Merge pull request #88 from ThomasRubini/js-refactor
[Client] Refactor JavaScript
This commit is contained in:
commit
86bcfefaac
@ -1,3 +1,11 @@
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/**
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* Make a request to the given endpoint of the API with the given body.
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*
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* @param {String} endpoint the endpoint on which make an API request
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* @param {Object} body an object to send in the API request (this object can be omitted)
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* @returns a Promise, which resolves when the server can be reached and responds without an error
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* and rejects otherwise
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*/
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async function makeAPIRequest(endpoint, body) {
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return new Promise((resolve, reject) => {
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const fetchOptions = {
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@ -7,7 +15,6 @@ async function makeAPIRequest(endpoint, body) {
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fetch("/api/v1/" + endpoint, fetchOptions).then(response => {
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const responseCode = response.status;
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console.log(responseCode);
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if (responseCode >= 500) {
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reject("Error " + responseCode + " when fetching " + endpoint);
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alert("Une réponse invalide du serveur a été obtenue, veuillez réessayer ultérieurement.");
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@ -1,77 +1,94 @@
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const intro_image_path = "/static/images/entrée-manoir.png";
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const interrogation_image_path = "/static/images/salle-interrogation.png";
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const results_image_path = "/static/images/salle-resultats.png";
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const INTRO_IMAGE_PATH = "/static/images/entrée-manoir.png";
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const INTERROGATION_IMAGE_PATH = "/static/images/salle-interrogation.png";
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const RESULTS_IMAGE_PATH = "/static/images/salle-resultats.png";
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const NPC_REACTION_PATH = "/api/v1/getNpcReaction?npcid=";
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const NPC_IMAGE_PATH = "/api/v1/getNpcImage?npcid=";
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var npcs_ids = [];
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var gamedata = {};
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var currentNpc = null;
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var username = null;
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function show(className) {
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document.getElementsByClassName(className)[0].classList.remove("hidden");
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}
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function hide(className) {
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document.getElementsByClassName(className)[0].classList.add("hidden");
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}
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let npcsIds = [];
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let gameData = {};
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let currentNpc = null;
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let username = null;
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/*
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* Set the current game background to the first element with the current_background CSS class.
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*/
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function setGameBackground(backgroundPath) {
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document.getElementsByClassName("current_background")[0].style.backgroundImage = 'url("' + backgroundPath +'")';
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document.querySelector(".current_background").style.backgroundImage = 'url("' + backgroundPath + '")';
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}
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function setListenerToIntroductionNextBtn() {
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document.getElementById("introduction_next_btn").addEventListener("click", showInterogationViewFromIntroduction);
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}
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function setListenerToInterrogationSuspectPreviousBtn() {
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document.getElementById("interrogation_suspect_previous_btn").addEventListener("click", goBackToInterogation);
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}
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function setListenerToInterrogationNextBtn() {
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document.getElementById("interrogation_next_btn").addEventListener("click", showEmotionAndCulpritChoicesView);
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/**
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* Set listeners to introduction and interrogation navigation buttons.
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*/
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function setIntroductionAndInterrogationListeners() {
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document.getElementById("introduction_next_btn")
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.addEventListener("click", showInterrogationViewFromIntroduction);
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document.getElementById("interrogation_suspect_previous_btn")
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.addEventListener("click", goBackToInterrogation);
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document.getElementById("interrogation_next_btn")
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.addEventListener("click", showEmotionAndCulpritChoicesView);
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}
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/**
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* Set listeners to questions buttons.
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*/
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function setQuestionButtonsListeners() {
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document.getElementById("QA_0").addEventListener("click", askTypeZeroQuestion);
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document.getElementById("QA_1").addEventListener("click", askTypeOneQuestion);
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document.getElementById("QA_0")
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.addEventListener("click", askTypeZeroQuestion);
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document.getElementById("QA_1")
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.addEventListener("click", askTypeOneQuestion);
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}
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function removeQuestionButtonsListeners() {
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document.getElementById("QA_0").removeEventListener("click", askTypeZeroQuestion);
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document.getElementById("QA_1").removeEventListener("click", askTypeOneQuestion);
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/**
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* Unset listeners to questions buttons.
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*/
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function unsetQuestionButtonsListeners() {
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document.getElementById("QA_0")
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.removeEventListener("click", askTypeZeroQuestion);
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document.getElementById("QA_1")
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.removeEventListener("click", askTypeOneQuestion);
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}
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function goBackToInterogation() {
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hide("interrogation_suspect");
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show("interrogation");
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/**
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* Go back to interrogation view, by hiding the interrogation suspect view.
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*/
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function goBackToInterrogation() {
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hideFirstClassElement("interrogation_suspect");
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showFirstClassElement("interrogation");
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}
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function showInterogationViewFromIntroduction() {
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hide("introduction");
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show("interrogation");
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setGameBackground(interrogation_image_path);
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/**
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* Show the interrogation view from the introduction one and hide the interrogation one.
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*/
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function showInterrogationViewFromIntroduction() {
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hideFirstClassElement("introduction");
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showFirstClassElement("interrogation");
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setGameBackground(INTERROGATION_IMAGE_PATH);
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}
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/**
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* Show the emotion and culprit choices view and hide the interrogation one.
