kill me
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8b89320830
@ -17,7 +17,7 @@
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#include "invaderDef.h"
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#include "invadersGrid.h"
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typedef string configKey;
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typedef std::string configKey;
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/*!
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@ -29,7 +29,7 @@ struct ConfigData {
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/*!
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* @brief theme to use. Valid values : good,bad
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*/
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string theme;
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std::string theme;
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/*!
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* @brief maximum framerate at which the game will run
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@ -69,7 +69,7 @@ struct ConfigData {
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/*!
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* @brief players configuration
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*/
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vector<PlayerDef> playerDefs;
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std::vector<PlayerDef> playerDefs;
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/*!
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* @brief invader movement speed
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@ -94,7 +94,7 @@ struct ConfigData {
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/*!
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* @brief link between an invader type, and its data
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*/
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map<InvaderType, InvaderTypeDef> invadersDef;
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std::map<InvaderType, InvaderTypeDef> invadersDef;
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/*!
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* @brief invaders missiles width in pixel
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@ -34,7 +34,7 @@ public:
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* @fn void parseFile(const string& fname);
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* @param[in] fname: file to read from
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*/
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void parseFile(const string& fname);
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void parseFile(const std::string& fname);
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/*!
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* @brief read the values in collectedData and put them in the collectedData object
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@ -51,7 +51,7 @@ private:
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/*!
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* @brief key/values (all strings) collected by the parser, and fed to the get* methods
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*/
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map<string, string> internalValues;
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std::map<std::string, std::string> internalValues;
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/*!
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* @brief read a string, or return the default argument if not found (safe from config read errors)
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@ -59,14 +59,14 @@ private:
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* @param[in] key: key to read from
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* @param[in] def: default value to use
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*/
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const string& getString(const configKey& key, const string& def) const;
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const std::string& getString(const configKey& key, const std::string& def) const;
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/*!
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* @brief read a string
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* @fn const string& getString(const configKey& key) const;
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* @param[in] key: key to read from
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*/
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const string& getString(const configKey& key) const;
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const std::string& getString(const configKey& key) const;
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/*!
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* @brief read a char, or return the default argument if not found (safe from config read errors)
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@ -123,7 +123,7 @@ private:
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* @param[in] baseKey: key to read from
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* @param[out] vec: vector to write list contents to
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*/
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void getList(const configKey& baseKey, vector<string>& vec) const;
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void getList(const configKey& baseKey, std::vector<std::string>& vec) const;
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/*!
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@ -46,7 +46,7 @@ private:
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* @brief PixelManager : Class that contains and draws all the data that will be drawn on screen
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* This is a pointer because the object is allocated at runtime, following the configuration
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*/
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unique_ptr<PixelManager> pm;
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std::unique_ptr<PixelManager> pm;
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/*!
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* @brief ConfigData : Struct that stores all the relevant data read from the configuration file
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@ -81,12 +81,12 @@ private:
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/*!
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* @brief list of positions of all missiles shot by the invaders
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*/
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vector<missile> missiles;
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std::vector<missile> missiles;
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/*!
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* @brief list of positions of all torpedoes shot by the player(s)
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*/
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vector<Torpedo> torpedos;
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std::vector<Torpedo> torpedos;
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/*!
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* @brief Define the current type of the game
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@ -96,7 +96,7 @@ private:
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/*!
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* @brief list of all player data
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*/
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vector<Player> players;
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std::vector<Player> players;
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// invaders related variables
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@ -27,7 +27,7 @@ class GoodPixelManager : public PixelManager{
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* @param[out] tasks : vectot of task
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* @fn void loadSprites();
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*/
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void loadSprites(vector<Task>& tasks) override;
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void loadSprites(std::vector<Task>& tasks) override;
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/*!
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* @brief sprite of the first player
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@ -14,8 +14,6 @@
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#include<vector>
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using namespace std;
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/*!
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* @brief List of all invader type
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*/
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@ -30,7 +28,7 @@ enum class InvaderType {
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* @class InvadersColumn
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* @brief Column of invader
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*/
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class InvadersColumn : public vector<InvaderType>{
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class InvadersColumn : public std::vector<InvaderType>{
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public:
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/*!
