Merge pull request #49 from ThomasRubini/python_refactor
Python refactor
This commit is contained in:
commit
a8fc8b139d
@ -1,10 +1,10 @@
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import os
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import random
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import truthseeker.logic.data_persistance.tables as tables
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from sqlalchemy import create_engine
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from sqlalchemy.orm import Session
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from sqlalchemy import engine as eg
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import random
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import truthseeker.logic.data_persistance.tables as tables
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url_object = eg.URL.create(
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"mariadb+pymysql",
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@ -17,41 +17,104 @@ url_object = eg.URL.create(
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engine = create_engine(url_object)
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session = Session(engine)
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def get_text_from_lid(lang,lid) -> str:
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def get_text_from_lid(lang: str, lid: int) -> str:
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"""
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Returns the text linked to a language and a locale id
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:param lang: the lang to return the text in
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:param lid: the locale id the get the text from
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:return: the text associated to the lang and lid
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"""
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return session.query(tables.Locale).filter_by(LANG=lang, TEXT_ID=lid).one().TEXT
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def get_random_place() -> tables.Place:
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"""
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Returns a random place from the database.
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:return: a Place object
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"""
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return random.choice(session.query(tables.Place).all())
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def get_random_npc() -> tables.Npc :
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"""
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Returns a random npc from the database
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:return: a Npc object
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"""
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return random.choice(session.query(tables.Npc).all())
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def get_npc_random_trait_id(npc) -> int:
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reactions = session.query(tables.Reaction).filter_by(NPC_ID=npc.NPC_ID).all()
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def get_npc_random_trait_id(npc_id: int) -> int:
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"""
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Returns a random reaction for a given npc
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:param npc_id: the npc to get the reaction from
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:return: a reaction identified by it's trait id
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"""
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reactions = session.query(tables.Reaction).filter_by(NPC_ID=npc_id.NPC_ID).all()
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reaction = random.choice(reactions)
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return reaction.TRAIT_ID
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def get_npc_random_answer(npc, QA_TYPE) -> tables.Answer :
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answers = session.query(tables.Answer).filter_by(QA_TYPE=QA_TYPE,NPC_ID=npc.NPC_ID).all()
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def get_npc_random_answer(npc_id:int, qa_type:int) -> tables.Answer :
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"""
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Returns a random answser from a given npc and question type
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:param npc_id: the npc to get the answer from
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:param qa_type: the type of the question
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:return: an Answer object
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"""
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answers = session.query(tables.Answer).filter_by(QA_TYPE=qa_type,NPC_ID=npc_id.NPC_ID).all()
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return random.choice(answers)
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def get_random_question(QA_TYPE) -> tables.Answer :
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answers = session.query(tables.Question).filter_by(QUESTION_TYPE=QA_TYPE).all()
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def get_random_question(qa_type: int) -> tables.Question :
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"""
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Returns a random inspector question from a question type
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:param qa_type: the type of the question
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:return: a Question object
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"""
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answers = session.query(tables.Question).filter_by(QUESTION_TYPE=qa_type).all()
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return random.choice(answers)
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def get_trait_from_text(text):
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def get_trait_from_text(text: str) -> int:
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"""
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Returns the trait_id from its text value
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:param text: the text representation of the trait in any lang
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:return: the trait_id linked to this text
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"""
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trait_lid = session.query(tables.Locale).filter_by(TEXT=text).one().TEXT_ID
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return session.query(tables.Trait).filter_by(NAME_LID=trait_lid).one().TRAIT_ID
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def get_trait_from_trait_id(trait_id):
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def get_trait_from_trait_id(trait_id: int) -> tables.Trait:
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"""
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Gets a Trait object from a trait_id
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:param trait_id: the id of the trait to search for
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:return: a Trait object
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"""
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trait = session.query(tables.Trait).filter_by(TRAIT_ID=trait_id).one()
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return trait
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def get_reaction_description(lang,npc_id,trait_id):
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def get_reaction_description(lang,npc_id,trait_id) -> str:
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"""
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Returns the description of the reaction of a given npc in the language specified by the parametter lang