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*/
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function showEmotionAndCulpritChoicesView() {
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hide("interrogation");
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show("emotion_and_culprit_choices");
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hideFirstClassElement("interrogation");
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showFirstClassElement("emotion_and_culprit_choices");
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}
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function getNpcLocationAndPartner(npcid) {
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data = {};
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npcid = parseInt(npcid);
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const data = {};
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const npcidInt = parseInt(npcid);
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for (const room in gamedata["rooms"]) {
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if (gamedata["rooms"][room]["npcs"].includes(npcid)) {
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data["room"] = gamedata["rooms"][room]["name"];
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for (const room in gameData["rooms"]) {
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if (gameData["rooms"][room]["npcs"].includes(npcidInt)) {
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data["room"] = gameData["rooms"][room]["name"];
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if (gamedata["rooms"][room]["npcs"].length === 1) {
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if (gameData["rooms"][room]["npcs"].length === 1) {
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do {
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const random = Math.floor(Math.random() * npcs_ids.length);
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data["partner"] = npcs_ids[random];
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} while (data["partner"] === npcid);
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const random = Math.floor(Math.random() * npcsIds.length);
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data["partner"] = npcsIds[random];
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} while (data["partner"] === npcidInt);
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} else {
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data["partner"] = gamedata["rooms"][room]["npcs"][gamedata["rooms"][room]["npcs"][1] === npcid ? 0 : 1];
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data["partner"] = gameData["rooms"][room]["npcs"]
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[gameData["rooms"][room]["npcs"][1] === npcidInt ? 0 : 1];
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}
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}
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}
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@ -81,21 +98,24 @@ function getNpcLocationAndPartner(npcid) {
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function disableCulpritButtons(culprit_choices_element, selected_suspect) {
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let childrenCulpritChoicesElement = culprit_choices_element.children;
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for (let index = 0; index < childrenCulpritChoicesElement.length; index++) {
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let child = childrenCulpritChoicesElement[index];
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if (selected_suspect != child) {
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child.getElementsByClassName("culprit_btn")[0].classList.add("hidden");
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child.querySelector(".culprit_btn").classList.add("hidden");
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} else {
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child.getElementsByClassName("culprit_unchecked_icon")[0].classList.add("hidden");
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child.getElementsByClassName("culprit_checked_icon")[0].classList.remove("hidden");
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child.getElementsByClassName("culprit_btn")[0].classList.add("culprit_btn_checked");
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child.querySelector(".culprit_unchecked_icon").classList.add("hidden");
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child.querySelector(".culprit_checked_icon").classList.remove("hidden");
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child.querySelector(".culprit_btn").classList.add("culprit_btn_checked");
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}
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}
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}
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function getCulprit() {
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culprit = null;
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Object.values(gamedata["rooms"]).forEach(element => {
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let culprit = null;
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Object.values(gameData["rooms"]).forEach(element => {
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if (element['npcs'].length === 1) {
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culprit = element['npcs'][0];
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return;
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@ -106,198 +126,223 @@ function getCulprit() {
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}
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async function askTypeOneQuestion() {
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removeQuestionButtonsListeners();
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partnerId = getNpcLocationAndPartner(currentNpc)["partner"];
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anwser = gamedata["npcs"][currentNpc]["QA_1"];
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anwser = anwser.replace("{NPC}",gamedata["npcs"][partnerId]["name"]);
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document.getElementsByClassName("suspect_answer")[0].textContent = anwser;
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show("question_answer");
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document.getElementById("currentNpcPicure").src = "/api/v1//getNpcReaction?npcid="+currentNpc;
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// Sleep for 5 sec
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await new Promise(r => setTimeout(r, 2000));
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document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+currentNpc;
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hide("question_answer");
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document.getElementsByClassName("suspect_answer")[0].textContent = "";
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setQuestionButtonsListeners();
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askQuestion(npcLocationAndPartner => gameData["npcs"][currentNpc]["QA_1"].replace(
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"{NPC}", gameData["npcs"][npcLocationAndPartner["partner"]]["name"]));
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}
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async function askTypeZeroQuestion() {
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removeQuestionButtonsListeners();
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room = getNpcLocationAndPartner(currentNpc)["room"];
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anwser = gamedata["npcs"][currentNpc]["QA_0"];
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anwser = anwser.replace("{SALLE}",room);
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document.getElementsByClassName("suspect_answer")[0].textContent = anwser;
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show("question_answer");
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document.getElementById("currentNpcPicure").src = "/api/v1//getNpcReaction?npcid="+currentNpc;
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// Sleep for 5 sec
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await new Promise(r => setTimeout(r, 5000));
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document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+currentNpc;
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hide("question_answer");
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document.getElementsByClassName("suspect_answer")[0].textContent = "";
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askQuestion(npcLocationAndPartner => gameData["npcs"][currentNpc]["QA_0"].replace(
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"{SALLE}", npcLocationAndPartner["room"]));
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}
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async function askQuestion(buildAnswer) {
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unsetQuestionButtonsListeners();
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document.querySelector(".suspect_answer").textContent = buildAnswer(
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getNpcLocationAndPartner(currentNpc));
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showFirstClassElement("question_answer");
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document.getElementById("currentNpcPicure").src = NPC_REACTION_PATH + currentNpc;
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//TODO: change this code which produces strange behaviors
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// Sleep for 4 sec
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await new Promise(r => setTimeout(r, 4000));
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document.getElementById("currentNpcPicure").src = NPC_REACTION_PATH + currentNpc;
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hideFirstClassElement("question_answer");
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document.querySelector(".suspect_answer").textContent = "";
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setQuestionButtonsListeners();
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}
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async function sendAnswers() {
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selects = document.getElementsByClassName("suspect_emotion_chooser");
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let playerResponses = {};
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for (let index = 0; index < selects.length; index++) {
