SAE-A2-TruthInquiry/truthinquiry/static/js/game.js
2023-01-16 14:36:49 +01:00

264 lines
9.9 KiB
JavaScript

var npcs_ids = []
var gamedata = {}
var currentNpc = null
var username = null
function show(className){
document.getElementsByClassName(className)[0].classList.remove("hidden");
}
function hide(className){
document.getElementsByClassName(className)[0].classList.add("hidden");
}
function setListenerToIntroductionNextBtn(){
document.getElementById("introduction_next_btn").addEventListener("click", showInterogationViewFromIntroduction);
}
function setListenerToInterrogationSuspectPreviousBtn(){
document.getElementById("interrogation_suspect_previous_btn").addEventListener("click",goBackToInterogation)
}
function setListenerToInterrogationNextBtn(){
document.getElementById("interrogation_next_btn").addEventListener("click", showEmotionAndCulpritChoicesView)
}
function setQuestionButtonsListeners(){
document.getElementById("QA_0").addEventListener("click",askTypeZeroQuestion);
document.getElementById("QA_1").addEventListener("click",askTypeOneQuestion);
}
function removeQuestionButtonsListeners(){
document.getElementById("QA_0").removeEventListener("click",askTypeZeroQuestion);
document.getElementById("QA_1").removeEventListener("click",askTypeOneQuestion);
}
function goBackToInterogation(){
hide("interrogation_suspect");
show("interrogation");
}
function showInterogationViewFromIntroduction(){
hide("introduction");
show("interrogation");
}
function showEmotionAndCulpritChoicesView(){
hide("interrogation");
show("emotion_and_culprit_choices");
}
function getNpcLocationAndPartner(npcid){
data = {}
npcid = parseInt(npcid)
for(const room in gamedata["rooms"]){
if(gamedata["rooms"][room]["npcs"].includes(npcid)){
data["room"] = gamedata["rooms"][room]["name"];
if(gamedata["rooms"][room]["npcs"].length === 1){
do{
const random = Math.floor(Math.random() * npcs_ids.length);
data["partner"] = npcs_ids[random]
}while(data["partner"] === npcid);
}
else{
data["partner"] = gamedata["rooms"][room]["npcs"][gamedata["rooms"][room]["npcs"][1] === npcid ?0:1];
}
}
}
return data;
}
function getCulprit(){
culprit = null
Object.values(gamedata["rooms"]).forEach(element =>{
if (element['npcs'].length === 1){
culprit = element['npcs'][0];
return;
}
})
return culprit
}
async function askTypeOneQuestion(){
removeQuestionButtonsListeners();
partnerId = getNpcLocationAndPartner(currentNpc)["partner"];
anwser = gamedata["npcs"][currentNpc]["QA_1"];
anwser = anwser.replace("{NPC}",gamedata["npcs"][partnerId]["name"]);
document.getElementsByClassName("suspect_answer")[0].textContent = anwser;
show("question_answer");
document.getElementById("currentNpcPicure").src = "/api/v1//getNpcReaction?npcid="+currentNpc;
//sleep for 5 sec
await new Promise(r => setTimeout(r, 5000));
document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+currentNpc;
hide("question_answer");
document.getElementsByClassName("suspect_answer")[0].textContent = "";
setQuestionButtonsListeners();
}
async function askTypeZeroQuestion(){
removeQuestionButtonsListeners();
document.getElementById("QA_0")
room = getNpcLocationAndPartner(currentNpc)["room"];
anwser = gamedata["npcs"][currentNpc]["QA_0"];
anwser = anwser.replace("{SALLE}",room);
document.getElementsByClassName("suspect_answer")[0].textContent = anwser;
show("question_answer");
document.getElementById("currentNpcPicure").src = "/api/v1//getNpcReaction?npcid="+currentNpc;
//sleep for 5 sec
await new Promise(r => setTimeout(r, 5000));
document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+currentNpc;
hide("question_answer");
document.getElementsByClassName("suspect_answer")[0].textContent = "";
setQuestionButtonsListeners();
}
async function sendAnswers(){
selects = document.getElementsByClassName("suspect_emotion_chooser");
let playerResponses = {}
for (let index = 0; index < selects.length; index++) {
select = selects[index];
playerResponses[select.id] = select.value
}
data = {};
data["responses"] = JSON.stringify(playerResponses);
return await makeAPIRequest("submitAnswers",data);
//TODO Waiting screen until results shows
}
function renderAnswerSelectionPanel() {
npcs_ids.forEach(element => {
let suspect = document.createElement("div");
suspect.classList.add("suspect");
suspect_emotion_chooser = document.createElement("select");
suspect_emotion_chooser.classList.add("suspect_emotion_chooser")
