added questions fontions and reactions display
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18fed88aa5
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d0dae92c21
@ -116,7 +116,7 @@ class Game:
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self.members.append(member)
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return member
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def get_npc_reaction(self, npc_id, reaction) -> None:
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def get_npc_reaction(self, npc_id) -> None:
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"""
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TODO + TODO TYPES
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"""
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@ -140,9 +140,8 @@ def getNpcReaction():
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if game == None:
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return {"error": 1, "msg": "this game doesn't exist"}
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npc_id = flask.request.values.get("npcid")
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reactionid = flask.request.values.get("reactionid")
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image = game.get_npc_reaction(npc_id,reactionid)
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image = game.get_npc_reaction(npc_id)
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errors = ["npc not in game","error reading file"]
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if image in [0,1]:
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return {"error" :1, "msg": errors[image]} , 500
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@ -150,7 +149,7 @@ def getNpcReaction():
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response = flask.make_response(image)
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response.headers.set('Content-Type', 'image/png')
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response.headers.set(
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'Content-Disposition', 'attachment', filename=f'{reactionid}.png')
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'Content-Disposition', 'attachment', filename=f'reaction.png')
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return response
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@routes_api.route("/gameProgress", methods=["GET", "POST"])
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@ -1,44 +1,92 @@
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var npcs_ids = []
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var gamedata = {}
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var currentNpc = null
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function showInterogation(){
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document.getElementsByClassName("interrogation")[0].classList.remove("hidden");
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}
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function hideInterogation(){
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document.getElementsByClassName("interrogation")[0].classList.add("hidden");
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function show(className){
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document.getElementsByClassName(className)[0].classList.remove("hidden");
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}
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function showEmotionAndCulpritChoices(){
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document.getElementsByClassName("emotion_and_culprit_choices")[0].classList.remove("hidden");
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}
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function hideEmotionAndCulpritChoices(){
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document.getElementsByClassName("emotion_and_culprit_choices")[0].classList.add("hidden");
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function hide(className){
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document.getElementsByClassName(className)[0].classList.add("hidden");
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}
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function showIntroduction(){
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document.getElementsByClassName("introduction")[0].classList.remove("hidden");
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}
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function hideIntroduction(){
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document.getElementsByClassName("introduction")[0].classList.add("hidden");
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}
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function setListenerToIntroductionNextBtn(){
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document.getElementById("introduction_next_btn").addEventListener("click", showInterogationView)
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document.getElementById("introduction_next_btn").addEventListener("click", showInterogationViewFromIntroduction);
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}
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function setListenerToInterrogationSuspectPreviousBtn(){
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document.getElementById("interrogation_suspect_previous_btn").addEventListener("click",goBackToInterogation)
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}
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function setListenerToInterrogationNextBtn(){
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document.getElementById("interrogation_next_btn").addEventListener("click", showEmotionAndCulpritChoicesView)
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}
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function showInterogationView(){
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hideIntroduction();
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showInterogation();
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function goBackToInterogation(){
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hide("interrogation_suspect");
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show("interrogation");
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}
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function showInterogationViewFromIntroduction(){
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hide("introduction");
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show("interrogation");
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}
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function showEmotionAndCulpritChoicesView(){
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hideInterogation();
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showEmotionAndCulpritChoices();
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hide("interrogation");
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show("emotion_and_culprit_choices");
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}
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function getNpcLocationAndPartner(npcid){
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data = {}
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npcid = parseInt(npcid)
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for(const room in gamedata["rooms"]){
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if(gamedata["rooms"][room]["npcs"].includes(npcid)){
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data["room"] = gamedata["rooms"][room]["name"];
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if(gamedata["rooms"][room]["npcs"].length === 1){
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do{
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const random = Math.floor(Math.random() * npcs_ids.length);
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data["partner"] = npcs_ids[random]
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}while(data["partner"] === npcid);
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}
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else{
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data["partner"] = gamedata["rooms"][room]["npcs"][gamedata["rooms"][room]["npcs"][1] === npcid ?0:1];
