This commit is contained in:
Djalim Simaila 2022-01-11 15:00:25 +01:00
commit d422608290
12 changed files with 177 additions and 8 deletions

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#!/usr/bin/env python3
from array import array
from PIL import Image
import argparse
import io
import os
__author__ = "Kuruyia"
__version__ = "1.0.0"
__license__ = "MIT"
# The "Simple Image for Space Invaders" (.si2) file format specifications
# Authors: Alexandre "Kuruyia" SOLLIER, Marc AMBAUD (2019 - 2020)
#
# | Address | Length | Description |
# |---------|--------|-------------------------------------|
# | 0x00 | 2 | Magic number ("SI") |
# | 0x02 | 4 | Header magic number ("HEAD") |
# | 0x06 | 2 | File version |
# | 0x08 | 4 | Pixel count |
# | 0x0C | 4 | Image width |
# | 0x10 | 4 | Data magic number ("DATA") |
# | 0x14 | ??? | Uncompressed image data as RGBA8888 |
# "File version", "Pixel count" and "Image width" entries are little-endian, unsigned numbers.
def is_file_si2(filePath):
# Check the magic number
with open(filePath, 'rb') as file:
return file.read(2) == b'SI'
def convert_from_si2(source, output):
# Print summary
print('Source image: .si2')
_, outExtension = os.path.splitext(output)
print('Output image: {}'.format(outExtension))
# Read si2 image data
with open(source, 'rb') as file:
file.seek(0x08)
pixelCount = int.from_bytes(file.read(4), byteorder='little', signed=False)
lineSize = int.from_bytes(file.read(4), byteorder='little', signed=False)
imageSize = (lineSize, int(pixelCount/lineSize))
file.seek(0x14)
imageData = file.read()
# Print summary 2: Electric Boogaloo
print('Image size is {}x{}'.format(imageSize[0], imageSize[1]))
print()
print('Starting conversion...')
# Save the converted image
img = Image.frombytes('RGBA', imageSize, imageData)
img.save(output)
def convert_to_si2(source, output):
# Print summary
_, outExtension = os.path.splitext(source)
print('Source image: {}'.format(outExtension))
print('Output image: .si2')
# Read source image
with Image.open(source) as img:
imageSize = img.size
if img.mode != 'RGBA':
# Convert image mode if unsupported
print('Source image mode "{}" is unsupported, attempting conversion...'.format(img.mode))
imgConvt = img.convert('RGBA')
imageData = imgConvt.load()
else:
imageData = img.load()
# Print summary 2: Electric Boogaloo
print('Image size is {}x{}'.format(imageSize[0], imageSize[1]))
print()
print('Starting conversion...')
# Convert the image
with open(output, 'wb') as file:
file.write(b'SIHEAD\01\00')
file.write((imageSize[0]*imageSize[1]).to_bytes(4, byteorder='little'))
file.write((imageSize[0]).to_bytes(4, byteorder='little'))
file.write(b'DATA')
for y in range(0, imageSize[1]):
for x in range(0, imageSize[0]):
file.write(bytes(imageData[x, y]))
def main():
# Setup argument parser
parser = argparse.ArgumentParser(description='This tool converts images compatible with PIL to the minGL 2 Simple Image format (.si2), and vice versa.')
parser.add_argument('-v', '--version', action='version', version='%(prog)s 1.0')
parser.add_argument('<source image file>', help='The path to the image to convert. A .si2 will be converted to a .png file. Any other image type will be converted to a .si2 file.')
parser.add_argument('<output file>', help='The path to output the converted image to.')
args = vars(parser.parse_args())
source = args['<source image file>']
output = args['<output file>']
# Check that source file exists
if not os.path.isfile(source):
exit('"{}"\nThe specified path does not exist.'.format(source))
# Check if source file is in the .si2 format
isSourceSi2 = is_file_si2(source)
if isSourceSi2:
convert_from_si2(source, output)
else:
convert_to_si2(source, output)
print('Done!')
# with Image.open(source) as img:
# for y in range(0, img.height):
# for x in range(0, img.width):
# print(img.getpixel((x, y)))
if __name__ == "__main__":
main()

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@ -14,7 +14,7 @@
#
general:
maxFPS: 30
theme:
theme: good
#############################

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@ -58,6 +58,19 @@ class GoodPixelManager : public PixelManager{
* @brief sprite of the torpedo
*/
MySprite torpedo;
/*!
* @brief sprite of the heart
*/
MySprite heart;
void drawInvaderA(const Position& baseVector, unsigned size, const RGBAcolor& color) const override;
void drawInvaderB(const Position& baseVector, unsigned size, const RGBAcolor& color) const override;
void drawInvaderC(const Position& baseVector, unsigned size, const RGBAcolor& color) const override;
void drawPlayer(unsigned x, unsigned width, const RGBAcolor& color) const override;
void drawMissile(const Position& baseVector, unsigned width, const RGBAcolor& color) const override;
void drawTorpedo(const Position& baseVector, unsigned width, const RGBAcolor& color) const override;
void drawHeart(const Position& baseVector) const override;
public:
/*!