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* @brief tells if the column contains no non type NONE invader
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@ -59,7 +57,7 @@ public:
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* @class InvadersColumn
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* @brief Column of invader
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*/
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class InvadersGrid : public vector<InvadersColumn>{
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class InvadersGrid : public std::vector<InvadersColumn>{
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public:
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/*!
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@ -15,8 +15,6 @@
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#include<vector>
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#include<string>
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using namespace std;
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/*!
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* @struct Menu
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* @brief menu stuct
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@ -25,7 +23,7 @@ struct Menu{
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/*!
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* @brief list of all menu options
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*/
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vector<string> entries;
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std::vector<std::string> entries;
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/*!
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* @brief index of currently selected menu option
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@ -16,8 +16,6 @@
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#include "mingl/gui/sprite.h"
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#include "utils.h"
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using namespace std;
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class MySprite{
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public:
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/*!
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@ -27,14 +25,14 @@ public:
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* so we modify it each time we need to draw it
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* Else, we could copy the Sprite each time, but copying a bunch of images each frame doesn't seems like a good idea
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*/
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mutable optional<nsGui::Sprite> sp;
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mutable std::optional<nsGui::Sprite> sp;
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/*!
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* @brief load a sprite asynchronously
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* @fn Task asyncLoad(const string& fname);
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* @returns An async task of the loading action
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*/
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Task asyncLoad(const string& fname);
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Task asyncLoad(const std::string& fname);
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/*!
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* @brief Mirror a sprite pixel data into this one
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@ -53,7 +53,7 @@ public:
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* @param[in] tasks : vectot of task
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* @fn void loadSprites();
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*/
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virtual void loadSprites(vector<Task>& tasks);
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virtual void loadSprites(std::vector<Task>& tasks);
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/*!
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* @brief sprite of the logo of the game
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@ -166,7 +166,7 @@ public:
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* @param[in] color : color of the text inside the button
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* @fn void displayButton(const Position& baseVector,const string& text,nsGraphics::RGBAcolor& color);
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*/
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void displayButton(const Position& baseVector,const string& text,nsGraphics::RGBAcolor& color);
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void displayButton(const Position& baseVector, const std::string& text,nsGraphics::RGBAcolor& color);
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/*!
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* @brief display text on screen
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@ -176,7 +176,7 @@ public:
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* @param[in] font : the glut font to use for the text
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* @fn void drawText(const Position& pos, const string& text, const RGBAcolor& color = nsGraphics::KWhite, Font font = Font::BITMAP_TIMES_ROMAN_24) const;
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*/
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void drawText(const Position& pos, const string& text, const RGBAcolor& color = nsGraphics::KWhite, Font font = Font::BITMAP_TIMES_ROMAN_24) const;
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void drawText(const Position& pos, const std::string& text, const RGBAcolor& color = nsGraphics::KWhite, Font font = Font::BITMAP_TIMES_ROMAN_24) const;
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/*!
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* @brief show the title screen of the game
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@ -192,7 +192,7 @@ public:
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* @param[in] winner : the winner of the game
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* @fn bool showDeathMenu();
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*/
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bool showDeathMenu(const vector<ScoreLink>& rankings,const WinValue& winner);
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bool showDeathMenu(const std::vector<ScoreLink>& rankings,const WinValue& winner);
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/*!
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* @brief give the height of the screen
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@ -227,7 +227,7 @@ public:
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* @param[out] name : name selected by the player
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* @fn void askPlayerNameMenu(playerID pID, unsigned score, string& name);
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*/
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void askPlayerNameMenu(playerID pID, unsigned score, string& name);
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void askPlayerNameMenu(playerID pID, unsigned score, std::string& name);
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// y will be negative sometimes, so not unsigned
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@ -264,7 +264,7 @@ private:
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* @param[in] winner : the winner of the game
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* @fn void drawMenu(const Position& pos, Menu& currentMenu);
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*/
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void drawMenu(const Position& pos, Menu& currentMenu, const vector<ScoreLink>& rankings, const WinValue& winner);
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void drawMenu(const Position& pos, Menu& currentMenu, const std::vector<ScoreLink>& rankings, const WinValue& winner);
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};
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#include<string>
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#include "utils.h"
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using namespace std;
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/*!
