- Check challenge mode input validity - Add logic to display correct elements dependending on whether the user joined the room and is the room owner
185 lines
5.1 KiB
JavaScript
185 lines
5.1 KiB
JavaScript
// Display functions
|
|
|
|
/**
|
|
* Display the invalid rounds count message element, by removing the hidden CSS class.
|
|
*
|
|
* @param {Element} invalidRoundsCountMessageElement the invalid rounds counts message
|
|
*/
|
|
function displayInvalidRoundsCountErrorMessage(invalidRoundsCountMessageElement) {
|
|
invalidRoundsCountMessageElement.classList.remove("hidden");
|
|
}
|
|
|
|
/**
|
|
* Get the room code and display the room code element.
|
|
*/
|
|
function displayRoomCode() {
|
|
let roomCode = getRoomCode();
|
|
let roomCodeElement = document.getElementsByClassName("room_code")[0];
|
|
roomCodeElement.textContent = roomCode;
|
|
roomCodeElement.setAttribute("href", "/lobby/" + roomCode);
|
|
document.getElementsByClassName("room_code_text")[0].classList.remove("hidden");
|
|
}
|
|
|
|
/**
|
|
* Display the players list element.
|
|
*/
|
|
function displayPlayerList() {
|
|
document.getElementsByClassName("players_list")[0].classList.remove("hidden");
|
|
}
|
|
|
|
/**
|
|
* Display the multi player mode choices, by removing the hidden CSS class on the first
|
|
* multi_player_mode_choices element.
|
|
*/
|
|
function displayMultiPlayerModeChoices() {
|
|
document.getElementsByClassName("multi_player_mode_choices")[0].classList.remove("hidden");
|
|
}
|
|
|
|
/**
|
|
* Display the room view, by removing the hidden CSS class on the first room_view element.
|
|
*/
|
|
function displayRoomView() {
|
|
document.getElementsByClassName("room_view")[0].classList.remove("hidden");
|
|
}
|
|
|
|
/**
|
|
* Display the join room view, by removing the hidden CSS class on the first join_room_view
|
|
* element.
|
|
*/
|
|
function displayJoinRoomView() {
|
|
document.getElementsByClassName("join_room_view")[0].classList.remove("hidden");
|
|
}
|
|
|
|
/**
|
|
* Hide the invalid rounds count message element, by adding the hidden CSS class.
|
|
*
|
|
* @param {Element} invalidRoundsCountMessageElement the invalid rounds counts message
|
|
*/
|
|
function hideInvalidRoundsCountErrorMessage(invalidRoundsCountMessageElement) {
|
|
invalidRoundsCountMessageElement.classList.add("hidden");
|
|
}
|
|
|
|
// Start game functions
|
|
|
|
function startHistoryGame() {
|
|
//TODO: start the history game
|
|
}
|
|
|
|
function startChallengeGame() {
|
|
let roundsCount = getChallengeModeRoundsCount();
|
|
if (roundsCount == -1) {
|
|
return;
|
|
}
|
|
|
|
//TODO: start the challenge game
|
|
}
|
|
|
|
// Listeners functions
|
|
|
|
/**
|
|
* Set listeners to game buttons.
|
|
*
|
|
* <p>
|
|
* This function adds a click event listener on start buttons
|
|
* </p>
|
|
*/
|
|
function setListenersToGameButtons() {
|
|
document.getElementById("multi_player_history_start_button").addEventListener("click", startHistoryGame);
|
|
document.getElementById("multi_player_challenge_start_button").addEventListener("click", startChallengeGame);
|
|
}
|
|
|
|
function unsetListenersToButtons() {
|
|
document.getElementById("multi_player_history_start_button").removeEventListener("click", startHistoryGame);
|
|
document.getElementById("multi_player_challenge_start_button").removeEventListener("click", startChallengeGame);
|
|
}
|
|
|
|
// Utility functions
|
|
|
|
function isRoomOwner() {
|
|
//FIXME: check if player is room owner
|
|
return true;
|
|
}
|
|
|
|
function hasJoinedRoom() {
|
|
//FIXME: check if player has joined the room
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Get the rounds count for the challenge mode from the user input.
|
|
*
|
|
* <p>
|
|
* As browsers allow to enter any character on a number imput, we need to validate the user value.
|
|
* A regular expression which checks that every character is a number digit is used.
|
|
* </p>
|
|
*
|
|
* <p>
|
|
* If the user input isn't matched by the regular expression, an error message is shown to the user.
|
|
* </p>
|
|
*
|
|
* @returns the rounds count or -1 if it is invalid
|
|
*/
|
|
function getChallengeModeRoundsCount() {
|
|
let roundsCountText = document.getElementById("rounds_count").value;
|
|
let errorElement = document.getElementsByClassName("multi_player_challenge_mode_invalid_input")[0];
|
|
if (!/^\d+$/.test(roundsCountText)) {
|
|
displayInvalidRoundsCountErrorMessage(errorElement);
|
|
return -1;
|
|
}
|
|
|
|
let roundsCountNumber = parseInt(roundsCountText);
|
|
if (roundsCountNumber < 5 || roundsCountNumber > 15) {
|
|
displayInvalidRoundsCountErrorMessage(errorElement);
|
|
return -1;
|
|
}
|
|
|
|
hideInvalidRoundsCountErrorMessage(errorElement);
|
|
return roundsCountNumber;
|
|
}
|
|
|
|
/**
|
|
* Get the code of the room.
|
|
*
|
|
* @returns the code of the room
|
|
*/
|
|
function getRoomCode() {
|
|
//FIXME
|
|
return "ABCDEF";
|
|
}
|
|
|
|
// Lobby initialization
|
|
|
|
/**
|
|
* Initialize the lobby page.
|
|
*
|
|
* <p>
|
|
* If the player has joined the room, the room view will be shown. In the case the player is the
|
|
* owner of the room, the room code and the multi player mode choice will be shown and the
|
|
* listeners to the game buttons will be done.
|
|
* </p>
|
|
*
|
|
* <p>
|
|
* If the player has not joined the room, the join room view will be shown and a listener to the
|
|
* join room button will be set.
|
|
* </p>
|
|
*/
|
|
function initLobby() {
|
|
if (hasJoinedRoom()) {
|
|
displayRoomView();
|
|
if (isRoomOwner()) {
|
|
displayRoomCode();
|
|
displayMultiPlayerModeChoices();
|
|
setListenersToGameButtons();
|
|
}
|
|
|
|
displayPlayerList();
|
|
} else {
|
|
displayJoinRoomView();
|
|
//TODO
|
|
/**
|
|
* setListenerToJoinRoomButton();
|
|
*/
|
|
}
|
|
}
|
|
|
|
initLobby(); |