Start documentation in game_logic.py

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Thomas Rubini 2023-01-13 08:42:58 +01:00
parent e8c5288f00
commit a8fae6b3fc
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@ -3,20 +3,15 @@ import random
from truthseeker.logic.data_persistance.data_access import *
from datetime import datetime, timedelta
from truthseeker import APP
# Map of all actively running games
# games_list["game.game_id"]-> game info linked to that id
from typing import Union, Optional
def random_string(length: int) ->str:
"""
This function create a random string as long as the lint passed as
parameter
: param length: the lenght of the random string
: type length : int
: return : a random string
: return type : string
:param length: the length of the random string to create
:return: a random string
"""
return "".join(random.choice(string.ascii_letters) for _ in range(length))
@ -24,13 +19,13 @@ class Member:
"""
stores information related to the member of a given game
Member.username : The username of this member
Member.socker : The reference to the socket to talk to this member
:attr str username: The username of this member
:attr TODO progress: TODO
:attr TODO results: TODO
"""
def __init__(self, username):
self.username = username
self.socket = None
self.progress = 0
self.results = None
@ -44,10 +39,14 @@ class Game:
"""
The game info class stores all information linked to a active game
Game.game_id : str, the game identifier of the game
Game.owner : Member, the game identifier of the game
Game.members : Member[], the members of the game
:attr str game_id: str, the game identifier of the game
:attr owner Member: the player start created the game. It is also stored in self.members
:attr Member[] members: the members of the game
:attr bool has_started: TODO
:attr TODO gamedata: TODO
:attr TODO reaction_table: TODO
"""
def __init__(self):
self.game_id = None
self.owner = None
@ -56,12 +55,21 @@ class Game:
self.gamedata = {}
self.reaction_table = {}
def set_owner(self, username):
"""
Set the owner of the game
:param username: the username of the owner.
:return: the Member object created by this method
"""
def set_owner(self, username: str) -> Member:
self.owner = Member(username)
self.members.append(self.owner)
return self.owner
def generateGameResults(self):
"""
TODO + TODO RET TYPE
"""
def generateGameResults(self) -> None:
data = {}
npcs = data["npcs"] = {}
for npc_id in self.gamedata["npcs"]:
@ -75,29 +83,50 @@ class Game:
player_results[member.username] = member.results
return data
def generate_data(self):
"""
TODO
"""
def generate_data(self) -> None:
#TODO Get language from player
self.gamedata, self.reaction_table = generateGameData("FR")
def get_member(self, username):
"""
Get a Member object from a username
:param username: the username of the member to search for
:return the member corresponding to the username, or None if none if found:
"""
def get_member(self, username: str) -> Union[Member, None]:
for member in self.members:
if member.username == username:
return member
def add_member(self, username):
"""
Add a Member to the game
:param username: the username of the member to add
:return: the Member created, or None if a Member with this username already exists in the game
"""
def add_member(self, username: str) -> Union[Member, None]:
if self.get_member(username):
return None
member = Member(username)
self.members.append(member)
return member
def get_npc_reaction(self,npc_id,reaction):
"""
TODO + TODO TYPES
"""
def get_npc_reaction(self, npc_id, reaction) -> None:
if npc_id not in self.reaction_table.keys():
return 0
reaction_id = self.reaction_table[npc_id][int(reaction)]
return read_image(f"./truthseeker/static/images/npc/{npc_id}/{reaction_id}.png")
def getPlayerResults(self,responses: dict):
"""
TODO + TODO RETTYPE
"""
def getPlayerResults(self, responses: dict) -> None:
results = {}
try:
for npc_id in responses:
@ -108,7 +137,12 @@ class Game:
return False
def has_finished(self):
"""
Checks if the game has finished by checking if every Member has submitted answers
:return: True if the game has finished, else False
"""
def has_finished(self) -> bool:
for member in self.members:
if member.results == None : return False
return True
@ -119,13 +153,12 @@ class Game:
def __repr__(self) -> str:
return self.__str__()
def create_game(owner):
def create_game(owner: str) -> Game:
"""
This function creates a new game by creating a Game object and stores
it into the games_list dictionnary
: return : a new Game
: return type : Game
:return: a new Game
"""
game = Game()
game.owner = owner
@ -134,25 +167,12 @@ def create_game(owner):
APP.games_list[game.game_id] = game
return game
def get_game(game_id):
if game_id in APP.games_list:
return APP.games_list[game_id]
else:
return None
def get_game(game_id: str) -> Union[Game, None]:
"""
Get a game from its ID
def get_game_info(game_id):
""" if not flask.session:
return {"error": 1, "msg": "No session"}
game = game_logic.get_game(flask.session["game_id"])
if game == None:
return {"error": 1, "msg": "this game doesn't exist"}
This function retrieve a the Game object linked to the game_id
passed as parametter
: param game_id : the lenght of the random string
: type game_id : str
: return : The Game Object linked to the game_id
: return type : Game
:param game_id: the id of the game to search
:return: the Game object or None if not found
"""
if game_id in APP.games_list:
return APP.games_list[game_id]
@ -178,10 +198,10 @@ def generateNpcText(npc: tables.Npc, lang: str) -> dict:
data["QA_1"] = getTextFromLid(lang, getNpcRandomAnswer(npc,1).TEXT_LID)
return data
def generateNpcReactions(npc : tables.Npc) ->list:
def generateNpcReactions(npc: tables.Npc) ->list:
return getNpcRandomTraitId(npc)
def generatePlaceData(npcs :list, places: list, lang : str) -> dict:
def generatePlaceData(npcs: list, places: list, lang: str) -> dict:
data = {}
random.shuffle(npcs)
for place in places: