224 lines
7.2 KiB
Python
224 lines
7.2 KiB
Python
import json
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import io
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import flask
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from sqlalchemy import select
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from truthinquiry.ext.database.models import *
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from truthinquiry.ext.database.fsa import db
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from truthinquiry.ext.discord_bot import discord_bot
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from truthinquiry.ext.socketio import socket_io
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from truthinquiry.logic import game_logic
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routes_api = flask.Blueprint("api", __name__)
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# API specification is documented in api_doc.yml
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@routes_api.route("/createGame", methods=["GET", "POST"])
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def create_game():
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username = flask.request.values.get("username")
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if username is None:
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return {"error": 1, "msg": "username not set"}
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if not game_logic.check_username(username):
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return {"error": 1, "msg": "invalid username"}
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response = {}
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response["error"] = 0
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game = game_logic.create_game(owner=username)
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response["game_id"] = game.game_id
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flask.session["game_id"] = game.game_id
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flask.session["is_owner"] = True
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flask.session["username"] = username
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discord_bot.update_games_presence()
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return response
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@routes_api.route("/getGameMembers", methods=["GET", "POST"])
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def get_members():
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game_id = flask.request.values.get("game_id")
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game = game_logic.get_game(game_id)
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if game is None:
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return {"error": 1, "msg": "this game doesn't exist"}
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response = {"error" : 0}
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player_list = [member.username for member in game.members]
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response["members"] = player_list
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return response
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@routes_api.route("/joinGame", methods=["GET", "POST"])
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def join_game():
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game_id = flask.request.values.get("game_id")
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username = flask.request.values.get("username")
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if game_id is None or username is None:
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return {"error": 1, "msg": "username or game id not set"}
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if not game_logic.check_username(username):
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return {"error": 1, "msg": "invalid username"}
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game = game_logic.get_game(game_id)
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if game is None:
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return {"error": 1, "msg": "game does not exist"}
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if not game.add_member(username):
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return {"error": 1, "msg": f"Username '{username}' already used in game {game.game_id}"}
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flask.session["game_id"] = game.game_id
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flask.session["is_owner"] = False
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flask.session["username"] = username
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socket_io.emit("playersjoin", [flask.session["username"]], room="game."+game.game_id)
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return {"error": 0}
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@routes_api.route("/isOwner", methods=["GET", "POST"])
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def is_owner():
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if not flask.session:
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return {"error": 0, "owner": False}
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game = game_logic.get_game(flask.session["game_id"])
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if game is None:
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return {"error": 0, "owner": False}
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if not flask.session["is_owner"]:
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return {"error": 0, "owner": False}
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return {"error": 0, "owner": True}
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@routes_api.route("/hasJoined", methods=["GET", "POST"])
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def has_joined():
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if not flask.session:
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return {"error": 0, "joined": False}
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game = game_logic.get_game(flask.session["game_id"])
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if game is None:
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return {"error": 0, "joined": False}
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return {"error": 0, "joined": True}
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@routes_api.route("/startGame", methods=["GET", "POST"])
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def start_game():
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if not flask.session:
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return {"error": 1, "msg": "No session"}
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if not flask.session["is_owner"]:
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return {"error": 1, "msg": "you are not the owner of this game"}
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game = game_logic.get_game(flask.session["game_id"])
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if game is None:
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return {"error": 1, "msg": "this game doesn't exist"}
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if game.has_started:
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return {"error": 1, "msg": "this game is already started"}
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game.generate_data()
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game.has_started = True
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socket_io.emit("gamestart", {}, room="game."+game.game_id)
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return {"error": 0}
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@routes_api.route("/getGameData", methods=["GET", "POST"])
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def get_data():
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if not flask.session:
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return {"error": 1, "msg": "No session"}
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game = game_logic.get_game(flask.session["game_id"])
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if game is None:
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return {"error": 1, "msg": "this game doesn't exist"}
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response = {}
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response["error"] = 0
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response["gamedata"] = game.gamedata
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response["username"] = flask.session["username"]
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return response
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@routes_api.route("/getNpcImage", methods=["GET", "POST"])
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def get_npc_image():
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npc_id = int(flask.request.values.get("npcid"))
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if npc_id is None:
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return {"error": 1, "msg": "no npc was given"}
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image = game_logic.get_npc_image(npc_id)
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if image is None:
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return {"error": 1, "msg": "npc not found"}
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response = flask.make_response(image)
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response.headers.set('Content-Type', 'image/png')
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response.headers.set(
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'Content-Disposition', 'attachment', filename='0.png')
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return response
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@routes_api.route("/getNpcReaction", methods=["GET", "POST"])
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def get_npc_reaction():
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if not flask.session:
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return {"error": 1, "msg": "No session"}
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game = game_logic.get_game(flask.session["game_id"])
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if game is None:
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return {"error": 1, "msg": "this game doesn't exist"}
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npc_id = flask.request.values.get("npcid")
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image = game.get_npc_reaction(npc_id)
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if image == None:
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return {"error": 1, "msg": "npc not in game"}
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response = flask.make_response(image)
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response.headers.set('Content-Type', 'image/png')
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response.headers.set(
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'Content-Disposition', 'attachment', filename='reaction.png')
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return response
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@routes_api.route("/getReaction", methods=["GET", "POST"])
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def get_reaction():
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input_uuid = flask.request.values.get("uuid")
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results = db.session.execute(select(Reaction).where(Reaction.REACTION_UUID==input_uuid))
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row = results.first()
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if row == None:
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return {"error": 1, "msg": "No such reaction"}
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reaction_obj = row[0]
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return flask.send_file(io.BytesIO(reaction_obj.IMG), mimetype='image/png')
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@routes_api.route("/gameProgress", methods=["GET", "POST"])
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def game_progress():
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if not flask.session:
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return {"error": 1, "msg": "No session"}
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game = game_logic.get_game(flask.session["game_id"])
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if game is None:
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return {"error": 1, "msg": "this game doesn't exist"}
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username = flask.session["username"]
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game.get_member(username).progress += 1
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socket_io.emit("gameprogress", [flask.session["username"]], room="game."+game.game_id)
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return {"error": 0}
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@routes_api.route("/submitAnswers", methods=["GET", "POST"])
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def check_anwser():
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if not flask.session:
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return {"error": 1, "msg": "No session"}
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game = game_logic.get_game(flask.session["game_id"])
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if game is None:
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return {"error": 1, "msg": "this game doesn't exist"}
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member = game.get_member(flask.session["username"])
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if member.results is not None:
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return {"error": 1, "msg": "answers already submitted for this member"}
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player_responses = flask.request.values.get("responses")
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if player_responses is None:
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return {"error": 1, "msg": "no responses were sent"}
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results = game.get_player_results(json.loads(player_responses))
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if results is False:
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return {"error": 1, "msg": "invalid npc sent"}
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member.has_submitted = True
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member.results = results
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if game.has_finished():
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json_game_results = game.generate_game_results()
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socket_io.emit("gamefinished", json_game_results, room="game."+game.game_id)
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del game
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response = {"error": 0}
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return response
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