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:param lang: the language to return the description in
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:param npc_id: the id of the npc to get the reaction description from
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:trait_id: the trait associated to the reaction to get the description from
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:return: the description in the given language
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"""
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desc_lid = session.query(tables.Reaction).filter_by(NPC_ID=npc_id,TRAIT_ID=trait_id).one().DESC_LID
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return get_text_from_lid(lang,desc_lid)
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def get_traits(lang):
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def get_traits(lang: str) -> list:
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"""
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Returns the list of all possible reactions trait in the given language
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:param lang: the lang to return the reactions traits in
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:return: a list of string reprensentation of the reactions traits
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"""
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traits = []
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for trait in session.query(tables.Trait).all():
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traits.append(get_text_from_lid(lang,trait.NAME_LID))
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@ -35,42 +35,36 @@ with Session(engine) as session:
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session.add(locale)
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session.commit()
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print("adding places")
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for place in PLACES:
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print(place)
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session.add(place)
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session.commit()
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print("adding NPCS")
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for npc in NPCS:
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print(npc)
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session.add(npc)
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session.commit()
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print("adding trait")
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for trait in TRAITS:
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print(trait)
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session.add(trait)
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session.commit()
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print("adding questions")
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for question in QUESTIONS:
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print(question)
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session.add(question)
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session.commit()
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print("adding answers")
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for answer in ANSWERS:
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print(answer)
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session.add(answer)
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session.commit()
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print("adding reactions")
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for reaction in REACTIONS:
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print(reaction)
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@ -4,6 +4,7 @@ from sqlalchemy.orm import declarative_base, relationship
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Base = declarative_base()
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class Locale(Base):
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__tablename__ = 'T_LOCALE'
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TEXT_ID = Column(Integer, primary_key=True)
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@ -18,6 +19,7 @@ class Locale(Base):
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def __str__(self):
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return f"{self.TEXT_ID} {self.LANG} {self.TEXT}"
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class Place(Base):
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__tablename__ = 'T_PLACE'
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PLACE_ID = Column(Integer, primary_key=True)
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@ -31,6 +33,7 @@ class Place(Base):
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def __str__(self):
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return f"{self.PLACE_ID} {self.NAME_LID}"
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class Question(Base):
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__tablename__ = "T_QUESTION"
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QUESTION_ID = Column(Integer, primary_key=True)
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@ -46,6 +49,7 @@ class Question(Base):
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def __str__(self):
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return f"{self.QUESTION_ID} {self.QUESTION_TYPE} {self.TEXT_LID}"
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class Answer(Base):
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__tablename__ = "T_ANSWER"
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ANSWER_ID = Column(Integer, primary_key=True)
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@ -64,6 +68,7 @@ class Answer(Base):
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def __str__(self):
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return f"{self.ANSWER_ID} {self.QA_TYPE} {self.NPC_ID} {self.TEXT_LID}"
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class Npc(Base):
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__tablename__ = "T_NPC"
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NPC_ID = Column(Integer, primary_key=True)
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@ -76,6 +81,7 @@ class Npc(Base):
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def __str__(self) -> str:
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return f"{self.NPC_ID} {self.NAME_LID}"
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class Trait(Base):
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__tablename__ = "T_TRAIT"
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TRAIT_ID = Column(Integer, primary_key=True)
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@ -88,6 +94,7 @@ class Trait(Base):
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def __str__(self) -> str:
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return f"{self.TRAIT_ID} {self.NAME_LID}"
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class Reaction(Base):
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__tablename__ = "T_REACTION"
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REACTION_ID = Column(Integer, primary_key=True)
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@ -5,6 +5,7 @@ from typing import Union
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from truthseeker.logic.data_persistance.data_access import *
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from truthseeker import APP
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def random_string(length: int) -> str:
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"""
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This function create a random string as long as the lint passed as
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@ -15,6 +16,7 @@ def random_string(length: int) ->str:
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"""
