added questions fontions and reactions display

This commit is contained in:
Djalim Simaila 2023-01-14 20:40:54 +01:00
parent 18fed88aa5
commit d0dae92c21
4 changed files with 87 additions and 29 deletions

View File

@ -116,7 +116,7 @@ class Game:
self.members.append(member)
return member
def get_npc_reaction(self, npc_id, reaction) -> None:
def get_npc_reaction(self, npc_id) -> None:
"""
TODO + TODO TYPES
"""

View File

@ -140,9 +140,8 @@ def getNpcReaction():
if game == None:
return {"error": 1, "msg": "this game doesn't exist"}
npc_id = flask.request.values.get("npcid")
reactionid = flask.request.values.get("reactionid")
image = game.get_npc_reaction(npc_id,reactionid)
image = game.get_npc_reaction(npc_id)
errors = ["npc not in game","error reading file"]
if image in [0,1]:
return {"error" :1, "msg": errors[image]} , 500
@ -150,7 +149,7 @@ def getNpcReaction():
response = flask.make_response(image)
response.headers.set('Content-Type', 'image/png')
response.headers.set(
'Content-Disposition', 'attachment', filename=f'{reactionid}.png')
'Content-Disposition', 'attachment', filename=f'reaction.png')
return response
@routes_api.route("/gameProgress", methods=["GET", "POST"])

View File

@ -1,44 +1,92 @@
var npcs_ids = []
var gamedata = {}
var currentNpc = null
function showInterogation(){
document.getElementsByClassName("interrogation")[0].classList.remove("hidden");
}
function hideInterogation(){
document.getElementsByClassName("interrogation")[0].classList.add("hidden");
function show(className){
document.getElementsByClassName(className)[0].classList.remove("hidden");
}
function showEmotionAndCulpritChoices(){
document.getElementsByClassName("emotion_and_culprit_choices")[0].classList.remove("hidden");
}
function hideEmotionAndCulpritChoices(){
document.getElementsByClassName("emotion_and_culprit_choices")[0].classList.add("hidden");
function hide(className){
document.getElementsByClassName(className)[0].classList.add("hidden");
}
function showIntroduction(){
document.getElementsByClassName("introduction")[0].classList.remove("hidden");
}
function hideIntroduction(){
document.getElementsByClassName("introduction")[0].classList.add("hidden");
}
function setListenerToIntroductionNextBtn(){
document.getElementById("introduction_next_btn").addEventListener("click", showInterogationView)
document.getElementById("introduction_next_btn").addEventListener("click", showInterogationViewFromIntroduction);
}
function setListenerToInterrogationSuspectPreviousBtn(){
document.getElementById("interrogation_suspect_previous_btn").addEventListener("click",goBackToInterogation)
}
function setListenerToInterrogationNextBtn(){
document.getElementById("interrogation_next_btn").addEventListener("click", showEmotionAndCulpritChoicesView)
}
function showInterogationView(){
hideIntroduction();
showInterogation();
function goBackToInterogation(){
hide("interrogation_suspect");
show("interrogation");
}
function showInterogationViewFromIntroduction(){
hide("introduction");
show("interrogation");
}
function showEmotionAndCulpritChoicesView(){
hideInterogation();
showEmotionAndCulpritChoices();
hide("interrogation");
show("emotion_and_culprit_choices");
}
function getNpcLocationAndPartner(npcid){
data = {}
npcid = parseInt(npcid)
for(const room in gamedata["rooms"]){
if(gamedata["rooms"][room]["npcs"].includes(npcid)){
data["room"] = gamedata["rooms"][room]["name"];
if(gamedata["rooms"][room]["npcs"].length === 1){
do{
const random = Math.floor(Math.random() * npcs_ids.length);
data["partner"] = npcs_ids[random]
}while(data["partner"] === npcid);
}
else{
data["partner"] = gamedata["rooms"][room]["npcs"][gamedata["rooms"][room]["npcs"][1] === npcid ?0:1];
}
}
}
return data;
}
async function askTypeOneQuestion(){
partnerId = getNpcLocationAndPartner(currentNpc)["partner"];
anwser = gamedata["npcs"][currentNpc]["QA_1"];
anwser = anwser.replace("{NPC}",gamedata["npcs"][partnerId]["name"]);
document.getElementsByClassName("suspect_answer")[0].textContent = anwser;
show("question_answer");
document.getElementById("currentNpcPicure").src = "/api/v1//getNpcReaction?npcid="+currentNpc;
//sleep for 5 sec
await new Promise(r => setTimeout(r, 5000));
document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+currentNpc;
hide("question_answer");
document.getElementsByClassName("suspect_answer")[0].textContent = "";
}
async function askTypeZeroQuestion(){
room = getNpcLocationAndPartner(currentNpc)["room"];
anwser = gamedata["npcs"][currentNpc]["QA_0"];
anwser = anwser.replace("{SALLE}",room);
document.getElementsByClassName("suspect_answer")[0].textContent = anwser;
show("question_answer");
document.getElementById("currentNpcPicure").src = "/api/v1//getNpcReaction?npcid="+currentNpc;
//sleep for 5 sec
await new Promise(r => setTimeout(r, 5000));
document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+currentNpc;
hide("question_answer");
document.getElementsByClassName("suspect_answer")[0].textContent = "";
}
async function sendAnswers(){
selects = document.getElementsByClassName("suspect_emotion_chooser");
@ -82,6 +130,8 @@ function renderAnswerSelectionPanel() {
}
function renderInterogation(){
document.getElementById("QA_0").textContent = gamedata["questions"]["QA_0"],
document.getElementById("QA_1").textContent = gamedata["questions"]["QA_1"],
npcs_ids.forEach(element => {
let suspect = document.createElement("div");
suspect.classList.add("suspect");
@ -93,6 +143,12 @@ function renderInterogation(){
let button = document.getElementById("interogationButton");
let button_clone = button.cloneNode(true);
button_clone.classList.remove("hidden");
button_clone.addEventListener("click",()=>{
currentNpc = element
document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+element;
hide("interrogation");
show("interrogation_suspect");
})
suspect.appendChild(button_clone)
document.getElementById("interrogation_suspects").appendChild(suspect);
});
@ -130,8 +186,9 @@ async function initGame(){
initSock();
renderAnswerSelectionPanel();
renderInterogation();
setListenerToInterrogationSuspectPreviousBtn()
setListenerToIntroductionNextBtn()
setListenerToInterrogationNextBtn();
showIntroduction();
show("introduction");
}
initGame();

View File

@ -41,14 +41,15 @@
</div>
<div class="interrogation_suspect hidden">
<h1 class="interrogation_title">Poser une question au suspect</h1>
<img class="suspect_picture" id="currentNpcPicure" src="">
<button id="interrogation_suspect_previous_btn" class="next_btn" aria-label="Revenir à la sélection du suspect">
<svg class="next_btn" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 48 48">
<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z"/>
</svg>
</button>
<div class="questions_list">
<button class="action_button question_button">Où étiez vous hier soir&nbsp;?</button>
<button class="action_button question_button">Avec qui étiez vous&nbsp;?</button>
<button class="action_button question_button" id="QA_0">Où étiez vous hier soir&nbsp;?</button>
<button class="action_button question_button" id="QA_1">Avec qui étiez vous&nbsp;?</button>
</div>
<div class="question_answer hidden">
<h1 class="anwser_title">Réponse du suspect à la question</h1>
@ -104,6 +105,7 @@
</div>
</div>
</div>
</div>
<div class="alert_dialog_background"></div>
<div class="unsupported_browser">
<div id="unsupported_browser_dialog" class="alert_dialog">