end menu score display

This commit is contained in:
Djalim Simaila 2022-01-10 15:31:07 +01:00
parent 53f0785fee
commit 1e6892f6b1
5 changed files with 43 additions and 5 deletions

View File

@ -8,10 +8,15 @@
# run for a pleasant experience it should be above 30
# maxFPS: 30
#
# The theme setting deffines which theme will be used during gameplay sesssion.
# For a more custom experience use the 'bad' theme, for a more eye pleasant
# experience use the 'good' theme.
#
general:
maxFPS: 30
theme: bad
#############################
# #
# Player configuration #

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@ -24,6 +24,7 @@
#include "utils.h"
#include "playMode.h"
#include "menu.h"
#include "scoresManager.h"
#include "mySprite.h"
using namespace std;
@ -178,6 +179,14 @@ public:
*/
void displayMenu(const Position& pos, Menu& currentMenu);
/*!
* @brief display a menu on screen
* @param[in] pos : pixel coordinates of the menu
* @param[in,out] currentMenu : menu struct conteining the menu option
* @param[in] rankings : the current top 10 players
* @fn void displayMenu(const Position& pos, Menu& currentMenu);
*/
void displayMenu(const Position& pos, Menu& currentMenu, const vector<ScoreLink>& rankings);
/*!
* @brief display text on screen
* @param[in] pos : pixel coordinates of the text
@ -197,9 +206,10 @@ public:
/*!
* @brief show the menu after a player lose, or all invader has been defeated
* @return true if the player plays again, else false
* @param[in] rankings : the current top 5 score
* @fn bool showDeathMenu();
*/
bool showDeathMenu();
bool showDeathMenu(const vector<ScoreLink>& rankings);
/*!
* @brief give the height of the screen

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@ -1,6 +1,6 @@
/*!
*
* @file ScoreManager.h
* @file scoresManager.h
* @author RUBINI Thomas
* @date January 2022
* @version 1.0

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@ -73,7 +73,7 @@ void Game::managedGames() {
enterGameLoop(); // will read the playMode
handleScoreSaving();
cout << "END OF GAME" << endl;
if(!pm->showDeathMenu())playMode = PlayMode::NONE;
if(!pm->showDeathMenu(sm.scores))playMode = PlayMode::NONE;
}
}
}

View File

@ -40,6 +40,29 @@ void PixelManager::displayMenu(const Position& pos, Menu& currentMenu){
endFrame();
}
void PixelManager::displayMenu(const Position& pos, Menu& currentMenu, const vector<ScoreLink>& rankings){
startFrame();
drawSprite(menuBackground);
drawSprite(logo,Position(100,50));
drawText(Position(1150, 700), "version 1.0.0");
unsigned margin = 0;
unsigned cpt = 0;
for(string& value : currentMenu.entries ){
displayButton(Position(0,0+margin)+ pos, value, (currentMenu.currentValue == cpt) ? currentMenu.selectedColor : currentMenu.unSelectedColor );
++cpt;
margin += 50;
}
margin = 0;
drawText(Position(0,350), "Top 10 des meilleurs joueurs",nsGraphics::KWhite);
for (auto& value: rankings){
drawText(Position(0,400+margin),value.name,nsGraphics::KWhite);
drawText(Position(140,400+margin),to_string(value.score),nsGraphics::KWhite);
margin += 50;
}
endFrame();
}
PlayMode PixelManager::showInitialMenu(){
vector<string> entries {"single player","multi player (local)","exit"};
Menu initial {entries,0,nsGraphics::KRed,nsGraphics::KWhite};
@ -124,14 +147,14 @@ void PixelManager::askPlayerNameMenu(playerID pID, unsigned score, string& name)
exit(0);
}
bool PixelManager::showDeathMenu() {
bool PixelManager::showDeathMenu(const vector<ScoreLink>& rankings) {
vector<string> entries {"retry","main menu"};
Menu death {entries,0,nsGraphics::KRed,nsGraphics::KWhite};
unsigned xOffset = getScreenHeight() / 2 ;
unsigned yOffset = getScreenWidth() / 2 - 90;
chrono::milliseconds waitTime = chrono::milliseconds(100);
while(window.isOpen()){
displayMenu(Position(yOffset,xOffset),death);
displayMenu(Position(yOffset,xOffset),death,rankings);
// go down
if (window.isPressed({'s', false})){
++death.currentValue;