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return "".join(random.choice(string.ascii_letters) for _ in range(length))
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class Member:
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"""
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stores information related to the member of a given game
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@ -30,21 +32,22 @@ class Member:
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self.results = None
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def __str__(self) -> str:
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return "Member[username={}]".format(self.username)
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return f"Member[username={self.username}]"
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def __repr__(self) -> str:
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return self.__str__()
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class Game:
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"""
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The game info class stores all information linked to a active game
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:attr str game_id: str, the game identifier of the game
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:attr str game_id: the game identifier of the game
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:attr owner Member: the player start created the game. It is also stored in self.members
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:attr Member[] members: the members of the game
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:attr bool has_started: TODO
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:attr TODO gamedata: TODO
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:attr TODO reaction_table: TODO
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:attr bool has_started: status of the current game
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:attr dict gamedata: data of the game (npcs, their text, their reactions and rooms placement)
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:attr dict reaction_table: mapping of the npc_ids in the game to their reactions id
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"""
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def __init__(self):
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@ -66,17 +69,19 @@ class Game:
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self.members.append(self.owner)
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return self.owner
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def generate_game_results(self) -> None:
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def generate_game_results(self) -> dict:
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"""
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TODO + TODO RET TYPE
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Create the final leaderboard of the game, containing all members score.
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:return: a dictionnary representation of the leaderboard
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"""
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data = {}
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npcs = data["npcs"] = {}
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for npc_id in self.gamedata["npcs"]:
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npcs[npc_id] = {}
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npcs[npc_id]["name"] = self.gamedata["npcs"][npc_id]["name"]
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traitId = self.reaction_table[npc_id]
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trait = get_trait_from_trait_id(traitId)
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trait_id = self.reaction_table[npc_id]
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trait = get_trait_from_trait_id(trait_id)
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npcs[npc_id]["reaction"] = get_text_from_lid("FR", trait.NAME_LID)
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npcs[npc_id]["description"] = get_reaction_description("FR", npc_id, trait.TRAIT_ID)
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player_results = data["player"] = {}
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@ -86,7 +91,7 @@ class Game:
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def generate_data(self) -> None:
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"""
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TODO
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Creates and sets the game's data (npcs, their text, their reactions and rooms placement)
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"""
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# TODO Get language from player
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self.gamedata, self.reaction_table = generate_game_data("FR")
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@ -97,7 +102,7 @@ class Game:
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Get a Member object from a username
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:param username: the username of the member to search for
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:return the member corresponding to the username, or None if none if found:
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:return: the member corresponding to the username, or None if none if found:
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"""
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for member in self.members:
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if member.username == username:
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@ -116,18 +121,25 @@ class Game:
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self.members.append(member)
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return member
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def get_npc_reaction(self, npc_id) -> None:
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def get_npc_reaction(self, npc_id) -> bytes:
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"""
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TODO + TODO TYPES
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Returns the reaction image of a npc, if found in the reaction table
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:param npc_id: the id of the npc, to get the reactions from, must be in the current game
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:return: the reaction image as bytes
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"""
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if npc_id not in self.reaction_table.keys():
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if npc_id not in self.reaction_table:
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return 0
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reaction_id = self.reaction_table[npc_id]
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return read_image(f"./truthseeker/static/images/npc/{npc_id}/{reaction_id}.png")
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def get_player_results(self, responses: dict) -> None:
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def get_player_results(self, responses: dict) -> Union[dict, None]:
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"""
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TODO + TODO RETTYPE
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Checks the player's answers againts the reaction map.
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Return None when a npc is not found in the reaction table, meaning an invalid npc was sent
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:param responses: the player anwsers, a dictionnary of npc_id to the string representation of the npc's reaction
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:return: a dictionnary of npc_id to a boolean, true if they got the correct answer, false if not.
