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@ -28,7 +28,6 @@ void PixelManager::drawHeart(const Position& baseVector) const {
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window << Circle(Position(10, 10)+baseVector,10, nsGraphics::KRed);
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window << Circle(Position(30, 10)+baseVector,10, nsGraphics::KRed);
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window << Triangle(Position(0,10)+baseVector,Position(40,10)+baseVector,Position(20,40)+baseVector,nsGraphics::KRed);
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}
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void PixelManager::drawInvaderA(const Position& baseVector, unsigned size, const RGBAcolor& color) const {
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@ -39,7 +38,6 @@ void PixelManager::drawInvaderA(const Position& baseVector, unsigned size, const
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window << Triangle(Position(65*scale, 50*scale)+baseVector, Position(85*scale, 25*scale)+baseVector, Position(85*scale, 75*scale)+baseVector, nsGraphics::KBlack);
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window << Triangle(Position(75*scale, 50*scale)+baseVector, Position(90*scale, 25*scale)+baseVector, Position(90*scale, 75*scale)+baseVector, nsGraphics::KGray);
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window << Rectangle(Position(35*scale, 65*scale)+baseVector, Position(65*scale, 72*scale)+baseVector, nsGraphics::KBlack);
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}
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void PixelManager::drawInvaderB(const Position& baseVector, unsigned size, const RGBAcolor& color) const {
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@ -48,7 +46,6 @@ void PixelManager::drawInvaderB(const Position& baseVector, unsigned size, const
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window << Rectangle(Position(25*scale, 30*scale)+baseVector, Position(45*scale, 40*scale)+baseVector, nsGraphics::KBlack);
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window << Rectangle(Position(55*scale, 30*scale)+baseVector, Position(75*scale, 40*scale)+baseVector, nsGraphics::KBlack);
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window << Rectangle(Position(35*scale, 65*scale)+baseVector, Position(65*scale, 72*scale)+baseVector, nsGraphics::KBlack);
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}
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void PixelManager::drawInvaderC(const Position& baseVector, unsigned size, const RGBAcolor& color) const {
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@ -57,7 +54,6 @@ void PixelManager::drawInvaderC(const Position& baseVector, unsigned size, const
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window << Circle(Position(35*scale, 35*scale)+baseVector, 10*scale, nsGraphics::KBlack);
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window << Circle(Position(65*scale, 35*scale)+baseVector, 10*scale, nsGraphics::KBlack);
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window << Rectangle(Position(35*scale, 65*scale)+baseVector, Position(65*scale, 72*scale)+baseVector, nsGraphics::KBlack);
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}
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void PixelManager::drawPlayer(unsigned x, unsigned width, const nsGraphics::RGBAcolor& color) const {
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@ -70,7 +66,6 @@ void PixelManager::drawPlayer(unsigned x, unsigned width, const nsGraphics::RGBA
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window << Triangle(Position(15+width*2+x, 720), Position(15+width*2+x, 720-PLAYER_HEIGHT/2), Position(20+width*2+x, 720), color);
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window << Triangle(Position(5+x,720-PLAYER_HEIGHT/2), Position(5+width+x,720-PLAYER_HEIGHT/2), Position(5+width+x,720-PLAYER_HEIGHT*0.9), color);
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window << Triangle(Position(15+width+x,720-PLAYER_HEIGHT/2), Position(15+width*2+x,720-PLAYER_HEIGHT/2), Position(15+width+x,720-PLAYER_HEIGHT*0.9), color);
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}
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void PixelManager::drawMissile(const Position& baseVector, unsigned width, const nsGraphics::RGBAcolor& color) const {
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@ -80,7 +75,6 @@ void PixelManager::drawMissile(const Position& baseVector, unsigned width, const
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void PixelManager::drawTorpedo(const Position& baseVector, unsigned width, const nsGraphics::RGBAcolor& color) const {
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window << Rectangle(baseVector, baseVector + Position(width, width * PROJ_LENGTH_FACTOR), color);
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}
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void PixelManager::drawSprite(const MySprite& msp, const Position& pos) const {
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@ -91,7 +85,6 @@ void PixelManager::drawSprite(const MySprite& msp, const Position& pos) const {
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void PixelManager::drawGodBench(int y) const {
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window << Rectangle(Position(0, y), Position(getScreenWidth(), y+GOD_BENCH_SIZE), nsGraphics::KGray);
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}
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void PixelManager::drawGodFace(int y, bool angry) const {
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@ -111,5 +104,4 @@ void PixelManager::drawGodFace(int y, bool angry) const {
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void PixelManager::drawText(const Position& pos, const string& text, const nsGraphics::RGBAcolor& color, Font font) const {
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window << Text(pos, text, color, font);
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}
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