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select = selects[index];
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const selections = document.getElementsByClassName("suspect_emotion_chooser");
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const playerResponses = {};
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for (let index = 0; index < selections.length; index++) {
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select = selections[index];
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playerResponses[select.id] = select.value;
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}
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data = {};
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const data = {};
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data["responses"] = JSON.stringify(playerResponses);
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return await makeAPIRequest("submitAnswers", data);
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}
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function renderAnswerSelectionPanel() {
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npcs_ids.forEach(element => {
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let suspect = document.createElement("div");
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npcsIds.forEach(element => {
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const suspect = document.createElement("div");
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suspect.classList.add("suspect");
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suspect_emotion_chooser = document.createElement("select");
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suspect_emotion_chooser.classList.add("suspect_emotion_chooser")
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suspect_emotion_chooser.setAttribute("id", element);
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gamedata["traits"].forEach(trait =>{
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let option = document.createElement("option");
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const suspectEmotionChooser = document.createElement("select");
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suspectEmotionChooser.classList.add("suspect_emotion_chooser")
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suspectEmotionChooser.setAttribute("id", element);
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gameData["traits"].forEach(trait => {
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const option = document.createElement("option");
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option.value = trait;
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option.text = trait;
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suspect_emotion_chooser.appendChild(option);
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suspectEmotionChooser.appendChild(option);
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});
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suspect.appendChild(suspect_emotion_chooser);
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suspect.appendChild(suspectEmotionChooser);
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let img = document.createElement('img');
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const img = document.createElement('img');
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img.classList.add("suspect_picture");
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img.src = "/api/v1/getNpcImage?npcid=" + element;
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img.src = NPC_IMAGE_PATH + element;
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suspect.appendChild(img);
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let button = document.getElementById("culpritButton");
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let button_clone = button.cloneNode(true);
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let culprit_choices = document.getElementById("culprits_choices");
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const button = document.createElement("button");
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button.classList.add("culprit_btn", "action_button");
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button.innerHTML = '<svg class="culprit_checked_icon hidden culprit_icon" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 48 48"><path d="M18.9 36.75 6.65 24.5l3.3-3.3 8.95 9L38 11.1l3.3 3.25Z"></path></svg><svg class="culprit_unchecked_icon culprit_icon" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 48 48"><path d="M12.45 38.7 9.3 35.55 20.85 24 9.3 12.5l3.15-3.2L24 20.8 35.55 9.3l3.15 3.2L27.2 24l11.5 11.55-3.15 3.15L24 27.2Z"></svg><p class="culprit_btn_text">Couplable</p>';
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button_clone.addEventListener("click", () => {
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disableCulpritButtons(culprit_choices, suspect);
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const culpritChoices = document.getElementById("culprits_choices");
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button.addEventListener("click", () => {
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disableCulpritButtons(culpritChoices, suspect);
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sendAnswers();
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});
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button_clone.removeAttribute("id");
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button_clone.classList.remove("hidden");
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suspect.appendChild(button_clone);
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culprit_choices.appendChild(suspect);
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suspect.appendChild(button);
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culpritChoices.appendChild(suspect);
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});
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}
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function renderInterogation() {
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document.getElementById("QA_0").textContent = gamedata["questions"]["QA_0"],
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document.getElementById("QA_1").textContent = gamedata["questions"]["QA_1"],
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npcs_ids.forEach(element => {
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let suspect = document.createElement("div");
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function renderInterrogation() {
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document.getElementById("QA_0").textContent = gameData["questions"]["QA_0"];
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document.getElementById("QA_1").textContent = gameData["questions"]["QA_1"];
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const interrogationSuspects = document.getElementById("interrogation_suspects");
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npcsIds.forEach(element => {
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const suspect = document.createElement("div");
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suspect.classList.add("suspect");
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let img = document.createElement('img');
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const img = document.createElement('img');
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img.classList.add("suspect_picture");
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img.src = "/api/v1/getNpcImage?npcid=" + element;
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img.src = NPC_IMAGE_PATH + element;
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suspect.appendChild(img);
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let button = document.getElementById("interogationButton");
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let button_clone = button.cloneNode(true);
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button_clone.classList.remove("hidden");
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button_clone.addEventListener("click", () => {
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const button = document.createElement("button");
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button.classList.add("ask_button", "action_button");
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button.textContent = "Interroger";
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button.addEventListener("click", () => {
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// TODO remove this listener when we know the questions has already been asked;
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currentNpc = element
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document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+element;
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hide("interrogation");
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show("interrogation_suspect");
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currentNpc = element;
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document.getElementById("currentNpcPicure").src = NPC_IMAGE_PATH + element;
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hideFirstClassElement("interrogation");
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showFirstClassElement("interrogation_suspect");
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});
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suspect.appendChild(button_clone);
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document.getElementById("interrogation_suspects").appendChild(suspect);
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suspect.appendChild(button);
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interrogationSuspects.appendChild(suspect);
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});
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}
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function initSock(){
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socket = io({
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function initSock() {
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const socket = io({
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auth : {
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game_id: gamedata["game_id"]
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game_id: gameData["game_id"]
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}
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});
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socket.on("connect", () => {
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console.log("Connected !")