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"""
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results = {}
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try:
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@ -138,7 +150,6 @@ class Game:
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except:
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return False
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def has_finished(self) -> bool:
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"""
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Checks if the game has finished by checking if every Member has submitted answers
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@ -146,15 +157,17 @@ class Game:
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:return: True if the game has finished, else False
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"""
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for member in self.members:
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if member.results == None : return False
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if member.results is None:
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return False
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return True
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def __str__(self) -> str:
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return "Game[game_id={}, owner={}, members={}]".format(self.game_id, self.owner, self.members)
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return f"Game[game_id={self.game_id}, owner={self.owner}, members={self.members}]"
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def __repr__(self) -> str:
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return self.__str__()
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def create_game(owner: str) -> Game:
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"""
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This function creates a new game by creating a Game object and stores
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@ -169,6 +182,7 @@ def create_game(owner: str) -> Game:
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APP.games_list[game.game_id] = game
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return game
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def get_game(game_id: str) -> Union[Game, None]:
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"""
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Get a game from its ID
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@ -181,6 +195,7 @@ def get_game(game_id: str) -> Union[Game, None]:
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else:
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return None
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def check_username(username: str) -> bool:
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"""
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Check if a username is valid using a set of rules
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@ -200,30 +215,55 @@ def check_username(username: str) -> bool:
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return True
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def generate_npc_text(npc: tables.Npc, lang: str) -> dict:
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"""
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Creates the dictionnary of a npc names and dialogs, it searches the npc's pool of answser for both question
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types
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:param npc: a Npc object
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:param lang: the lang to get the text in
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:return: a dictionnary object containing the npc's name and both answers
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"""
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data = {}
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data["name"] = get_text_from_lid(lang, npc.NAME_LID)
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data["QA_0"] = get_text_from_lid(lang, get_npc_random_answer(npc, 0).TEXT_LID)
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data["QA_1"] = get_text_from_lid(lang, get_npc_random_answer(npc, 1).TEXT_LID)
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return data
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def generate_npc_reactions(npc: tables.Npc) ->list:
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return get_npc_random_trait_id(npc)
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def generate_place_data(npcs: list, places: list, lang: str) -> dict:
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def generate_place_data(npc_list: list, places: list, lang: str) -> dict:
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"""
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Create the place dictionnary for a game, assigns two npc for each room given in the place_list
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except the last one who will be alone :(
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:param npcs_list: the list of all npcs in the game
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:param place_list: the list of the given rooms
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:param lang: the language to seach the name of the room in
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:return: a dictionnary of place_id to an array of npc_id and a string of the room name
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"""
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data = {}
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random.shuffle(npcs)
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random.shuffle(npc_list)
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for place in places:
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placedata = data[str(place.PLACE_ID)] = {}
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placedata["name"] = get_text_from_lid(lang, place.NAME_LID)
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placedata["npcs"] = []
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for _ in npcs:
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placedata["npcs"].append(npcs.pop().NPC_ID)
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if len(placedata["npcs"]) == 2: break
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for _ in npc_list:
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placedata["npcs"].append(npc_list.pop().NPC_ID)
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if len(placedata["npcs"]) == 2:
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break
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return data
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def generate_game_data(LANG):
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def generate_game_data(lang: str) -> tuple[dict, dict]:
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"""
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Create the gamedata of a game for a given language, chooses 5 random npcs, generate their texts and reactions,
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chooses 3 random rooms and places the npcs in them and chooses an inspector question for each type of question
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availible in the Question Table.
