refactored according to flake8 and pylint linting
This commit is contained in:
parent
f3d27a7db1
commit
7d049565a7
@ -1,10 +1,10 @@
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import os
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import random
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import truthseeker.logic.data_persistance.tables as tables
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from sqlalchemy import create_engine
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from sqlalchemy.orm import Session
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from sqlalchemy import engine as eg
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import random
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import truthseeker.logic.data_persistance.tables as tables
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url_object = eg.URL.create(
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"mariadb+pymysql",
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@ -17,6 +17,7 @@ url_object = eg.URL.create(
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engine = create_engine(url_object)
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session = Session(engine)
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def get_text_from_lid(lang, lid) -> str:
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return session.query(tables.Locale).filter_by(LANG=lang, TEXT_ID=lid).one().TEXT
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@ -31,12 +32,12 @@ def get_npc_random_trait_id(npc) -> int:
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reaction = random.choice(reactions)
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return reaction.TRAIT_ID
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def get_npc_random_answer(npc, QA_TYPE) -> tables.Answer :
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answers = session.query(tables.Answer).filter_by(QA_TYPE=QA_TYPE,NPC_ID=npc.NPC_ID).all()
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def get_npc_random_answer(npc, qa_type) -> tables.Answer :
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answers = session.query(tables.Answer).filter_by(QA_TYPE=qa_type,NPC_ID=npc.NPC_ID).all()
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return random.choice(answers)
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def get_random_question(QA_TYPE) -> tables.Answer :
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answers = session.query(tables.Question).filter_by(QUESTION_TYPE=QA_TYPE).all()
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def get_random_question(qa_type) -> tables.Answer :
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answers = session.query(tables.Question).filter_by(QUESTION_TYPE=qa_type).all()
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return random.choice(answers)
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def get_trait_from_text(text):
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@ -35,42 +35,36 @@ with Session(engine) as session:
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session.add(locale)
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session.commit()
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print("adding places")
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for place in PLACES:
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print(place)
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session.add(place)
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session.commit()
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print("adding NPCS")
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for npc in NPCS:
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print(npc)
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session.add(npc)
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session.commit()
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print("adding trait")
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for trait in TRAITS:
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print(trait)
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session.add(trait)
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session.commit()
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print("adding questions")
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for question in QUESTIONS:
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print(question)
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session.add(question)
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session.commit()
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print("adding answers")
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for answer in ANSWERS:
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print(answer)
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session.add(answer)
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session.commit()
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print("adding reactions")
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for reaction in REACTIONS:
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print(reaction)
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@ -4,6 +4,7 @@ from sqlalchemy.orm import declarative_base, relationship
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Base = declarative_base()
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class Locale(Base):
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__tablename__ = 'T_LOCALE'
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TEXT_ID = Column(Integer, primary_key=True)
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@ -18,6 +19,7 @@ class Locale(Base):
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def __str__(self):
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return f"{self.TEXT_ID} {self.LANG} {self.TEXT}"
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class Place(Base):
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__tablename__ = 'T_PLACE'
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PLACE_ID = Column(Integer, primary_key=True)
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@ -31,6 +33,7 @@ class Place(Base):
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def __str__(self):
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return f"{self.PLACE_ID} {self.NAME_LID}"
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class Question(Base):
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__tablename__ = "T_QUESTION"
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QUESTION_ID = Column(Integer, primary_key=True)
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@ -46,6 +49,7 @@ class Question(Base):
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def __str__(self):
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return f"{self.QUESTION_ID} {self.QUESTION_TYPE} {self.TEXT_LID}"
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class Answer(Base):
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__tablename__ = "T_ANSWER"
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ANSWER_ID = Column(Integer, primary_key=True)
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@ -64,6 +68,7 @@ class Answer(Base):
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def __str__(self):
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return f"{self.ANSWER_ID} {self.QA_TYPE} {self.NPC_ID} {self.TEXT_LID}"
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class Npc(Base):
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__tablename__ = "T_NPC"
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NPC_ID = Column(Integer, primary_key=True)
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@ -76,6 +81,7 @@ class Npc(Base):
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def __str__(self) -> str:
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return f"{self.NPC_ID} {self.NAME_LID}"
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class Trait(Base):
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__tablename__ = "T_TRAIT"
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TRAIT_ID = Column(Integer, primary_key=True)
