SAE-A2-TruthInquiry/truthinquiry/static/js/game_start_page.js
2023-01-16 14:36:49 +01:00

263 lines
7.5 KiB
JavaScript

/**
* Show the game selection view.
*
* <p>
* The "hidden" class is added on the footer, the game_start elements and the game_mode_selection
* elements are show. The body margin is also set to 0 by adding the ingame class.
* </p>
*/
function showGameModeSelection() {
document.getElementsByTagName("body")[0].classList.add("ingame");
document.getElementsByTagName("footer")[0].classList.add("hidden");
document.getElementsByClassName("game_start")[0].classList.add("hidden");
document.getElementsByClassName("game_mode_selection")[0].classList.remove("hidden");
}
/**
* Show the game selection view.
*
* <p>
* The "hidden" class is removed on the footer, the game_start elements and the game_mode_selection
* elements are hidden. The body margin is also set to its normal value by removing the ingame
* class.
* </p>
*/
function hideGameModeSelection() {
document.getElementsByTagName("body")[0].classList.remove("ingame");
document.getElementsByTagName("footer")[0].classList.remove("hidden");
document.getElementsByClassName("game_start")[0].classList.remove("hidden");
document.getElementsByClassName("game_mode_selection")[0].classList.add("hidden");
}
/**
* Hide an error message on the first game_start_failed CSS element.
*
* <p>
* The element will be hidden by removing the hidden CSS class on the element.
* </p>
*/
function hideInvalidInputErrorMessage() {
document.getElementsByClassName("game_start_failed")[0].classList.add("hidden");
}
/**
* Show an error message on the first game_start_failed CSS element.
*
* <p>
* The current error message text will be replaced by the given message and the element will be
* shown, by removing the hidden CSS class on the element.
* </p>
*
* @param {boolean} errorMessage the error message to show
*/
function showInvalidInputErrorMessage(errorMessage) {
let gameStartFailedElement = document.getElementsByClassName("game_start_failed")[0];
gameStartFailedElement.textContent = errorMessage;
gameStartFailedElement.classList.remove("hidden");
}
/**
* Determine whether a nickname is invalid.
*
* <p>
* A nickname is invalid when it only contains spaces characters or is empty.
* </p>
*
* @returns whether a nickname is invalid
*/
function isNickNameInvalid() {
return document.getElementById("game_username").value.trim() == "";
}
/**
* Determine whether a room code is invalid.
*
* <p>
* A room code is invalid when it only contains spaces characters or is empty.
* </p>
*
* @returns whether a room code is invalid
*/
function isRoomCodeInvalid() {
return document.getElementById("game_room_code").value.trim() == "";
}
/**
* Determine whether nickname and/or room code inputs are valid.
*
* <p>
* The nickname validity is always checked, while the room code validity is checked only when
* checkRoomCode is true (because when creating a room or playing on a solo match, the room code is
* not used so checking it would be useless and would require a valid room code).
* </p>
*
* @param {boolean} checkRoomCode whether the room code input should be checked
* @returns whether the checked inputs are valid
*/
function areInputsValid(checkRoomCode) {
if (isNickNameInvalid()) {
showInvalidInputErrorMessage("Le nom saisi n'est pas valide.");
return false;
}
if (checkRoomCode && isRoomCodeInvalid()) {
showInvalidInputErrorMessage("Le code de salon saisi n'est pas valide.");
return false;
}
return true;
}
function createMultiPlayerRoom() {
if (!areInputsValid(false)) {
return;
}
hideInvalidInputErrorMessage();
startGame();
}
function joinMultiPlayerRoom() {
if (!areInputsValid(true)) {
return;
}
hideInvalidInputErrorMessage();
joinGame();
}
/**
* Set the current theme for the game.
*
* <p>
* The theme preference is read from the local storage.
* </p>
*
* <p>
* If accessing to the local storage is not allow, an error message which prevents playing the game
* and requesting user to enable localStorage is shown, and the error is logged in the console.
* </p>
*/
function setCurrentTheme() {
const htmlElement = document.getElementsByTagName("html")[0];
try {
const currentTheme = localStorage.getItem("pref_theme");
if (currentTheme == "light") {
htmlElement.classList.remove("dark");
htmlElement.classList.add("light");
} else {
// Use dark theme by default
htmlElement.classList.remove("light");
htmlElement.classList.add("dark");
}
const btn = document.getElementsByClassName("theme_switcher")[0];
btn.addEventListener("pointerup", changeTheme);
} catch (e) {
console.error("Unable to set theme from localStorage", e);
htmlElement.classList.add("dark");
}
}
/**
* Change the theme from the current theme to its opposite.
*
* <p>
* If the current theme is "dark", it will become "light" and vice versa.
* </p>
*
* <p>
* The new theme is saved in the localStorage, if the browser allows this action; otherwise, an
* error message is shown in the console.
* </p>
*/
function changeTheme() {
const currentTheme = localStorage.getItem("pref_theme");
const htmlElement = document.getElementsByTagName("html")[0];
let newTheme;
if (currentTheme == "light") {
htmlElement.classList.remove("light");
htmlElement.classList.add("dark");
newTheme = "dark";
} else {
htmlElement.classList.remove("dark");
htmlElement.classList.add("light");
newTheme = "light";
}
try {
localStorage.setItem("pref_theme", newTheme);
} catch (e) {
console.error("Unable to save theme change to localStorage", e);
}
}
async function startSoloGame(){
if (!areInputsValid(false)) {
return;
}
hideInvalidInputErrorMessage();
username = document.getElementById("game_username").value;
let data = {}
data["username"] = username;
await makeAPIRequest("createGame",data);
start = makeAPIRequest("startGame");
start.then(()=>{
window.location.href = "/solo";
})
}
async function startGame(){
username = document.getElementById("game_username").value;
let data = {}
data["username"] = username;
response = makeAPIRequest("createGame",data);
response.then((value) => {
if (value["error"] != 0){
alert(value["msg"]);
}
else{
gameid = value["game_id"]
window.location.href = "/lobby/" + gameid;
}
});
}
async function joinGame(){
username = document.getElementById("game_username").value;
gameid = document.getElementById("game_room_code").value;
console.log(username);
data = {}
data["username"] = username;
data["game_id"] = gameid;
response = makeAPIRequest("joinGame",data);
response.then((value)=>{
console.log(value);
if (value["error"] != 0){
//alert(value["msg"]);
}
else{
window.location.href = "/lobby/" + gameid;
}
})
}
// Set event listeners
document.getElementById("play_button").addEventListener("click", showGameModeSelection);
document.getElementById("back_button").addEventListener("click", hideGameModeSelection);
document.getElementById("start_solo_game_button").addEventListener("click", startSoloGame);
document.getElementById("create_room_button").addEventListener("click", createMultiPlayerRoom);
document.getElementById("join_room_button").addEventListener("click", joinMultiPlayerRoom);
// Execution of functions
setCurrentTheme();