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:param lang: the lang to generate all the texts in
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:return: two dictionnaries, one containing the game data, the second containing the reaction table
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"""
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data = {}
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data["npcs"] = {}
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reactions_table = {}
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@ -233,8 +273,8 @@ def generate_game_data(LANG):
|
||||
if npc not in npcs:
|
||||
npcs.append(npc)
|
||||
for npc in npcs:
|
||||
data["npcs"][str(npc.NPC_ID)] = generate_npc_text(npc,LANG)
|
||||
reactions_table[str(npc.NPC_ID)] = generate_npc_reactions(npc)
|
||||
data["npcs"][str(npc.NPC_ID)] = generate_npc_text(npc, lang)
|
||||
reactions_table[str(npc.NPC_ID)] = get_npc_random_trait_id(npc)
|
||||
|
||||
places = []
|
||||
while len(places) != 3:
|
||||
@ -242,22 +282,43 @@ def generate_game_data(LANG):
|
||||
if place not in places:
|
||||
places.append(place)
|
||||
|
||||
data["rooms"] = generate_place_data(npcs,places,LANG)
|
||||
data["rooms"] = generate_place_data(npcs, places, lang)
|
||||
data["questions"] = {}
|
||||
data["questions"]["QA_0"] = get_text_from_lid("FR", get_random_question(0).TEXT_LID)
|
||||
data["questions"]["QA_1"] = get_text_from_lid("FR", get_random_question(1).TEXT_LID)
|
||||
data["traits"] = get_traits(LANG)
|
||||
data["traits"] = get_traits(lang)
|
||||
return data, reactions_table
|
||||
|
||||
def read_image(path:str):
|
||||
|
||||
def read_image(path: str) -> bytes:
|
||||
"""
|
||||
Returns the byte representation of an image given its path
|
||||
|
||||
:param path: the path to the image
|
||||
:return: the byte representation of the image, none if its not found or not readable
|
||||
"""
|
||||
try:
|
||||
with open(path, "rb") as f:
|
||||
return f.read()
|
||||
with open(path, "rb") as file:
|
||||
return file.read()
|
||||
except IOError:
|
||||
return None
|
||||
|
||||
def get_trait_id_from_string(trait):
|
||||
|
||||
def get_trait_id_from_string(trait: str) -> int:
|
||||
"""
|
||||
Returns the trait_id from its text value
|
||||
|
||||
:param text: the text representation of the trait in any lang
|
||||
:return: the trait_id linked to this text
|
||||
"""
|
||||
return get_trait_from_text(trait)
|
||||
|
||||
def get_npc_image(npc_id):
|
||||
|
||||
def get_npc_image(npc_id: int):
|
||||
"""
|
||||
Returns the byte representation of the neutral image for an npc
|
||||
|
||||
:param npc_id: npc to get the neutral image from
|
||||
:return: the byte representation of the image, none if its not found or not readable
|
||||
"""
|
||||
return read_image(f"./truthseeker/static/images/npc/{npc_id}/0.png")
|
||||
|
@ -1,5 +1,4 @@
|
||||
import json
|
||||
|
||||
import flask
|
||||
|
||||
from truthseeker import APP
|
||||
@ -11,7 +10,7 @@ routes_api = flask.Blueprint("api", __name__)
|
||||
@routes_api.route("/createGame", methods=["GET", "POST"])
|
||||
def create_game():
|
||||
username = flask.request.values.get("username")
|
||||
if username==None:
|
||||
if username is None:
|
||||
return {"error": 1, "msg": "username not set"}
|
||||
if not game_logic.check_username(username):
|
||||
return {"error": 1, "msg": "invalid username"}
|
||||
@ -30,11 +29,11 @@ def create_game():
|
||||
return response
|
||||
|
||||
@routes_api.route("/getGameMembers", methods=["GET", "POST"])
|
||||
