some small fixes
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3d9c50bf6e
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14
config.yml
14
config.yml
@ -5,21 +5,21 @@ players:
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speed: 1
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user1:
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color: red
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keys:
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left: 4
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right: 6
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shoot: 5
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user2:
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color: blue
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keys:
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left: q
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right: d
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shoot: s
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user2:
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color: blue
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keys:
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left: 4
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right: 6
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shoot: 5
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# Enemies config
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invaders:
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size: 4
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size: 15
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speed: 2
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distance: 10 # distance in pixels between invaders
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6
headers/errors.h
Normal file
6
headers/errors.h
Normal file
@ -0,0 +1,6 @@
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#ifndef SPACE_ERRORS_H
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#define SPACE_ERRORS_H
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#endif
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@ -6,10 +6,9 @@ public:
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ConfigData collectedData;
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void parseFile(const string& fname);
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void readConfig();
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void dumpInternalValues();
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private:
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map<string, string> internalValues;
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string& getString(const configKey& key);
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char getChar(const configKey& key);
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int getInt(const configKey& key);
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@ -17,6 +16,12 @@ private:
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};
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void ConfigBuilder::dumpInternalValues(){
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for(const auto& ite : internalValues){
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cerr << ite.first << " -> " << ite.second << endl;
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}
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}
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void trimSpaces(string& str){
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str.erase(0, str.find_first_not_of(' '));
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}
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@ -36,7 +41,6 @@ void ConfigBuilder::parseFile(const string& fname) {
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unsigned currentIndent = 0;
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while (line[currentIndent] == ' ')++currentIndent;
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match = line.find(':');
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if (match == string::npos)throw runtime_error("Invalid line : " + line);
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string key = line.substr(0, match);
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@ -150,8 +154,13 @@ bool Game::reloadConfig() {
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builder.readConfig();
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}catch(runtime_error& e){
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if(parsed)cerr << "An error occured while reading the configuration :" << endl;
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else cerr << "An error occured while parsind the configuration :" << endl;
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else cerr << "An error occured while parsing the configuration :" << endl;
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cerr << e.what() << endl;
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if(parsed){
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cerr << "Parsed keys :" << endl;
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builder.dumpInternalValues();
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}
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cerr << "(The old configuration was kept in memory)" << endl;
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return false;
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}
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confData = builder.collectedData;
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@ -40,7 +40,12 @@ PlayMode Game::initialMenuHandler(){
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case 0:{
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return PlayMode::SINGLE;
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}
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// potential options...
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case 1:{
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return PlayMode::TWO_LOCAL;
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}
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case 2:{
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return PlayMode::TWO_TCPIP;
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}
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}
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return PlayMode::EXIT;
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}
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@ -64,7 +69,7 @@ bool Game::invadersTouchPlayer(){
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/**
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* Plays the game, and returns once the game is finished
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*
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* @return WinValue::PLAYERS if the players won, WinValue::INVADERS is the invaders won, WinValue::NOBODY else (also in case of error)
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* @return @WinValue::PLAYERS if the players won, @WinValue::INVADERS is the invaders won, WinValue::NOBODY else (also in case of error)
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*/
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WinValue Game::playGame(){ // returns when game is finished
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// INIT
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@ -42,7 +42,7 @@ bool Game::manageInvaders(){
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if(end + confData.invadersSpeed < pm.getScreenWidth()){
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basePos.setX(basePos.getX() + confData.invadersSpeed);
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}else{
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basePos.setY(basePos.getY() + confData.invadersSize);
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basePos.setY(basePos.getY() + confData.invadersSize + confData.invadersDistance);
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direction = !direction;
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return true;
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}
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@ -50,7 +50,7 @@ bool Game::manageInvaders(){
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if(basePos.getX() >= confData.invadersSpeed){
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basePos.setX(basePos.getX() - confData.invadersSpeed);
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}else{
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basePos.setY(basePos.getY() + confData.invadersSize);
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basePos.setY(basePos.getY() + confData.invadersSize + confData.invadersDistance);
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direction = !direction;
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return true;
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}
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@ -51,7 +51,7 @@ void PixelManager::dessinerSprite(const nsGraphics::Vec2D& baseVector, const std
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}
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unsigned PixelManager::showInitialMenu(){
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return 0;
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return 1;
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}
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unsigned PixelManager::showDeathMenu() {
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