suspect_emotion_chooser.setAttribute("id",element);
gamedata["traits"].forEach(trait =>{
let option = document.createElement("option");
option.value = trait;
option.text = trait;
suspect_emotion_chooser.appendChild(option);
});
suspect.appendChild(suspect_emotion_chooser);
let data = {};
let img = document.createElement('img');
img.classList.add("suspect_picture");
img.src = "/api/v1/getNpcImage?npcid="+element;
suspect.appendChild(img);
let button = document.getElementById("culpritButton");
let button_clone = button.cloneNode(true);
button_clone.addEventListener("click",()=>{
sendAnswers();
//TODO Make this button green when clicked, and reset all other green button if any
});
button_clone.removeAttribute("id");
button_clone.classList.remove("hidden");
suspect.appendChild(button_clone);
document.getElementById("culprits_choices").appendChild(suspect);
});
}
function renderInterogation(){
document.getElementById("QA_0").textContent = gamedata["questions"]["QA_0"],
document.getElementById("QA_1").textContent = gamedata["questions"]["QA_1"],
npcs_ids.forEach(element => {
let suspect = document.createElement("div");
suspect.classList.add("suspect");
let img = document.createElement('img');
img.classList.add("suspect_picture");
img.src = "/api/v1/getNpcImage?npcid="+element;
suspect.appendChild(img);
let button = document.getElementById("interogationButton");
let button_clone = button.cloneNode(true);
button_clone.classList.remove("hidden");
button_clone.addEventListener("click",()=>{
// TODO remove this listener when we know the questions has already been asked;
currentNpc = element
document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+element;
hide("interrogation");
show("interrogation_suspect");
})
suspect.appendChild(button_clone)
document.getElementById("interrogation_suspects").appendChild(suspect);
});
}
function initSock(){
socket = io({
auth:{
game_id: gamedata["game_id"]
}
});
socket.on("connect", () => {
console.log("Connected !")
})
//TODO Send and receive userprogress when they have sent their responses
socket.on("gameprogress", (username) => {
console.log(username);
});
socket.on("gamefinished", (finalResults) => {
hide("emotion_and_culprit_choices");
console.log(finalResults);
document.getElementsByClassName("reveal_score")[0].textContent = Object.values(finalResults["player"][username]).filter(x => x==true).length +"/5"
for (const player in finalResults["player"]){
if(player === username){continue}
let playerNode = document.createElement("h3")
playerNode.classList.add("player_name_and_score")
let playerResultArray = Object.values(finalResults["player"][player])
playerNode.textContent = "" + player + " : " + playerResultArray.filter(x => x==true).length
document.getElementsByClassName("players_list")[0].appendChild(playerNode);
}
culprit = getCulprit();
document.getElementsByClassName("reveal_culprit_title")[0].textContent += " " + gamedata["npcs"][culprit]["name"];
document.getElementById("culprit").src = "/api/v1/getNpcImage?npcid="+culprit;
show("results_game");
npcs_ids.filter(x => x!=culprit).forEach(npcid =>{
let suspect = document.createElement("div");
suspect.classList.add("summary_suspect");
let img = document.createElement("img")
img.src = "/api/v1/getNpcImage?npcid=" + npcid;
suspect.appendChild(img)
let emotionTitle = document.createElement("h2");
emotionTitle.classList.add("explain_suspect_emotion_title");
emotionTitle.textContent = "Ce suspect était " + finalResults["npcs"][npcid]["reaction"];
suspect.appendChild(emotionTitle);
let emotionDesc = document.createElement("p");
emotionDesc.classList.add("explain_suspect_emotion_description");
//TODO fix typos on the database
emotionDesc.textContent = "Qui se caractérise par " + finalResults["npcs"][npcid]["description"];
suspect.appendChild(emotionDesc)
document.getElementsByClassName("suspects_list")[0].appendChild(suspect)
})
});
}
async function setGameData(){
data = {};
response = await makeAPIRequest("getGameData");
gamedata = response["gamedata"];
username = response["username"]
npcs_ids = Object.keys(gamedata["npcs"]).sort((a, b) => 0.5 - Math.random())
}
async function initGame(){
await setGameData();
initSock();
renderAnswerSelectionPanel();
renderInterogation();
setQuestionButtonsListeners()
setListenerToInterrogationSuspectPreviousBtn()
setListenerToIntroductionNextBtn()
setListenerToInterrogationNextBtn();
show("introduction");
}
initGame();