def getMembers():
|
||||
def get_members():
|
||||
if not flask.session:
|
||||
return {"error": 1, "msg": "No session"}
|
||||
game = game_logic.get_game(flask.session["game_id"])
|
||||
if game == None:
|
||||
if game is None:
|
||||
return {"error": 1, "msg": "this game doesn't exist"}
|
||||
|
||||
response = {"error" : 0}
|
||||
@ -46,13 +45,13 @@ def getMembers():
|
||||
def join_game():
|
||||
game_id = flask.request.values.get("game_id")
|
||||
username = flask.request.values.get("username")
|
||||
if game_id==None or username==None:
|
||||
if game_id is None or username is None:
|
||||
return {"error": 1, "msg": "username or game id not set"}
|
||||
if not game_logic.check_username(username):
|
||||
return {"error": 1, "msg": "invalid username"}
|
||||
|
||||
game = game_logic.get_game(game_id)
|
||||
if game == None:
|
||||
if game is None:
|
||||
return {"error": 1, "msg": "game does not exist"}
|
||||
|
||||
if not game.add_member(username):
|
||||
@ -71,7 +70,7 @@ def is_owner():
|
||||
if not flask.session:
|
||||
return {"error": 0, "owner": False}
|
||||
game = game_logic.get_game(flask.session["game_id"])
|
||||
if game == None:
|
||||
if game is None:
|
||||
return {"error": 0, "owner": False}
|
||||
|
||||
if not flask.session["is_owner"]:
|
||||
@ -84,7 +83,7 @@ def has_joined():
|
||||
if not flask.session:
|
||||
return {"error": 0, "joined": False}
|
||||
game = game_logic.get_game(flask.session["game_id"])
|
||||
if game == None:
|
||||
if game is None:
|
||||
return {"error": 0, "joined": False}
|
||||
return {"error": 0, "joined": True}
|
||||
|
||||
@ -95,7 +94,7 @@ def start_game():
|
||||
if not flask.session["is_owner"]:
|
||||
return {"error": 1, "msg": "you are not the owner of this game"}
|
||||
game = game_logic.get_game(flask.session["game_id"])
|
||||
if game == None:
|
||||
if game is None:
|
||||
return {"error": 1, "msg": "this game doesn't exist"}
|
||||
if game.has_started:
|
||||
return {"error": 1, "msg": "this game is already started"}
|
||||
@ -109,7 +108,7 @@ def get_data():
|
||||
if not flask.session:
|
||||
return {"error": 1, "msg": "No session"}
|
||||
game = game_logic.get_game(flask.session["game_id"])
|
||||
if game == None:
|
||||
if game is None:
|
||||
return {"error": 1, "msg": "this game doesn't exist"}
|
||||
|
||||
response = {}
|
||||
@ -118,7 +117,7 @@ def get_data():
|
||||
return response
|
||||
|
||||
@routes_api.route("/getNpcImage", methods=["GET", "POST"])
|
||||
def getNpcImage():
|
||||
def get_npc_image():
|
||||
npc_id = flask.request.values.get("npcid")
|
||||
if npc_id is None:
|
||||
return {"error": 1, "msg": "no npc was given"}
|
||||
@ -128,16 +127,16 @@ def getNpcImage():
|
||||
response = flask.make_response(image)
|
||||
response.headers.set('Content-Type', 'image/png')
|
||||
response.headers.set(
|
||||
'Content-Disposition', 'attachment', filename=f'0.png')
|
||||
'Content-Disposition', 'attachment', filename='0.png')
|
||||
return response
|
||||
|
||||
@routes_api.route("/getNpcReaction", methods=["GET", "POST"])
|
||||
def getNpcReaction():
|
||||
def get_npc_reaction():
|
||||
|
||||
if not flask.session:
|
||||
return {"error": 1, "msg": "No session"}
|
||||
game = game_logic.get_game(flask.session["game_id"])
|
||||
if game == None:
|
||||
if game is None:
|
||||
return {"error": 1, "msg": "this game doesn't exist"}
|
||||
npc_id = flask.request.values.get("npcid")
|
||||
|
||||
@ -149,16 +148,17 @@ def getNpcReaction():
|
||||
response = flask.make_response(image)
|
||||
response.headers.set('Content-Type', 'image/png')