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@ -98,7 +98,7 @@ public:
* @param[in] color : color multiplicaror of the invader
* @fn void drawInvaderA(const Position& baseVector, unsigned size, const RGBAcolor& color) const;
*/
void drawInvaderA(const Position& baseVector, unsigned size, const RGBAcolor& color) const;
virtual void drawInvaderA(const Position& baseVector, unsigned size, const RGBAcolor& color) const;
/*!
* @brief display a type B invader on screen
@ -107,7 +107,7 @@ public:
* @param[in] color : color multiplicaror of the invader
* @fn void drawInvaderB(const Position& baseVector, unsigned size, const RGBAcolor& color) const;
*/
void drawInvaderB(const Position& baseVector, unsigned size, const RGBAcolor& color) const;
virtual void drawInvaderB(const Position& baseVector, unsigned size, const RGBAcolor& color) const;
/*!
* @brief display a type C invader on screen
@ -116,7 +116,7 @@ public:
* @param[in] color : color multiplicaror of the invader
* @fn void drawInvaderC(const Position& baseVector, unsigned size, const RGBAcolor& color) const;
*/
void drawInvaderC(const Position& baseVector, unsigned size, const RGBAcolor& color) const;
virtual void drawInvaderC(const Position& baseVector, unsigned size, const RGBAcolor& color) const;
/*!
* @brief display a player on screen
@ -125,7 +125,7 @@ public:
* @param[in] color : color of the plater
* @fn void drawPlayer(unsigned x, unsigned width, const nsGraphics::RGBAcolor& color) const;
*/
void drawPlayer(unsigned x, unsigned width, const nsGraphics::RGBAcolor& color) const;
virtual void drawPlayer(unsigned x, unsigned width, const nsGraphics::RGBAcolor& color) const;
/*!
* @brief display a missile on screen
@ -134,7 +134,7 @@ public:
* @param[in] color : color of the missile
* @fn void drawMissile(const Position& baseVector, unsigned width, const nsGraphics::RGBAcolor& color) const;
*/
void drawMissile(const Position& baseVector, unsigned width, const nsGraphics::RGBAcolor& color) const;
virtual void drawMissile(const Position& baseVector, unsigned width, const nsGraphics::RGBAcolor& color) const;
/*!
* @brief display a torpedo on screen
@ -143,7 +143,7 @@ public:
* @param[in] color : color of the torpedo
* @fn void drawTorpedo(const Position& baseVector, unsigned width, const nsGraphics::RGBAcolor& color) const;
*/
void drawTorpedo(const Position& baseVector, unsigned width, const nsGraphics::RGBAcolor& color) const;
virtual void drawTorpedo(const Position& baseVector, unsigned width, const nsGraphics::RGBAcolor& color) const;
#define HEART_LENGTH 40
@ -152,7 +152,7 @@ public:
* @param[in] baseVector : pixel coordinates of the heart
* @fn void drawHeart(const Position& baseVector) const;
*/
void drawHeart(const Position& baseVector) const;
virtual void drawHeart(const Position& baseVector) const;
/*!
* @brief display a sprite on screen

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@ -8,8 +8,37 @@ void GoodPixelManager::loadSprites(vector<Task>& tasks) {
ADD_SPRITE_TASK(invaderC)
ADD_SPRITE_TASK(missile)
ADD_SPRITE_TASK(torpedo)
ADD_SPRITE_TASK(heart)
}
GoodPixelManager::GoodPixelManager(MinGL& win) : PixelManager(win) {
}
void GoodPixelManager::drawInvaderA(const Position& baseVector, unsigned size, const RGBAcolor &color) const {
drawSprite(invaderA, baseVector);
}
void GoodPixelManager::drawInvaderB(const Position& baseVector, unsigned size, const RGBAcolor &color) const {
drawSprite(invaderB, baseVector);
}
void GoodPixelManager::drawInvaderC(const Position& baseVector, unsigned size, const RGBAcolor &color) const {
drawSprite(invaderC, baseVector);
}
void GoodPixelManager::drawPlayer(unsigned x, unsigned width, const RGBAcolor& color) const {
drawSprite(player, Position(x, getScreenHeight()-PLAYER_HEIGHT));
}
void GoodPixelManager::drawMissile(const Position& baseVector, unsigned width, const RGBAcolor& color) const {
drawSprite(missile, baseVector);
}
void GoodPixelManager::drawTorpedo(const Position& baseVector, unsigned width, const RGBAcolor& color) const {
drawSprite(torpedo, baseVector);
}
void GoodPixelManager::drawHeart(const Position& baseVector) const {
drawSprite(heart, baseVector);
}

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