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})
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console.log("Connected to the server!");
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});
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//TODO Send and receive userprogress when they have sent their responses
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socket.on("gameprogress", (username) => {
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socket.on("gameprogress", username => {
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console.log(username);
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});
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socket.on("gamefinished", (finalResults) => {
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hide("emotion_and_culprit_choices");
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document.getElementsByClassName("reveal_score")[0].textContent = Object.values(finalResults["player"][username]).filter(x => x == true).length + "/5";
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for (const player in finalResults["player"]){
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socket.on("gamefinished", finalResults => {
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hideFirstClassElement("emotion_and_culprit_choices");
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document.querySelector(".reveal_score").textContent =
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Object.values(finalResults["player"][username])
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.filter(x => x == true).length + " / 5";
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const playerListElement = document.querySelector(".players_list");
|
||||
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||||
for (const player in finalResults["player"]) {
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if (player === username) {
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continue;
|
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}
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||||
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let playerNode = document.createElement("h3");
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const playerNode = document.createElement("h3");
|
||||
playerNode.classList.add("player_name_and_score");
|
||||
|
||||
let playerResultArray = Object.values(finalResults["player"][player]);
|
||||
playerNode.textContent = "" + player + " : " + playerResultArray.filter(x => x == true).length;
|
||||
const playerResultArray = Object.values(finalResults["player"][player]);
|
||||
playerNode.textContent = "" + player + " : "
|
||||
+ playerResultArray.filter(x => x == true).length;
|
||||
|
||||
document.getElementsByClassName("players_list")[0].appendChild(playerNode);
|
||||
playerListElement.appendChild(playerNode);
|
||||
}
|
||||
|
||||
culprit = getCulprit();
|
||||
document.getElementsByClassName("reveal_culprit_title")[0].textContent += " " + gamedata["npcs"][culprit]["name"];
|
||||
document.getElementById("culprit").src = "/api/v1/getNpcImage?npcid="+culprit;
|
||||
const culprit = getCulprit();
|
||||
const culpritName = gameData["npcs"][culprit]["name"];
|
||||
document.querySelector(".reveal_culprit_title").textContent += " " + culpritName;
|
||||
|
||||
show("results_game");
|
||||
setGameBackground(results_image_path);
|
||||
const culpritElement = document.getElementById("culprit");
|
||||
culpritElement.src = NPC_IMAGE_PATH + culprit;
|
||||
culpritElement.setAttribute("alt", "Image du ou de la coupable, " + culpritName);
|
||||
|
||||
npcs_ids.filter(x => x != culprit).forEach(npcid =>{
|
||||
let suspect = document.createElement("div");
|
||||
suspect.classList.add("summary_suspect");
|
||||
let img = document.createElement("img")
|
||||
img.src = "/api/v1/getNpcImage?npcid=" + npcid;
|
||||
suspect.appendChild(img)
|
||||
showFirstClassElement("results_game");
|
||||
setGameBackground(RESULTS_IMAGE_PATH);
|
||||
|
||||
let emotionTitle = document.createElement("h2");
|
||||
emotionTitle.classList.add("explain_suspect_emotion_title");
|
||||
emotionTitle.textContent = "Ce suspect était " + finalResults["npcs"][npcid]["reaction"];
|
||||
suspect.appendChild(emotionTitle);
|
||||
const suspectListElement = document.querySelector(".suspects_list");
|
||||
|
||||
let emotionDesc = document.createElement("p");
|
||||
emotionDesc.classList.add("explain_suspect_emotion_description");
|
||||
emotionDesc.textContent = "Qui se caractérise par " + finalResults["npcs"][npcid]["description"];
|
||||
suspect.appendChild(emotionDesc)
|
||||
npcsIds.filter(x => x != culprit)
|
||||
.forEach(npcid => {
|
||||
const suspect = document.createElement("div");
|
||||
suspect.classList.add("summary_suspect");
|
||||
|
||||
document.getElementsByClassName("suspects_list")[0].appendChild(suspect)
|
||||
})
|
||||
const img = document.createElement("img");
|
||||
img.src = NPC_IMAGE_PATH + npcid;
|
||||
suspect.appendChild(img);
|
||||
|
||||
const emotionTitle = document.createElement("h2");
|
||||
emotionTitle.classList.add("explain_suspect_emotion_title");
|
||||
emotionTitle.textContent = "Ce suspect était "
|
||||
+ finalResults["npcs"][npcid]["reaction"] + ".";
|
||||
|
||||
suspect.appendChild(emotionTitle);
|
||||
|
||||
const emotionDesc = document.createElement("p");
|
||||
emotionDesc.classList.add("explain_suspect_emotion_description");
|
||||
emotionDesc.textContent = "Cette émotion se caractérise par "
|
||||
+ finalResults["npcs"][npcid]["description"];
|
||||
suspect.appendChild(emotionDesc);
|
||||
|
||||
suspectListElement.appendChild(suspect);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
async function setGameData() {
|
||||
data = {};
|
||||
response = await makeAPIRequest("getGameData");
|
||||
gamedata = response["gamedata"];
|
||||
const response = await makeAPIRequest("getGameData");
|
||||
gameData = response["gamedata"];
|
||||
username = response["username"];
|
||||
npcs_ids = Object.keys(gamedata["npcs"]).sort((a, b) => 0.5 - Math.random())
|
||||
npcsIds = Object.keys(gameData["npcs"]).sort(() => 0.5 - Math.random());
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the game, by setting the game data, initializing the socket, rendering the answer
|
||||
* selection panel, rendering the interrogation view, setting questions buttons listeners,
|
||||
* setting introduction and interrogation listeners, showing the introduction view and setting the
|
||||
* introduction image as the game background.