|
||||
response.headers.set(
|
||||
'Content-Disposition', 'attachment', filename=f'reaction.png')
|
||||
'Content-Disposition', 'attachment', filename='reaction.png')
|
||||
return response
|
||||
|
||||
|
||||
@routes_api.route("/gameProgress", methods=["GET", "POST"])
|
||||
def gameProgress():
|
||||
def game_progress():
|
||||
if not flask.session:
|
||||
return {"error": 1, "msg": "No session"}
|
||||
game = game_logic.get_game(flask.session["game_id"])
|
||||
|
||||
if game == None:
|
||||
if game is None:
|
||||
return {"error": 1, "msg": "this game doesn't exist"}
|
||||
|
||||
username = flask.session["username"]
|
||||
@ -168,35 +168,35 @@ def gameProgress():
|
||||
|
||||
return {"error": 0}
|
||||
|
||||
|
||||
@routes_api.route("/submitAnswers", methods=["GET", "POST"])
|
||||
def checkAnwser():
|
||||
def check_anwser():
|
||||
if not flask.session:
|
||||
return {"error": 1, "msg": "No session"}
|
||||
game = game_logic.get_game(flask.session["game_id"])
|
||||
|
||||
if game == None:
|
||||
if game is None:
|
||||
return {"error": 1, "msg": "this game doesn't exist"}
|
||||
|
||||
member = game.get_member(flask.session["username"])
|
||||
|
||||
if member.results != None:
|
||||
if member.results is not None:
|
||||
return {"error": 1, "msg": "answers already submitted for this member"}
|
||||
|
||||
playerResponses = flask.request.values.get("responses")
|
||||
player_responses = flask.request.values.get("responses")
|
||||
|
||||
if playerResponses == None:
|
||||
if player_responses is None:
|
||||
return {"error": 1, "msg": "no responses were sent"}
|
||||
|
||||
results = game.get_player_results(json.loads(playerResponses))
|
||||
if results == False:
|
||||
results = game.get_player_results(json.loads(player_responses))
|
||||
if results is False:
|
||||
return {"error": 1, "msg": "invalid npc sent"}
|
||||
|
||||
member.has_submitted = True
|
||||
member.results = results
|
||||
if game.has_finished():
|
||||
jsonGameResults = game.generate_game_results()
|
||||
APP.socketio_app.emit("gamefinshed",jsonGameResults,room="game."+game.game_id)
|
||||
#TODO desctruct game
|
||||
json_game_results = game.generate_game_results()
|
||||
APP.socketio_app.emit("gamefinshed", json_game_results, room="game."+game.game_id)
|
||||
del game
|
||||
response = {"error": 0}
|
||||
return response
|
||||
|
||||
|
@ -17,5 +17,3 @@ def connect(auth):
|
||||
|
||||
room = join_room("game."+auth["game_id"])
|
||||
join_room(room)
|
||||
|
||||
|
||||
|
@ -1,33 +1,39 @@
|
||||
import flask
|
||||
|
||||
|
||||
routes_ui = flask.Blueprint("ui", __name__)
|
||||
|
||||
|
||||
@routes_ui.route("/")
|
||||
def index():
|
||||
return flask.render_template("index.html")
|
||||
|
||||
|
||||
@routes_ui.route("/privacy")
|
||||
def privacy():
|
||||
return flask.render_template("privacy.html")
|
||||
|
||||
|
||||
@routes_ui.route("/licenses")
|
||||
def licenses():
|
||||
return flask.render_template("licenses.html")
|
||||
|
||||
|
||||
@routes_ui.route("/legal")
|
||||
def legal():
|
||||
return flask.render_template("legal.html")
|
||||
|
||||
|
||||
@routes_ui.route("/lobby/<game_id>")
|
||||
def lobby(game_id):
|
||||
# rendered by the javascript client-side
|
||||
return flask.render_template("lobby.html", gameid=game_id)
|
||||
|
||||
|
||||
@routes_ui.route("/solo")
|
||||
def solo():
|
||||
return flask.render_template("game.html")
|
||||
|
||||
|
||||
@routes_ui.route("/multi")
|
||||
def multi():
|
||||
return flask.render_template("game.html")
|
||||
|
Loading…
Reference in New Issue
Block a user