import string import random from typing import Union from truthseeker.logic.data_persistance.data_access import * from truthseeker import APP def random_string(length: int) ->str: """ This function create a random string as long as the lint passed as parameter :param length: the length of the random string to create :return: a random string """ return "".join(random.choice(string.ascii_letters) for _ in range(length)) class Member: """ stores information related to the member of a given game :attr str username: The username of this member :attr TODO progress: TODO :attr TODO results: TODO """ def __init__(self, username): self.username = username self.progress = 0 self.results = None def __str__(self) -> str: return "Member[username={}]".format(self.username) def __repr__(self) -> str: return self.__str__() class Game: """ The game info class stores all information linked to a active game :attr str game_id: str, the game identifier of the game :attr owner Member: the player start created the game. It is also stored in self.members :attr Member[] members: the members of the game :attr bool has_started: TODO :attr TODO gamedata: TODO :attr TODO reaction_table: TODO """ def __init__(self): self.game_id = None self.owner = None self.members = [] self.has_started = False self.gamedata = {} self.reaction_table = {} def set_owner(self, username: str) -> Member: """ Set the owner of the game :param username: the username of the owner. :return: the Member object created by this method """ self.owner = Member(username) self.members.append(self.owner) return self.owner def generateGameResults(self) -> None: """ TODO + TODO RET TYPE """ data = {} npcs = data["npcs"] = {} for npc_id in self.gamedata["npcs"]: npcs[npc_id] = {} npcs[npc_id]["name"] = self.gamedata["npcs"][npc_id]["name"] traitId = self.reaction_table[npc_id] trait = get_trait_from_trait_id(traitId) npcs[npc_id]["reaction"] = get_text_from_lid("FR",trait.NAME_LID) player_results = data["player"] = {} for member in self.members: player_results[member.username] = member.results return data def generate_data(self) -> None: """ TODO """ #TODO Get language from player self.gamedata, self.reaction_table = generateGameData("FR") def get_member(self, username: str) -> Union[Member, None]: """ Get a Member object from a username :param username: the username of the member to search for :return the member corresponding to the username, or None if none if found: """ for member in self.members: if member.username == username: return member def add_member(self, username: str) -> Union[Member, None]: """ Add a Member to the game :param username: the username of the member to add :return: the Member created, or None if a Member with this username already exists in the game """ if self.get_member(username): return None member = Member(username) self.members.append(member) return member def get_npc_reaction(self, npc_id, reaction) -> None: """ TODO + TODO TYPES """ if npc_id not in self.reaction_table.keys(): return 0 reaction_id = self.reaction_table[npc_id][int(reaction)] return read_image(f"./truthseeker/static/images/npc/{npc_id}/{reaction_id}.png") def getPlayerResults(self, responses: dict) -> None: """ TODO + TODO RETTYPE """ results = {} try: for npc_id in responses: trait_id = get_trait_id_from_string(responses[npc_id]) results[npc_id] = trait_id == str(self.reaction_table[npc_id]) return results except: return False def has_finished(self) -> bool: """ Checks if the game has finished by checking if every Member has submitted answers :return: True if the game has finished, else False """ for member in self.members: if member.results == None : return False return True def __str__(self) -> str: return "Game[game_id={}, owner={}, members={}]".format(self.game_id, self.owner, self.members) def __repr__(self) -> str: return self.__str__() def create_game(owner: str) -> Game: """ This function creates a new game by creating a Game object and stores it into the games_list dictionnary :return: a new Game """ game = Game() game.owner = owner game.members.append(Member(owner)) game.game_id = random_string(6) APP.games_list[game.game_id] = game return game def get_game(game_id: str) -> Union[Game, None]: """ Get a game from its ID :param game_id: the id of the game to search :return: the Game object or None if not found """ if game_id in APP.games_list: return APP.games_list[game_id] else: return None def check_username(username: str) -> bool: """ Check if a username is valid using a set of rules :param username: the username to check :return: True or False depending on if the rules are respected """ if not username: return False if not username.isalnum(): return False if not username == username.strip(): return False if not len(username) < 16: return False return True def generateNpcText(npc: tables.Npc, lang: str) -> dict: data = {} data["name"] = get_text_from_lid(lang, npc.NAME_LID) data["QA_0"] = get_text_from_lid(lang, get_npc_random_answer(npc,0).TEXT_LID) data["QA_1"] = get_text_from_lid(lang, get_npc_random_answer(npc,1).TEXT_LID) return data def generateNpcReactions(npc: tables.Npc) ->list: return get_npc_random_trait_id(npc) def generate_place_data(npcs: list, places: list, lang: str) -> dict: data = {} random.shuffle(npcs) for place in places: placedata = data[str(place.PLACE_ID)] = {} placedata["name"] = get_text_from_lid(lang,place.NAME_LID) placedata["npcs"] = [] for _ in npcs: placedata["npcs"].append(npcs.pop().NPC_ID) if len(placedata["npcs"]) == 2: break return data def generateGameData(LANG): data = {} data["npcs"] = {} reactions_table = {} npcs = [] while len(npcs) != 5: npc = get_random_npc() if npc not in npcs : npcs.append(npc) for npc in npcs: data["npcs"][str(npc.NPC_ID)] = generateNpcText(npc,LANG) reactions_table[str(npc.NPC_ID)] = generateNpcReactions(npc) places = [] while len(places) != 3: place = get_random_place() if place not in places: places.append(place) data["rooms"] = generate_place_data(npcs,places,LANG) data["questions"] = {} data["questions"]["QA_0"] = get_text_from_lid("FR",get_random_question(0).TEXT_LID) data["questions"]["QA_1"] = get_text_from_lid("FR",get_random_question(1).TEXT_LID) data["traits"] = get_traits(LANG) return data, reactions_table def read_image(path:str): try: return open(path, "rb").read() except: return 1 def get_trait_id_from_string(trait): return get_trait_from_text(trait) def get_npc_image(npc_id): return read_image(f"./truthseeker/static/images/npc/{npc_id}/0.png")