Remove last occurences of 'APP'
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@ -7,7 +7,6 @@ from truthinquiry.ext import discord_bot
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class TruthInquiryApp(flask.Flask):
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class TruthInquiryApp(flask.Flask):
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"""
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"""
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Main class of the app
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Main class of the app
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A single instance 'APP' of this class will be created and shared across the files
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The class itself is a child class of flask.Flask and has property representing other services
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The class itself is a child class of flask.Flask and has property representing other services
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:attr SocketIO socketio_app: the SocketIO service
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:attr SocketIO socketio_app: the SocketIO service
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@ -4,6 +4,7 @@ import asyncio
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import discord
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import discord
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import truthinquiry.app as app
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import truthinquiry.app as app
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import truthinquiry.logic.game_logic
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class DiscordBot:
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class DiscordBot:
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@ -65,7 +66,7 @@ class DiscordBot:
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"""
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"""
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Update the bot's status using the app's current context
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Update the bot's status using the app's current context
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"""
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"""
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games_n = len(app.APP.games_list)
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games_n = len(app.game_logic.games_list)
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activity_name = f"Handling {games_n} game{'' if games_n==1 else 's'} !"
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activity_name = f"Handling {games_n} game{'' if games_n==1 else 's'} !"
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activity = discord.Activity(name=activity_name, type=discord.ActivityType.watching)
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activity = discord.Activity(name=activity_name, type=discord.ActivityType.watching)
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await self.bot.change_presence(activity=activity)
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await self.bot.change_presence(activity=activity)
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@ -102,7 +102,7 @@ def start_game():
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return {"error": 1, "msg": "this game is already started"}
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return {"error": 1, "msg": "this game is already started"}
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game.generate_data()
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game.generate_data()
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game.has_started = True
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game.has_started = True
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APP.socketio_app.emit("gamestart", {}, room="game."+game.game_id)
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socket_io.emit("gamestart", {}, room="game."+game.game_id)
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return {"error": 0}
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return {"error": 0}
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@routes_api.route("/getGameData", methods=["GET", "POST"])
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@routes_api.route("/getGameData", methods=["GET", "POST"])
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@ -168,7 +168,7 @@ def game_progress():
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username = flask.session["username"]
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username = flask.session["username"]
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game.get_member(username).progress += 1
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game.get_member(username).progress += 1
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APP.socketio_app.emit("gameprogress", [flask.session["username"]], room="game."+game.game_id)
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socket_io.emit("gameprogress", [flask.session["username"]], room="game."+game.game_id)
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return {"error": 0}
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return {"error": 0}
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@ -200,7 +200,7 @@ def check_anwser():
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member.results = results
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member.results = results
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if game.has_finished():
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if game.has_finished():
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json_game_results = game.generate_game_results()
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json_game_results = game.generate_game_results()
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APP.socketio_app.emit("gamefinished", json_game_results, room="game."+game.game_id)
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socket_io.emit("gamefinished", json_game_results, room="game."+game.game_id)
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del game
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del game
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response = {"error": 0}
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response = {"error": 0}
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return response
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return response
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