var npcs_ids = [] var gamedata = {} var button = "" function showInterogation(){ document.getElementsByClassName("interrogation")[0].classList.remove("hidden"); } function hideInterogation(){ document.getElementsByClassName("interrogation")[0].classList.add("hidden"); } function showEmotionAndCulpritChoices(){ document.getElementsByClassName("emotion_and_culprit_choices")[0].classList.remove("hidden"); } function hideEmotionAndCulpritChoices(){ document.getElementsByClassName("emotion_and_culprit_choices")[0].classList.add("hidden"); } function renderAnswerSelectionPanel() { npcs_ids.forEach(element => { console.log(element); let suspect = document.createElement("div"); suspect.classList.add("suspect"); suspect_emotion_chooser = document.createElement("select"); suspect_emotion_chooser.classList.add("suspect_emotion_chooser") gamedata["traits"].forEach(trait =>{ let option = document.createElement("option"); option.value = trait; option.text = trait; suspect_emotion_chooser.appendChild(option); }); suspect.appendChild(suspect_emotion_chooser); let data = {}; let img = document.createElement('img'); img.classList.add("suspect_picture"); img.src = "/api/v1/getNpcImage?npcid="+element; suspect.appendChild(img); let button = document.getElementById("culpritButton"); let button_clone = button.cloneNode(true); button_clone.classList.remove("hidden"); suspect.appendChild(button_clone); document.getElementById("culprits_choices").appendChild(suspect); }); } function renderInterogation(){ npcs_ids.forEach(element => { let suspect = document.createElement("div"); suspect.classList.add("suspect"); let img = document.createElement('img'); img.classList.add("suspect_picture"); img.src = "/api/v1/getNpcImage?npcid="+element; suspect.appendChild(img); let button = document.getElementById("interogationButton"); let button_clone = button.cloneNode(true); button_clone.classList.remove("hidden"); suspect.appendChild(button_clone) document.getElementById("interrogation_suspects").appendChild(suspect); }); } function initSock(){ socket = io({ auth:{ game_id: gameid } }); socket.on("connect", () => { console.log("Connected !") }) socket.on("gameprogress", (username) => { console.log(username); }); } async function setGameData(){ data = {}; response = await makeAPIRequest("getGameData"); gamedata = response["gamedata"]; npcs_ids = Object.keys(gamedata["npcs"]); } async function initGame(){ await setGameData(); //initSock(); renderAnswerSelectionPanel(); renderInterogation(); showInterogation(); } initGame();