221 lines
6.6 KiB
Python
221 lines
6.6 KiB
Python
import string
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import random
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from truthseeker.logic.data_persistance.data_access import *
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from datetime import datetime, timedelta
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from truthseeker import APP
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# Map of all actively running games
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# games_list["game.game_id"]-> game info linked to that id
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def random_string(length: int) ->str:
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"""
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This function create a random string as long as the lint passed as
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parameter
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: param length: the lenght of the random string
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: type length : int
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: return : a random string
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: return type : string
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"""
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return "".join(random.choice(string.ascii_letters) for _ in range(length))
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class Member:
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"""
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stores information related to the member of a given game
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Member.username : The username of this member
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Member.socker : The reference to the socket to talk to this member
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"""
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def __init__(self, username):
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self.username = username
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self.socket = None
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self.progress = 0
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self.results = None
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def __str__(self) -> str:
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return "Member[username={}]".format(self.username)
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def __repr__(self) -> str:
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return self.__str__()
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class Game:
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"""
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The game info class stores all information linked to a active game
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Game.game_id : str, the game identifier of the game
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Game.owner : Member, the game identifier of the game
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Game.members : Member[], the members of the game
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"""
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def __init__(self):
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self.game_id = None
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self.owner = None
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self.members = []
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self.has_started = False
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self.gamedata = {}
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self.reaction_table = {}
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def set_owner(self, username):
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self.owner = Member(username)
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self.members.append(self.owner)
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return self.owner
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def generateGameResults(self):
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data = {}
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npcs = data["npcs"] = {}
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for npc_id in self.gamedata["npcs"]:
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npcs[npc_id] = {}
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npcs[npc_id]["name"] = self.gamedata["npcs"][npc_id]["name"]
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traitId = self.reaction_table[npc_id]
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trait = getTraitFromTraitId(traitId)
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npcs[npc_id]["reaction"] = getTextFromLid("FR",trait.NAME_LID)
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player_results = data["player"] = {}
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for member in self.members:
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player_results[member.username] = member.results
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return data
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def generate_data(self):
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#TODO Get language from player
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self.gamedata, self.reaction_table = generateGameData("FR")
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def get_member(self, username):
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for member in self.members:
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if member.username == username:
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return member
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def add_member(self, username):
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if self.get_member(username):
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return None
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member = Member(username)
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self.members.append(member)
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return member
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def get_npc_reaction(self,npc_id,reaction):
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if npc_id not in self.reaction_table.keys():
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return 0
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reaction_id = self.reaction_table[npc_id][int(reaction)]
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return read_image(f"./truthseeker/static/images/npc/{npc_id}/{reaction_id}.png")
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def getPlayerResults(self,responses: dict):
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results = {}
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try:
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for npc_id in responses:
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trait_id = getTraitIdFromString(responses[npc_id])
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results[npc_id] = trait_id == str(self.reaction_table[npc_id])
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return results
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except:
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return False
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def has_finished(self):
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for member in self.members:
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if member.results == None : return False
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return True
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def __str__(self) -> str:
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return "Game[game_id={}, owner={}, members={}]".format(self.game_id, self.owner, self.members)
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def __repr__(self) -> str:
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return self.__str__()
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def create_game(owner):
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"""
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This function creates a new game by creating a Game object and stores
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it into the games_list dictionnary
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: return : a new Game
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: return type : Game
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"""
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game = Game()
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game.owner = owner
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game.members.append(Member(owner))
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game.game_id = random_string(6)
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APP.games_list[game.game_id] = game
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return game
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def get_game(game_id):
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if game_id in APP.games_list:
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return APP.games_list[game_id]
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else:
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return None
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def get_game_info(game_id):
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""" if not flask.session:
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return {"error": 1, "msg": "No session"}
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game = game_logic.get_game(flask.session["game_id"])
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if game == None:
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return {"error": 1, "msg": "this game doesn't exist"}
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This function retrieve a the Game object linked to the game_id
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passed as parametter
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: param game_id : the lenght of the random string
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: type game_id : str
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: return : The Game Object linked to the game_id
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: return type : Game
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"""
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if game_id in APP.games_list:
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return APP.games_list[game_id]
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else:
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return None
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def generateNpcText(npc: tables.Npc, lang: str) -> dict:
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data = {}
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data["name"] = getTextFromLid(lang, npc.NAME_LID)
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data["QA_0"] = getTextFromLid(lang, getNpcRandomAnswer(npc,0).TEXT_LID)
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data["QA_1"] = getTextFromLid(lang, getNpcRandomAnswer(npc,1).TEXT_LID)
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return data
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def generateNpcReactions(npc : tables.Npc) ->list:
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return getNpcRandomTraitId(npc)
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def generatePlaceData(npcs :list, places: list, lang : str) -> dict:
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data = {}
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random.shuffle(npcs)
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for place in places:
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placedata = data[str(place.PLACE_ID)] = {}
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placedata["name"] = getTextFromLid(lang,place.NAME_LID)
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placedata["npcs"] = []
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for _ in npcs:
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placedata["npcs"].append(npcs.pop().NPC_ID)
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if len(placedata["npcs"]) == 2: break
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return data
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def generateGameData(LANG):
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data = {}
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data["npcs"] = {}
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reactions_table = {}
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npcs = []
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while len(npcs) != 5:
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npc = getRandomNpc()
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if npc not in npcs :
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npcs.append(npc)
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for npc in npcs:
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data["npcs"][str(npc.NPC_ID)] = generateNpcText(npc,LANG)
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reactions_table[str(npc.NPC_ID)] = generateNpcReactions(npc)
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places = []
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while len(places) != 3:
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place = getRandomPlace()
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if place not in places:
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places.append(place)
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data["rooms"] = generatePlaceData(npcs,places,LANG)
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data["questions"] = {}
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data["questions"]["QA_0"] = getTextFromLid("FR",getRandomQuestion(0).TEXT_LID)
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data["questions"]["QA_1"] = getTextFromLid("FR",getRandomQuestion(1).TEXT_LID)
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data["traits"] = getTraits(LANG)
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return data, reactions_table
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def read_image(path:str):
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try:
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return open(path, "rb").read()
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except:
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return 1
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def getTraitIdFromString(trait):
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return getTraitFromText(trait)
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def get_npc_image(npc_id):
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return read_image(f"./truthseeker/static/images/npc/{npc_id}/0.png") |