piew piew (from player only, fuck you invaders, also torpedos are invisibles)
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@ -20,6 +20,7 @@ public:
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unsigned player_width;
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unsigned alien_speed;
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unsigned player_speed;
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bool loadConfig();
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};
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@ -2,7 +2,7 @@
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#define GUARD_GAME_H
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#include <vector>
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#include "mingl/mingl.h"
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#include "pixelManager.h"
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#include "pixel_manager.h"
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#include "config.h"
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#include "utils.h"
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#include "position.h"
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@ -11,6 +11,7 @@ using namespace std;
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class Game {
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private:
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MinGL window;
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PixelManager pm;
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Config conf;
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@ -9,8 +9,8 @@
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class PixelManager{
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public:
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MinGL window;
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PixelManager();
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MinGL& window;
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explicit PixelManager(MinGL&);
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void dessinerInvader1(const nsGraphics::Vec2D& baseVector, unsigned size);
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void dessinerInvader2(const nsGraphics::Vec2D& baseVector, unsigned size);
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void dessinerInvader3(const nsGraphics::Vec2D& baseVector, unsigned size);
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@ -10,13 +10,14 @@ bool Config::loadConfig() {
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alien_size = 20;
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distance = 5;
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alien_speed = 1;
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player_speed = 2;
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missile_width = 10;
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missile_length = 15;
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torpedo_width = 10;
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torpedo_length = 15;
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player_width = 50;
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player_width = 1000;
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return true;
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}
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@ -2,7 +2,10 @@
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#include <thread>
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#include "game.h"
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Game::Game() {
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#define WININIT window("space invader du turfu ma gueule", nsGraphics::Vec2D(1280, 720), nsGraphics::Vec2D(128, 128), nsGraphics::KBlack)
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Game::Game() : WININIT, pm(window) {
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conf.loadConfig();
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}
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@ -7,7 +7,17 @@
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/** Makes the player play once
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*/
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void Game::managePlayer(){
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if (window.isPressed({'q', false})){
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if(playerX < conf.player_speed) playerX = 0;
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else playerX = playerX-conf.player_speed;
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}
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if (window.isPressed({'d', false})){
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if(playerX+conf.player_speed>=pm.getScreenWidth()) playerX = pm.getScreenWidth()-1;
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else playerX = playerX+conf.player_speed;
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}
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if(window.isPressed({' ', false})){
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torpedos.emplace_back(playerX+conf.player_width/2, pm.getScreenHeight()-PLAYER_HEIGHT);
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}
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}
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/** Makes the invaders play once, and check lower bounds
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12
src/main.cpp
12
src/main.cpp
@ -2,8 +2,18 @@
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#include "game.h"
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using namespace std;
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#define C "space invader du turfu ma gueule", nsGraphics::Vec2D(1280, 720), nsGraphics::Vec2D(128, 128), nsGraphics::KBlack
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class Test{
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public:
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MinGL a;
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PixelManager pm;
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Test() : a(C), pm(a) {
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}
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};
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int main(){
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Game g;
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Game g;
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g.managedGames();
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return 0;
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@ -1,9 +1,7 @@
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#include "pixelManager.h"
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#include "pixel_manager.h"
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#include "utils.h"
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#define WININIT window("space invader du turfu ma gueule", nsGraphics::Vec2D(1280, 720), nsGraphics::Vec2D(128, 128), nsGraphics::KBlack)
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PixelManager::PixelManager() : WININIT {
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PixelManager::PixelManager(MinGL& a) : window(a) {
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window.initGlut();
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window.initGraphic();
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}
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