void PixelManager::displayMenu(const Position& pos, Menu& currentMenu, const vector<ScoreLink>& rankings){
void PixelManager::displayMenu(const Position& pos, Menu& currentMenu, const vector<ScoreLink>& rankings, const WinValue& winner){
startFrame();
drawSprite(menuBackground);
drawSprite(logo,Position(100,50));
drawText(Position(1150, 700), "version 1.0.0");
unsigned margin = 0;
unsigned cpt = 0;
if (winner == WinValue::PLAYERS) drawText(Position(0-55,0-20)+ pos,"The players won, earth is now safe",nsGraphics::KWhite);
else if (winner == WinValue::INVADERS) drawText(Position(0-55,0-20)+ pos,"The invaders have reached earth",nsGraphics::KWhite);
else drawText(Position(0-55,0-20)+ pos,"God won, as His power are infinite",nsGraphics::KWhite);
for(string& value : currentMenu.entries ){
displayButton(Position(0,0+margin)+ pos, value, (currentMenu.currentValue == cpt) ? currentMenu.selectedColor : currentMenu.unSelectedColor );
++cpt;
margin += 50;
}
margin = 0;
drawText(Position(0,350), "Top 10 des meilleurs joueurs",nsGraphics::KWhite);
drawText(Position(0,350), "Top 10 of the best players",nsGraphics::KWhite);
for (auto& value: rankings){
drawText(Position(0,400+margin),value.name,nsGraphics::KWhite);
drawText(Position(140,400+margin),to_string(value.score),nsGraphics::KWhite);
margin += 50;
drawText(Position(0,400+margin),value.name,nsGraphics::KWhite,Font::BITMAP_HELVETICA_12);
drawText(Position(140,400+margin),to_string(value.score),nsGraphics::KWhite,Font::BITMAP_HELVETICA_12);
margin += 15;
}
endFrame();
}
@ -147,14 +150,14 @@ void PixelManager::askPlayerNameMenu(playerID pID, unsigned score, string& name)
exit(0);
}
bool PixelManager::showDeathMenu(const vector<ScoreLink>& rankings) {
bool PixelManager::showDeathMenu(const vector<ScoreLink>& rankings,const WinValue& winner) {
vector<string> entries {"retry","main menu"};
Menu death {entries,0,nsGraphics::KRed,nsGraphics::KWhite};
unsigned xOffset = getScreenHeight() / 2 ;
unsigned yOffset = getScreenWidth() / 2 - 90;
chrono::milliseconds waitTime = chrono::milliseconds(100);
while(window.isOpen()){
displayMenu(Position(yOffset,xOffset),death,rankings);
displayMenu(Position(yOffset,xOffset),death,rankings,winner);
// go down
if (window.isPressed({'s', false})){
++death.currentValue;