Fixed god. Last commit, I'm not going to do more

This commit is contained in:
Thomas 2022-01-10 17:48:56 +01:00
parent 82bb693915
commit 8b25c55cbc
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GPG Key ID: E538821A6CDFDAD7
6 changed files with 11 additions and 15 deletions

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@ -68,7 +68,7 @@ players:
startXPosition: 600
fireCooldown: 10
speed: 10
lives: 100
lives: 3
user1:
color: red
keys:

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@ -27,7 +27,6 @@ enum class GodState{
RETRIEVE1,
RETRIEVE2,
THROW,
YOLO,
};

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@ -162,7 +162,7 @@ public:
* @param[in] pos : pixel coordinates to draw the sprite
* @fn void drawSprite(const MySprite& msp, const Position& pos = Position(0, 0)) const;
*/
void drawSprite(const MySprite& msp, const Position& pos = Position(0, 0)) const;
void drawSprite(const MySprite& msp, const Position& pos) const;
/*!
* @brief display a menu button on screen

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@ -16,7 +16,7 @@
* The more important stuff must be drawn last
*/
void Game::displayAll(unsigned fps) const {
pm->drawSprite(pm->gameBackground);
pm->drawSprite(pm->gameBackground, Position(0, 0));
for (unsigned i = 0; i < this->grid.size(); ++i){
for (unsigned j = 0; j < this->grid[i].size(); ++j){
Position vec(
@ -113,8 +113,8 @@ void Game::displayGod() const {
Position leftHand(GOD_HAND_DISTANCE, god.counter-GOD_BENCH_SIZE);
Position rightHand(pm->getScreenWidth()-GOD_HAND_DISTANCE-GOD_HAND_SIZE, god.counter-GOD_BENCH_SIZE);
pm->drawSprite(pm->leftHand);
pm->drawSprite(pm->rightHand);
pm->drawSprite(pm->leftHand, leftHand);
pm->drawSprite(pm->rightHand, rightHand);
pm->drawGodFace(god.counter - GOD_BENCH_SIZE);
break;
}
@ -122,8 +122,8 @@ void Game::displayGod() const {
pm->drawGodBench(0);
Position leftHand(GOD_HAND_DISTANCE, 0);
Position rightHand(god.getRightHandPos(pm->getScreenWidth()));
pm->drawSprite(pm->leftHand);
pm->drawSprite(pm->rightHand);
pm->drawSprite(pm->leftHand, leftHand);
pm->drawSprite(pm->rightHand, rightHand);
pm->drawGodFace(0);
break;
}
@ -172,7 +172,7 @@ void Game::displayGod() const {
else handCounter = 30-god.counter;
handPos = handPos + god.thrownVector * (handCounter / 100.0);
}
pm->drawSprite(pm->rightHand);
pm->drawSprite(pm->rightHand, handPos);
break;
}

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@ -135,7 +135,6 @@ bool Game::manageGod() {
if (touched) {
god.state = GodState::WAIT;
god.counter = 0;
if(!areThereInvadersLeft())return true;
}
/* we do not need to reset other members, they'll be treated as non-initialized
* When we cycle back between states*/
@ -143,9 +142,7 @@ bool Game::manageGod() {
return false;
}
case GodState::YOLO: {
}
}
throw runtime_error("SHOULD NOT HAPPEN : invalid action for god : ID="+ to_string(static_cast<int>(god.state)));
}

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@ -27,7 +27,7 @@ void PixelManager::displayButton(const Position& baseVector, const string& text,
void PixelManager::displayMenu(const Position& pos, Menu& currentMenu){
startFrame();
drawSprite(menuBackground);
drawSprite(menuBackground, Position(0, 0));
drawSprite(logo,Position(100,50));
drawText(Position(1150, 700), "version 1.0.0");
unsigned margin = 0;
@ -43,7 +43,7 @@ void PixelManager::displayMenu(const Position& pos, Menu& currentMenu){
void PixelManager::displayMenu(const Position& pos, Menu& currentMenu, const vector<ScoreLink>& rankings){
startFrame();
drawSprite(menuBackground);
drawSprite(menuBackground, Position(0, 0));
drawSprite(logo,Position(100,50));
drawText(Position(1150, 700), "version 1.0.0");
unsigned margin = 0;
@ -105,7 +105,7 @@ void PixelManager::askPlayerNameMenu(playerID pID, unsigned score, string& name)
chrono::milliseconds waitTime = chrono::milliseconds(100);
while (window.isOpen()){
startFrame();
drawSprite(menuBackground);
drawSprite(menuBackground, Position(0, 0));
drawText(Position(600, 100), "Nom du joueur " + to_string(pID + 1));
drawText(Position(600, 150), "Score : " + to_string(score));
for (unsigned i = 0; i < name.size(); ++i){