|
||||
*/
|
||||
async function initGame() {
|
||||
await setGameData();
|
||||
initSock();
|
||||
renderAnswerSelectionPanel();
|
||||
renderInterogation();
|
||||
renderInterrogation();
|
||||
setQuestionButtonsListeners()
|
||||
setListenerToInterrogationSuspectPreviousBtn()
|
||||
setListenerToIntroductionNextBtn()
|
||||
setListenerToInterrogationNextBtn();
|
||||
show("introduction");
|
||||
setGameBackground(intro_image_path);
|
||||
setIntroductionAndInterrogationListeners();
|
||||
showFirstClassElement("introduction");
|
||||
setGameBackground(INTRO_IMAGE_PATH);
|
||||
}
|
||||
|
||||
initGame();
|
||||
|
||||
@ -11,7 +11,7 @@
|
||||
* </p>
|
||||
*/
|
||||
function detectIEBrowsers() {
|
||||
let browserName = window.navigator.userAgent;
|
||||
const browserName = window.navigator.userAgent;
|
||||
if (browserName.indexOf("MSIE") != -1 || browserName.indexOf("Trident") != -1) {
|
||||
showUnsupportedBrowserMessage("Il semblerait que vous utilisez Internet Explorer, un navigateur non supporté. Veuillez utiliser un autre navigateur récent tel que Firefox.");
|
||||
}
|
||||
@ -43,10 +43,10 @@ function checkWebSocketAvailability() {
|
||||
function createTemporaryCookieThenDeleteIt() {
|
||||
try {
|
||||
// Create a temporary cookie
|
||||
document.cookie = "cookietest=1; path=/";
|
||||
let cookieTestResult = document.cookie.indexOf("cookietest=") !== -1;
|
||||
document.cookie = "cookietest=1; SameSite=Strict; Path=/";
|
||||
const cookieTestResult = document.cookie.indexOf("cookietest=") !== -1;
|
||||
// Delete the temporary cookie
|
||||
document.cookie = "cookietest=1; expires=Thu, 01-Jan-1970 00:00:01 GMT; path=/";
|
||||
document.cookie = "cookietest=1; SameSite=Strict; Expires=Thu, 01-Jan-1970 00:00:01 GMT; Path=/";
|
||||
return cookieTestResult;
|
||||
} catch (e) {
|
||||
return false;
|
||||
@ -80,7 +80,7 @@ function checkCookiesAvailability() {
|
||||
*/
|
||||
function showUnsupportedBrowserMessage(messageText) {
|
||||
showAlertDialog(document.getElementById("unsupported_browser_dialog"));
|
||||
let unsupportedBrowserMessageElement = document.getElementsByClassName("unsupported_browser_msg")[0];
|
||||
const unsupportedBrowserMessageElement = document.querySelector(".unsupported_browser_msg");
|
||||
unsupportedBrowserMessageElement.textContent = messageText;
|
||||
unsupportedBrowserMessageElement.classList.add("unsupported_show");
|
||||
}
|
||||
@ -97,7 +97,25 @@ function showUnsupportedBrowserMessage(messageText) {
|
||||
*/
|
||||
function showAlertDialog(element) {
|
||||
element.classList.add("alert_dialog_show");
|
||||
document.getElementsByClassName("alert_dialog_background")[0].style.display = "block";
|
||||
document.querySelector(".alert_dialog_background").style.display = "block";
|
||||
}
|
||||
|
||||
/**
|
||||
* Show the first element with the given CSS class, by removing the hidden CSS class on it.
|
||||
*
|
||||
* @param {String} className the CSS class on which showing the first element found
|
||||
*/
|
||||
function showFirstClassElement(className) {
|
||||
document.querySelector("." + className).classList.remove("hidden");
|
||||
}
|
||||
|
||||
/**
|
||||
* Hide the first element with the given CSS class, by adding the hidden CSS class on it.
|
||||
*
|
||||
* @param {String} className the CSS class on which hiding the first element found
|
||||
*/
|
||||
function hideFirstClassElement(className) {
|
||||
document.querySelector("." + className).classList.add("hidden");
|
||||
}
|
||||
|
||||
// Execution of main functions
|
||||
|
||||
@ -13,26 +13,29 @@ function displayInvalidRoundsCountErrorMessage(invalidRoundsCountMessageElement)
|
||||
* Get the room code and display the room code element.