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* @struct ScoreLink
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* @brief Makes a link between a player username and their score
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@ -27,7 +25,7 @@ struct ScoreLink{
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/*!
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* @brief player username
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*/
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string name;
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std::string name;
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/*!
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* @brief player score
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@ -40,7 +38,7 @@ struct ScoreLink{
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* @param[in] score : player score
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* @fn ScoreLink(string name, unsigned score);
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*/
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ScoreLink(string name, unsigned score);
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ScoreLink(std::string name, unsigned score);
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};
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@ -54,7 +52,7 @@ public:
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/*!
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* @brief list of pairs of player names and their score
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*/
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vector<ScoreLink> scores;
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std::vector<ScoreLink> scores;
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/*!
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* @brief add player name and their score in the list of scores
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@ -62,7 +60,7 @@ public:
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* @param[in] score : player score
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* @fn void inputScore(string name, unsigned score);
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*/
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void inputScore(string name, unsigned score);
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void inputScore(std::string name, unsigned score);
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/*!
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* @brief read the score file and put all of its data inside the list of score
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#define DEBUG_INSTR(X)
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#endif
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using nsGraphics::RGBAcolor;
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/*!
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* @brief list of win values
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*/
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@ -49,6 +47,7 @@ enum class WinValue{
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typedef nsGraphics::Vec2D Position;
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typedef unsigned playerID;
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typedef std::future<void> Task;
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typedef nsGraphics::RGBAcolor RGBAcolor;
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#define PLAYER1 0
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#define PLAYER2 1
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#include "configManagement.h"
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#include "errors.h"
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using namespace std;
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void trimSpaces(string& str){
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str.erase(0, str.find_first_not_of(' '));
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#include "game.h"
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using namespace std;
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/** Displays the screen once, and returns
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* The more important stuff must be drawn last
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#include "utils.h"
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#include "god.h"
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using namespace std;
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using namespace nsShape;
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using namespace nsGui;
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#include "pixelManager.h"
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#include "utils.h"
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using namespace std;
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using namespace nsShape;
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using namespace nsGraphics;
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#include "playMode.h"
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#include "goodPixelManager.h"
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using namespace std;
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#define WININIT window("SUPER Space Invader : Turbo Apocalypse DX - VS GOD", Position(1280, 720) /*for some reason I can't use the winSize member here*/, Position(128, 128), nsGraphics::KBlack)
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Game::Game() : WININIT {
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#include "game.h"
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using namespace std;
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void Game::tryAwakeGod() {
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if (baseInvPos.getY() > 100 /*lambda value*/ && god.state == GodState::NONE) {
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god.counter = 0;
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#include "goodPixelManager.h"
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void GoodPixelManager::loadSprites(vector<Task>& tasks) {
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using namespace std;
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void GoodPixelManager::loadSprites(std::vector<Task>& tasks) {
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PixelManager::loadSprites(tasks);
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ADD_SPRITE_TASK(player1)
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ADD_SPRITE_TASK(player2)
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@ -11,6 +11,8 @@
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#include<iostream>
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#include "invadersGrid.h"
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using namespace std;
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bool InvadersColumn::hasNoValid() const {
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return getOutterInvader()==size();
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}
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#include "utils.h"
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#include "mySprite.h"
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using namespace std;
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Task MySprite::asyncLoad(const string& fname){
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DEBUG_MSG("Load file " << fname)
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return std::async(std::launch::async, [fname, this]() -> void {
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#include "pixelManager.h"
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using namespace std;
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void PixelManager::loadSprites(vector<Task>& tasks){
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ADD_SPRITE_TASK(logo)
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#include <utility>
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#include "scoresManager.h"
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using namespace std;
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// Our own format : kustom
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#define SCORE_FILE "scores.kus"
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@ -28,7 +30,7 @@ void readWholeFile(const ifstream& ifs, string& str){
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static std::hash<string> hasher;
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bool verifyHash(size_t savedHash, const string& content){
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// non-cryptographic hash, but it is part of the std, and openssl is REALLY difficult
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// non-cryptographic hash and non-cross-plateform, but it is part of the std, and openssl is REALLY difficult
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// to use in C++ while keeping semantic, because there are no wrappers...
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size_t actualHash = hasher(content+SECRET_KEY);
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return actualHash==savedHash;
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