SAE-A2-TruthInquiry/truthseeker/logic/game_logic.py
Thomas Rubini 5c162dd4fb
refactor
2022-11-29 13:54:38 +01:00

118 lines
3.3 KiB
Python

import string
import random
import jwt
from datetime import datetime, timedelta
import truthseeker
# Map of all actively running games
# games_list["game.game_id"]-> game info linked to that id
games_list = {}
def random_string(length: int) ->str:
"""
This function create a random string as long as the lint passed as
parameter
: param length: the lenght of the random string
: type length : int
: return : a random string
: return type : string
"""
return "".join(random.choice(string.ascii_letters) for _ in range(length))
class Member:
"""
stores information related to the member of a given game
Member.username : The username of this member
Member.socker : The reference to the socket to talk to this member
"""
def __init__(self, username):
self.username = username
self.socket = None
def __str__(self) -> str:
return "Member[username={}]".format(self.username)
def __repr__(self) -> str:
return self.__str__()
class Game:
"""
The game info class stores all information linked to a active game
Game.game_id : str, the game identifier of the game
Game.owner : Member, the game identifier of the game
Game.members : Member[], the members of the game
"""
def __init__(self):
self.game_id = None
self.owner = None
self.members = []
def _gen_jwt(self, username, owner):
return jwt.encode(
payload={
"game_type": "multi",
"game_id": self.game_id,
"username": username,
"owner": owner,
"exp": datetime.utcnow() + timedelta(hours = 1) # handled automatically on jwt.decode
},
key=truthseeker.app.config["SECRET_KEY"],
algorithm="HS256"
)
def set_owner(self, username):
self.owner = Member(username)
self.members.append(self.owner)
return self.owner, self._gen_jwt(username, owner=True)
def add_member(self, username):
member = Member(username)
self.members.append(member)
return member, self._gen_jwt(username, owner=False)
def __str__(self) -> str:
return "Game[game_id={}, owner={}, members={}]".format(self.game_id, self.owner, self.members)
def __repr__(self) -> str:
return self.__str__()
def create_game():
"""
This function creates a new game by creating a Game object and stores
it into the games_list dictionnary
: return : a new Game
: return type : Game
"""
game = Game()
game.game_id = random_string(6)
game.start_token = random_string(64)
games_list[game.game_id] = game
#TODO ADD A WEBSOCKET IF THE GAME IS KNOWN TO BE MULTIPLAYER
return game
def get_game(game_id):
if game_id in games_list:
return games_list[game_id]
else:
return None
def get_game_info(game_id):
"""
This function retrieve a the Game object linked to the game_id
passed as parametter
: param game_id : the lenght of the random string
: type game_id : str
: return : The Game Object linked to the game_id
: return type : Game
"""
if game_id in games_list:
return games_list[game_id]
else:
return None