|
||||
*/
|
||||
function displayRoomCode() {
|
||||
let roomCode = getRoomCode();
|
||||
let roomCodeElement = document.getElementsByClassName("room_code")[0];
|
||||
const roomCodeElement = document.querySelector(".room_code");
|
||||
const roomCode = getRoomCode();
|
||||
|
||||
roomCodeElement.textContent = roomCode;
|
||||
roomCodeElement.setAttribute("href", "/lobby/" + roomCode);
|
||||
document.getElementsByClassName("room_code_text")[0].classList.remove("hidden");
|
||||
|
||||
showFirstClassElement("room_code_text");
|
||||
}
|
||||
|
||||
/**
|
||||
* Display the players list element.
|
||||
*/
|
||||
function displayPlayerList() {
|
||||
response = makeAPIRequest("getGameMembers");
|
||||
response.then((value) =>{
|
||||
player_list = document.getElementsByClassName("player_names")[0];
|
||||
value["members"].forEach(username => {
|
||||
player_list.appendChild(document.createTextNode(username+"\n"));
|
||||
});
|
||||
const response = makeAPIRequest("getGameMembers");
|
||||
|
||||
response.then(value => {
|
||||
const playerList = document.querySelector(".player_names");
|
||||
value["members"].forEach(username => {
|
||||
playerList.appendChild(document.createTextNode(username + "\n"));
|
||||
});
|
||||
});
|
||||
document.getElementsByClassName("players_list")[0].classList.remove("hidden");
|
||||
|
||||
showFirstClassElement("players_list");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -40,29 +43,14 @@ function displayPlayerList() {
|
||||
* multi_player_mode_choices element.
|
||||
*/
|
||||
function displayMultiPlayerModeChoices() {
|
||||
document.getElementsByClassName("multi_player_mode_choices")[0].classList.remove("hidden");
|
||||
showFirstClassElement("multi_player_mode_choices");
|
||||
}
|
||||
|
||||
/**
|
||||
* Display the room view, by removing the hidden CSS class on the first room_view element.
|
||||
*/
|
||||
function displayRoomView() {
|
||||
document.getElementsByClassName("room_view")[0].classList.remove("hidden");
|
||||
}
|
||||
|
||||
/**
|
||||
* Display the join room view, by removing the hidden CSS class on the first join_room_view
|
||||
* element.
|
||||
*/
|
||||
function displayJoinRoomView() {
|
||||
document.getElementsByClassName("join_room_view")[0].classList.remove("hidden");
|
||||
}
|
||||
|
||||
/**
|
||||
* Hide the join room view, by removing the hidden CSS class on the first join_room_view element.
|
||||
*/
|
||||
function hideJoinRoomView() {
|
||||
document.getElementsByClassName("join_room_view")[0].classList.add("hidden");
|
||||
showFirstClassElement("room_view");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -70,8 +58,7 @@ function hideJoinRoomView() {
|
||||
* multi_player_mode_waiting_for_host element.
|
||||
*/
|
||||
function displayWaitingForHostMessage() {
|
||||
document.getElementsByClassName("multi_player_mode_waiting_for_host")[0].classList
|
||||
.remove("hidden");
|
||||
showFirstClassElement("multi_player_mode_waiting_for_host");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -85,39 +72,25 @@ function displayWaitingForHostMessage() {
|
||||
* @param {boolean} errorMessage the error message to show
|
||||
*/
|
||||
function displayInvalidNickNameErrorMessage(errorMessage) {
|
||||
let gameStartFailedElement = document.getElementsByClassName("game_start_failed")[0];
|
||||
let gameStartFailedElement = document.querySelector(".game_start_failed");
|
||||
gameStartFailedElement.textContent = errorMessage;
|
||||
gameStartFailedElement.classList.remove("hidden");
|
||||
}
|
||||
|
||||
/**
|
||||
* Hide an error message on the first game_start_failed CSS element.
|
||||
*
|
||||
* <p>
|
||||
* The element will be hidden by removing the hidden CSS class on the element.
|
||||
* </p>
|
||||
*/
|
||||
function hideInvalidNickNameErrorMessage() {
|
||||
document.getElementsByClassName("game_start_failed")[0].classList.add("hidden");
|
||||
}
|
||||
|
||||
/**
|
||||
* Hide the invalid rounds count message element, by adding the hidden CSS class.
|
||||
*
|
||||
* @param {Element} invalidRoundsCountMessageElement the invalid rounds counts message
|
||||
*/
|
||||
function hideInvalidRoundsCountErrorMessage(invalidRoundsCountMessageElement) {
|
||||
invalidRoundsCountMessageElement.classList.add("hidden");
|
||||
}
|
||||
|
||||
// Start game functions
|
||||
|
||||
/**
|
||||
* Start a game in the history mode.
|
||||
*/
|
||||
function startHistoryGame() {
|
||||
makeAPIRequest("startGame");
|
||||
}
|
||||
|
||||
/**
|
||||
* Start a game in the challenge mode.