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}
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}
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}
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return data;
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}
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async function askTypeOneQuestion(){
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partnerId = getNpcLocationAndPartner(currentNpc)["partner"];
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anwser = gamedata["npcs"][currentNpc]["QA_1"];
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anwser = anwser.replace("{NPC}",gamedata["npcs"][partnerId]["name"]);
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document.getElementsByClassName("suspect_answer")[0].textContent = anwser;
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show("question_answer");
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document.getElementById("currentNpcPicure").src = "/api/v1//getNpcReaction?npcid="+currentNpc;
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//sleep for 5 sec
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await new Promise(r => setTimeout(r, 5000));
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document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+currentNpc;
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hide("question_answer");
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document.getElementsByClassName("suspect_answer")[0].textContent = "";
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}
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async function askTypeZeroQuestion(){
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room = getNpcLocationAndPartner(currentNpc)["room"];
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anwser = gamedata["npcs"][currentNpc]["QA_0"];
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anwser = anwser.replace("{SALLE}",room);
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document.getElementsByClassName("suspect_answer")[0].textContent = anwser;
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show("question_answer");
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document.getElementById("currentNpcPicure").src = "/api/v1//getNpcReaction?npcid="+currentNpc;
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//sleep for 5 sec
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await new Promise(r => setTimeout(r, 5000));
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document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+currentNpc;
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hide("question_answer");
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document.getElementsByClassName("suspect_answer")[0].textContent = "";
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}
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async function sendAnswers(){
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selects = document.getElementsByClassName("suspect_emotion_chooser");
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@ -82,6 +130,8 @@ function renderAnswerSelectionPanel() {
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}
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function renderInterogation(){
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document.getElementById("QA_0").textContent = gamedata["questions"]["QA_0"],
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document.getElementById("QA_1").textContent = gamedata["questions"]["QA_1"],
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npcs_ids.forEach(element => {
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let suspect = document.createElement("div");
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suspect.classList.add("suspect");
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@ -93,6 +143,12 @@ function renderInterogation(){
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let button = document.getElementById("interogationButton");
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let button_clone = button.cloneNode(true);
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button_clone.classList.remove("hidden");
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button_clone.addEventListener("click",()=>{
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currentNpc = element
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document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+element;
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hide("interrogation");
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show("interrogation_suspect");
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})
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suspect.appendChild(button_clone)
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document.getElementById("interrogation_suspects").appendChild(suspect);
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});
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@ -130,8 +186,9 @@ async function initGame(){
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initSock();
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renderAnswerSelectionPanel();
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renderInterogation();
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setListenerToInterrogationSuspectPreviousBtn()
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setListenerToIntroductionNextBtn()
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setListenerToInterrogationNextBtn();
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showIntroduction();
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show("introduction");
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}
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initGame();
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@ -41,14 +41,15 @@
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</div>
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<div class="interrogation_suspect hidden">
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<h1 class="interrogation_title">Poser une question au suspect</h1>
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<img class="suspect_picture" id="currentNpcPicure" src="">
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<button id="interrogation_suspect_previous_btn" class="next_btn" aria-label="Revenir à la sélection du suspect">
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<svg class="next_btn" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 48 48">
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<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z"/>
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</svg>
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</button>
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<div class="questions_list">
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<button class="action_button question_button">Où étiez vous hier soir ?</button>
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<button class="action_button question_button">Avec qui étiez vous ?</button>
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<button class="action_button question_button" id="QA_0">Où étiez vous hier soir ?</button>
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<button class="action_button question_button" id="QA_1">Avec qui étiez vous ?</button>
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</div>
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<div class="question_answer hidden">
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<h1 class="anwser_title">Réponse du suspect à la question</h1>
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@ -104,6 +105,7 @@
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</div>
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</div>
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</div>
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</div>
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<div class="alert_dialog_background"></div>
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<div class="unsupported_browser">
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<div id="unsupported_browser_dialog" class="alert_dialog">
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