/** * Show the game selection view. * *
* The "hidden" class is added on the footer, the game_start elements and the game_mode_selection * elements are show. The body margin is also set to 0 by adding the ingame class. *
*/ function showGameModeSelection() { document.getElementsByTagName("body")[0].classList.add("ingame"); document.getElementsByTagName("footer")[0].classList.add("hidden"); document.getElementsByClassName("game_start")[0].classList.add("hidden"); document.getElementsByClassName("game_mode_selection")[0].classList.remove("hidden"); } /** * Show the game selection view. * ** The "hidden" class is removed on the footer, the game_start elements and the game_mode_selection * elements are hidden. The body margin is also set to its normal value by removing the ingame * class. *
*/ function hideGameModeSelection() { document.getElementsByTagName("body")[0].classList.remove("ingame"); document.getElementsByTagName("footer")[0].classList.remove("hidden"); document.getElementsByClassName("game_start")[0].classList.remove("hidden"); document.getElementsByClassName("game_mode_selection")[0].classList.add("hidden"); } /** * Hide an error message on the first game_start_failed CSS element. * ** The element will be hidden by removing the hidden CSS class on the element. *
*/ function hideInvalidInputErrorMessage() { document.getElementsByClassName("game_start_failed")[0].classList.add("hidden"); } /** * Show an error message on the first game_start_failed CSS element. * ** The current error message text will be replaced by the given message and the element will be * shown, by removing the hidden CSS class on the element. *
* * @param {boolean} errorMessage the error message to show */ function showInvalidInputErrorMessage(errorMessage) { let gameStartFailedElement = document.getElementsByClassName("game_start_failed")[0]; gameStartFailedElement.textContent = errorMessage; gameStartFailedElement.classList.remove("hidden"); } /** * Determine whether a nickname is invalid. * ** A nickname is invalid when it only contains spaces characters or is empty. *
* * @returns whether a nickname is invalid */ function isNickNameInvalid() { return document.getElementById("game_username").value.trim() == ""; } /** * Determine whether a room code is invalid. * ** A room code is invalid when it only contains spaces characters or is empty. *
* * @returns whether a room code is invalid */ function isRoomCodeInvalid() { return document.getElementById("game_room_code").value.trim() == ""; } /** * Determine whether nickname and/or room code inputs are valid. * ** The nickname validity is always checked, while the room code validity is checked only when * checkRoomCode is true (because when creating a room or playing on a solo match, the room code is * not used so checking it would be useless and would require a valid room code). *
* * @param {boolean} checkRoomCode whether the room code input should be checked * @returns whether the checked inputs are valid */ function areInputsValid(checkRoomCode) { if (isNickNameInvalid()) { showInvalidInputErrorMessage("Le nom saisi n'est pas valide."); return false; } if (checkRoomCode && isRoomCodeInvalid()) { showInvalidInputErrorMessage("Le code de salon saisi n'est pas valide."); return false; } return true; } /** * Handler for the multiplayer room creation button */ function createMultiPlayerRoom(event) { if (!areInputsValid(false)) { return; } hideInvalidInputErrorMessage(); event.target.textContent = "Chargement\u00A0..."; startGame(); } /** * Handler for the join room button */ function joinMultiPlayerRoom(event) { if (!areInputsValid(true)) { return; } hideInvalidInputErrorMessage(); event.target.textContent = "Chargement\u00A0..."; joinGame(event); } /** * Launch a single player game. * ** It sends the api request to * create a game then it immediately starts the game by using the startGame API endpoint. *
*/ async function startSoloGame(event) { if (!areInputsValid(false)) { return; } event.target.textContent = "Chargement\u00A0..."; hideInvalidInputErrorMessage(); username = document.getElementById("game_username").value; let data = {} data["username"] = username; data["solo"] = true; await makeAPIRequest("createGame",data); makeAPIRequest("startGame").then(() => { window.location.href = "/solo"; }, () => { startHistoryGameButton.target.textContent = "Jouer"; }); } /** * This function creates a multiplayer game by sending the createGame api call * then, if no error occured, redirects to the lobby page. */ async function startGame() { username = document.getElementById("game_username").value; let data = {} data["username"] = username; response = makeAPIRequest("createGame", data); response.then((value) => { if (value["error"] != 0){ alert(value["msg"]); } else { gameid = value["game_id"] window.location.href = "/lobby/" + gameid; } }); } /** * This function read the username and the room code in order to * join an already existing game, to do so it calls the joinGame endpoint * with the aftermentioned username and room code as parameter. */ async function joinGame(event) { username = document.getElementById("game_username").value; gameid = document.getElementById("game_room_code").value; const data = {}; data["username"] = username; data["game_id"] = gameid; makeAPIRequest("joinGame", data).then(() => { window.location.href = "/lobby/" + gameid; }, () => { event.target.textContent = "Jouer"; }); } // Set event listeners document.getElementById("play_button").addEventListener("click", showGameModeSelection); document.getElementById("back_button").addEventListener("click", hideGameModeSelection); document.getElementById("start_solo_game_button").addEventListener("click", startSoloGame); document.getElementById("create_room_button").addEventListener("click", createMultiPlayerRoom); document.getElementById("join_room_button").addEventListener("click", joinMultiPlayerRoom); // Execution of functions //setCurrentTheme();