SAE-A2-TruthInquiry/truthinquiry/routes/routes_api.py
2023-01-16 14:36:49 +01:00

205 lines
6.6 KiB
Python

import json
import flask
from truthinquiry import APP
from truthinquiry.logic import game_logic
routes_api = flask.Blueprint("api", __name__)
@routes_api.route("/createGame", methods=["GET", "POST"])
def create_game():
username = flask.request.values.get("username")
if username is None:
return {"error": 1, "msg": "username not set"}
if not game_logic.check_username(username):
return {"error": 1, "msg": "invalid username"}
response = {}
response["error"] = 0
game = game_logic.create_game(owner=username)
response["game_id"] = game.game_id
flask.session["game_id"] = game.game_id
flask.session["is_owner"] = True
flask.session["username"] = username
APP.discord_bot.update_games_presence()
return response
@routes_api.route("/getGameMembers", methods=["GET", "POST"])
def get_members():
if not flask.session:
return {"error": 1, "msg": "No session"}
game = game_logic.get_game(flask.session["game_id"])
if game is None:
return {"error": 1, "msg": "this game doesn't exist"}
response = {"error" : 0}
player_list = [member.username for member in game.members]
response["members"] = player_list
return response
@routes_api.route("/joinGame", methods=["GET", "POST"])
def join_game():
game_id = flask.request.values.get("game_id")
username = flask.request.values.get("username")
if game_id is None or username is None:
return {"error": 1, "msg": "username or game id not set"}
if not game_logic.check_username(username):
return {"error": 1, "msg": "invalid username"}
game = game_logic.get_game(game_id)
if game is None:
return {"error": 1, "msg": "game does not exist"}
if not game.add_member(username):
return {"error": 1, "msg": f"Username '{username}' already used in game {game.game_id}"}
flask.session["game_id"] = game.game_id
flask.session["is_owner"] = False
flask.session["username"] = username
APP.socketio_app.emit("playersjoin", [flask.session["username"]], room="game."+game.game_id)
return {"error": 0}
@routes_api.route("/isOwner", methods=["GET", "POST"])
def is_owner():
if not flask.session:
return {"error": 0, "owner": False}
game = game_logic.get_game(flask.session["game_id"])
if game is None:
return {"error": 0, "owner": False}
if not flask.session["is_owner"]:
return {"error": 0, "owner": False}
return {"error": 0, "owner": True}
@routes_api.route("/hasJoined", methods=["GET", "POST"])
def has_joined():
if not flask.session:
return {"error": 0, "joined": False}
game = game_logic.get_game(flask.session["game_id"])
if game is None:
return {"error": 0, "joined": False}
return {"error": 0, "joined": True}
@routes_api.route("/startGame", methods=["GET", "POST"])
def start_game():
if not flask.session:
return {"error": 1, "msg": "No session"}
if not flask.session["is_owner"]:
return {"error": 1, "msg": "you are not the owner of this game"}
game = game_logic.get_game(flask.session["game_id"])
if game is None:
return {"error": 1, "msg": "this game doesn't exist"}
if game.has_started:
return {"error": 1, "msg": "this game is already started"}
game.generate_data()
game.has_started = True
APP.socketio_app.emit("gamestart", {}, room="game."+game.game_id)
return {"error": 0}
@routes_api.route("/getGameData", methods=["GET", "POST"])
def get_data():
if not flask.session:
return {"error": 1, "msg": "No session"}
game = game_logic.get_game(flask.session["game_id"])
if game is None:
return {"error": 1, "msg": "this game doesn't exist"}
response = {}
response["error"] = 0
response["gamedata"] = game.gamedata
response["username"] = flask.session["username"]
return response
@routes_api.route("/getNpcImage", methods=["GET", "POST"])
def get_npc_image():
npc_id = flask.request.values.get("npcid")
if npc_id is None:
return {"error": 1, "msg": "no npc was given"}
image = game_logic.get_npc_image(npc_id)
if image is None:
return {"error": 1, "msg": "npc not found"}
response = flask.make_response(image)
response.headers.set('Content-Type', 'image/png')
response.headers.set(
'Content-Disposition', 'attachment', filename='0.png')
return response
@routes_api.route("/getNpcReaction", methods=["GET", "POST"])
def get_npc_reaction():
if not flask.session:
return {"error": 1, "msg": "No session"}
game = game_logic.get_game(flask.session["game_id"])
if game is None:
return {"error": 1, "msg": "this game doesn't exist"}
npc_id = flask.request.values.get("npcid")
image = game.get_npc_reaction(npc_id)
errors = ["npc not in game","error reading file"]
if image in [0,1]:
return {"error" :1, "msg": errors[image]} , 500
response = flask.make_response(image)
response.headers.set('Content-Type', 'image/png')
response.headers.set(
'Content-Disposition', 'attachment', filename='reaction.png')
return response
@routes_api.route("/gameProgress", methods=["GET", "POST"])
def game_progress():
if not flask.session:
return {"error": 1, "msg": "No session"}
game = game_logic.get_game(flask.session["game_id"])
if game is None:
return {"error": 1, "msg": "this game doesn't exist"}
username = flask.session["username"]
game.get_member(username).progress += 1
APP.socketio_app.emit("gameprogress", [flask.session["username"]], room="game."+game.game_id)
return {"error": 0}
@routes_api.route("/submitAnswers", methods=["GET", "POST"])
def check_anwser():
if not flask.session:
return {"error": 1, "msg": "No session"}
game = game_logic.get_game(flask.session["game_id"])
if game is None:
return {"error": 1, "msg": "this game doesn't exist"}
member = game.get_member(flask.session["username"])
if member.results is not None:
return {"error": 1, "msg": "answers already submitted for this member"}
player_responses = flask.request.values.get("responses")
if player_responses is None:
return {"error": 1, "msg": "no responses were sent"}
results = game.get_player_results(json.loads(player_responses))
if results is False:
return {"error": 1, "msg": "invalid npc sent"}
member.has_submitted = True
member.results = results
if game.has_finished():
json_game_results = game.generate_game_results()
APP.socketio_app.emit("gamefinished", json_game_results, room="game."+game.game_id)
del game
response = {"error": 0}
return response