|
||||
*/
|
||||
function startChallengeGame() {
|
||||
let roundsCount = getChallengeModeRoundsCount();
|
||||
const roundsCount = getChallengeModeRoundsCount();
|
||||
if (roundsCount == -1) {
|
||||
return;
|
||||
}
|
||||
@ -133,17 +106,20 @@ function joinRoom() {
|
||||
return;
|
||||
}
|
||||
|
||||
hideInvalidNickNameErrorMessage();
|
||||
hideFirstClassElement("game_start_failed");
|
||||
displayWaitingForHostMessage();
|
||||
data = {}
|
||||
|
||||
const data = {};
|
||||
data["username"] = document.getElementById("game_username").value;
|
||||
data["game_id"] = getRoomCode();
|
||||
response = makeAPIRequest("joinGame",data);
|
||||
response.then((value)=>{
|
||||
|
||||
const response = makeAPIRequest("joinGame", data);
|
||||
|
||||
response.then(() => {
|
||||
displayRoomView();
|
||||
displayPlayerList();
|
||||
initSock();
|
||||
hideJoinRoomView();
|
||||
hideFirstClassElement("join_room_view");
|
||||
})
|
||||
}
|
||||
|
||||
@ -159,12 +135,8 @@ function joinRoom() {
|
||||
* </p>
|
||||
*/
|
||||
function copyCode() {
|
||||
// Get the room code from the displayed text to avoid an extra API call
|
||||
let roomCode = getRoomCode();
|
||||
console.log(roomCode);
|
||||
if (roomCode == "") {
|
||||
alert("Veuillez patientez, le code d'équipe est en cours de génération.");
|
||||
}
|
||||
const roomCode = getRoomCode();
|
||||
|
||||
copyTextToClipboard(window.location.protocol + "//" + window.location.hostname + ":"
|
||||
+ window.location.port + "/lobby/" + roomCode);
|
||||
}
|
||||
@ -179,8 +151,10 @@ function copyCode() {
|
||||
* </p>
|
||||
*/
|
||||
function setListenersToGameButtons() {
|
||||
document.getElementById("multi_player_history_start_button").addEventListener("click", startHistoryGame);
|
||||
document.getElementById("multi_player_challenge_start_button").addEventListener("click", startChallengeGame);
|
||||
document.getElementById("multi_player_history_start_button")
|
||||
.addEventListener("click", startHistoryGame);
|
||||
document.getElementById("multi_player_challenge_start_button")
|
||||
.addEventListener("click", startChallengeGame);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -214,8 +188,10 @@ function setListenerToCopyCodeButton() {
|
||||
* </p>
|
||||
*/
|
||||
function unsetListenersToButtons() {
|
||||
document.getElementById("multi_player_history_start_button").removeEventListener("click", startHistoryGame);
|
||||
document.getElementById("multi_player_challenge_start_button").removeEventListener("click", startChallengeGame);
|
||||
document.getElementById("multi_player_history_start_button")
|
||||
.removeEventListener("click", startHistoryGame);
|
||||
document.getElementById("multi_player_challenge_start_button")
|
||||
.removeEventListener("click", startChallengeGame);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -245,12 +221,12 @@ function unsetListenerToCopyCodeButton() {
|
||||
// Utility functions
|
||||
|
||||
async function isRoomOwner() {
|
||||
response = await makeAPIRequest("isOwner");
|
||||
const response = await makeAPIRequest("isOwner");
|
||||
return response["owner"];
|
||||
}
|
||||
|
||||
async function hasJoinedRoom() {
|
||||
response = await makeAPIRequest("hasJoined");
|
||||
const response = await makeAPIRequest("hasJoined");
|
||||
return response["joined"];
|
||||
}
|
||||
|
||||
@ -262,21 +238,23 @@ async function hasJoinedRoom() {
|
||||
* </p>
|
||||
*
|
||||
* <p>
|
||||
* This function uses the Clipboard API. In the case it is not supported by the browser used, a JavaScript alert is shown..
|
||||
* This function uses the Clipboard API. In the case it is not supported by the browser used, a JavaScript alert is shown.
|
||||
* </p>
|
||||
*
|
||||
* @param {string}} textToCopy the text to copy to the clipboard
|
||||
* @param {string} textToCopy the text to copy to the clipboard
|
||||
*/
|
||||
function copyTextToClipboard(textToCopy) {
|
||||
if (!navigator.clipboard) {
|
||||
alert("Votre navigateur ne supporte pas l'API Clipboard. Veuillez copier le texte en ouvrant le menu contextuel de votre navigateur sur le lien et sélectionner l'option pour copier le lien.");
|
||||
return;
|
||||
}
|
||||
navigator.clipboard.writeText(textToCopy).then(() => {
|
||||
alert("Lien copié avec succès dans le presse-papiers.");
|
||||
}, () => {
|
||||
alert("Impossible de copier le lien. Vérifiez si vous avez donné la permission d'accès au presse-papiers pour le site de Thruth Inquiry dans les paramètres de votre navigateur.");
|
||||
});
|
||||
|
||||
navigator.clipboard.writeText(textToCopy)
|
||||
.then(() => {
|
||||
alert("Lien copié avec succès dans le presse-papiers.");
|
||||
}, () => {
|
||||
alert("Impossible de copier le lien. Vérifiez si vous avez donné la permission d'accès au presse-papiers pour le site de Thruth Inquiry dans les paramètres de votre navigateur.");
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
@ -308,7 +286,8 @@ function isNickNameInvalid() {
|
||||
*/
|
||||
function getChallengeModeRoundsCount() {
|
||||
let roundsCountText = document.getElementById("rounds_count").value;
|
||||
let errorElement = document.getElementsByClassName("multi_player_challenge_mode_invalid_input")[0];
|
||||
let errorElement = document.querySelector(".multi_player_challenge_mode_invalid_input");
|
||||
|
||||
if (!/^\d+$/.test(roundsCountText)) {
|
||||
displayInvalidRoundsCountErrorMessage(errorElement);
|
||||
return -1;
|
||||
@ -320,7 +299,7 @@ function getChallengeModeRoundsCount() {
|
||||
return -1;
|
||||
}
|
||||
|
||||
hideInvalidRoundsCountErrorMessage(errorElement);
|
||||
errorElement.classList.add("hidden");
|
||||
return roundsCountNumber;
|
||||
}
|
||||
|
||||
@ -330,27 +309,27 @@ function getChallengeModeRoundsCount() {
|
||||
* @returns the code of the room
|
||||
*/
|
||||
function getRoomCode() {
|
||||
gameid = document.getElementById("game_id").value;
|
||||
return gameid;
|
||||
return document.getElementById("game_id").value;
|
||||
}
|
||||
|
||||
function initSock(){
|
||||
socket = io({
|
||||
auth:{
|
||||
game_id: gameid
|
||||
function initSock() {
|
||||
const socket = io({
|
||||
auth: {
|
||||
game_id: getRoomCode()
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("connect", () => {
|
||||
console.log("Connected !")
|
||||
console.log("Connected to the server!");
|
||||
})
|
||||
|
||||
socket.on("gamestart",()=>{
|
||||
socket.on("gamestart", () => {
|
||||
window.location.href = "/multi";
|
||||
})
|
||||
socket.on("playersjoin", (username) => {
|
||||
player_list = document.getElementsByClassName("player_names")[0];
|
||||
player_list.appendChild(document.createTextNode(username+"\n"));
|
||||
|
||||
socket.on("playersjoin", username => {
|
||||
document.querySelector(".player_names")
|
||||
.appendChild(document.createTextNode(username + "\n"));
|
||||
});
|
||||
}
|
||||
|
||||
@ -359,7 +338,7 @@ function initSock(){
|
||||
/**
|
||||
* Initialize the lobby page.
|
||||
*
|
||||
* p>
|
||||
* <p>
|
||||
* If the player has joined the room, the room view will be shown. In the case the player is the
|
||||
* owner of the room, the room code and the multi player mode choice will be shown and the
|
||||
* listeners to the game buttons will be done.
|
||||
@ -371,12 +350,10 @@ function initSock(){
|
||||
* </p>
|
||||
*/
|
||||
async function initLobby() {
|
||||
|
||||
gameid = getRoomCode();
|
||||
|
||||
if (await hasJoinedRoom()) {
|
||||
initSock();
|
||||
displayRoomView();
|
||||
|
||||
if (await isRoomOwner()) {
|
||||
displayRoomCode();
|
||||
displayMultiPlayerModeChoices();
|
||||
@ -388,9 +365,9 @@ async function initLobby() {
|
||||
|
||||
displayPlayerList();
|
||||
} else {
|
||||
displayJoinRoomView();
|
||||
showFirstClassElement("join_room_view");
|
||||
setListenerToJoinRoomButton();
|
||||
}
|
||||
}
|
||||
|
||||
initLobby();
|
||||
initLobby();
|
||||
|
||||
@ -80,7 +80,7 @@
|
||||
</div>
|
||||
<div class="reveal_culprit">
|
||||
<h2 class="reveal_culprit_title">Le coupable était ...</h2>
|
||||
<img class="suspect_picture" id="culprit" src="/static/images/suspect_example.png" alt="Example" draggable="false">
|
||||
<img class="suspect_picture" id="culprit" draggable="false">
|
||||
</div>
|
||||
</div>
|
||||
<div class="summary">
|
||||
@ -115,19 +115,6 @@
|
||||
</div>
|
||||
</div>
|
||||
</noscript>
|
||||
<!-- buttons to clone in js-->
|
||||
<button class="ask_button action_button hidden" id="interogationButton">Interroger</button>
|
||||
<!-- Add culprit_btn_checked class when a choice is checked -->
|
||||
<!-- Only one button can be checked at a time, so when one is checked, the previous one, if applicable, is unchecked -->
|
||||
<button class="culprit_btn action_button hidden", id="culpritButton">
|
||||
<svg class="culprit_checked_icon hidden culprit_icon" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 48 48">
|
||||
<path d="M18.9 36.75 6.65 24.5l3.3-3.3 8.95 9L38 11.1l3.3 3.25Z"></path>
|
||||
</svg>
|
||||
<svg class="culprit_unchecked_icon culprit_icon" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 48 48">
|
||||
<path d="M12.45 38.7 9.3 35.55 20.85 24 9.3 12.5l3.15-3.2L24 20.8 35.55 9.3l3.15 3.2L27.2 24l11.5 11.55-3.15 3.15L24 27.2Z">
|
||||
</svg>
|
||||
<p class="culprit_btn_text">Couplable</p>
|
||||
</button>
|
||||
<script src="/static/js/socket.io_v4.4.1/socket.io.min.js"></script>
|
||||
<script src="/static/js/api.js"></script>
|
||||
<script src="/static/js/game_common.js"></script>
|
||||
|
||||
Loading…
Reference in New Issue
Block a user