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@ -88,6 +94,7 @@ class Trait(Base):
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def __str__(self) -> str:
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return f"{self.TRAIT_ID} {self.NAME_LID}"
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class Reaction(Base):
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__tablename__ = "T_REACTION"
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REACTION_ID = Column(Integer, primary_key=True)
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@ -5,6 +5,7 @@ from typing import Union
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from truthseeker.logic.data_persistance.data_access import *
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from truthseeker import APP
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def random_string(length: int) -> str:
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"""
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This function create a random string as long as the lint passed as
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@ -15,6 +16,7 @@ def random_string(length: int) ->str:
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"""
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return "".join(random.choice(string.ascii_letters) for _ in range(length))
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class Member:
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"""
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stores information related to the member of a given game
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@ -30,11 +32,12 @@ class Member:
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self.results = None
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def __str__(self) -> str:
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return "Member[username={}]".format(self.username)
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return f"Member[username={self.username}]"
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def __repr__(self) -> str:
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return self.__str__()
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class Game:
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"""
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The game info class stores all information linked to a active game
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@ -75,8 +78,8 @@ class Game:
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for npc_id in self.gamedata["npcs"]:
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npcs[npc_id] = {}
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npcs[npc_id]["name"] = self.gamedata["npcs"][npc_id]["name"]
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traitId = self.reaction_table[npc_id]
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trait = get_trait_from_trait_id(traitId)
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trait_id = self.reaction_table[npc_id]
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trait = get_trait_from_trait_id(trait_id)
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npcs[npc_id]["reaction"] = get_text_from_lid("FR", trait.NAME_LID)
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npcs[npc_id]["description"] = get_reaction_description("FR", npc_id, trait.TRAIT_ID)
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player_results = data["player"] = {}
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@ -120,7 +123,7 @@ class Game:
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"""
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TODO + TODO TYPES
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"""
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if npc_id not in self.reaction_table.keys():
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if npc_id not in self.reaction_table:
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return 0
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reaction_id = self.reaction_table[npc_id]
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return read_image(f"./truthseeker/static/images/npc/{npc_id}/{reaction_id}.png")
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@ -138,7 +141,6 @@ class Game:
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except:
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return False
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def has_finished(self) -> bool:
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"""
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Checks if the game has finished by checking if every Member has submitted answers
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@ -146,15 +148,17 @@ class Game:
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:return: True if the game has finished, else False
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"""
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for member in self.members:
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if member.results == None : return False
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if member.results is None:
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return False
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return True
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def __str__(self) -> str:
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return "Game[game_id={}, owner={}, members={}]".format(self.game_id, self.owner, self.members)
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return f"Game[game_id={self.game_id}, owner={self.owner}, members={self.members}]"
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def __repr__(self) -> str:
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return self.__str__()
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def create_game(owner: str) -> Game:
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"""
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This function creates a new game by creating a Game object and stores
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@ -169,6 +173,7 @@ def create_game(owner: str) -> Game:
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APP.games_list[game.game_id] = game
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return game
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def get_game(game_id: str) -> Union[Game, None]:
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"""
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Get a game from its ID
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@ -181,6 +186,7 @@ def get_game(game_id: str) -> Union[Game, None]:
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else:
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return None
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def check_username(username: str) -> bool:
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"""
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Check if a username is valid using a set of rules
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@ -200,6 +206,7 @@ def check_username(username: str) -> bool:
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return True
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def generate_npc_text(npc: tables.Npc, lang: str) -> dict:
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data = {}
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data["name"] = get_text_from_lid(lang, npc.NAME_LID)
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@ -207,9 +214,11 @@ def generate_npc_text(npc: tables.Npc, lang: str) -> dict:
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data["QA_1"] = get_text_from_lid(lang, get_npc_random_answer(npc, 1).TEXT_LID)
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return data
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def generate_npc_reactions(npc: tables.Npc) -> list:
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return get_npc_random_trait_id(npc)
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def generate_place_data(npcs: list, places: list, lang: str) -> dict:
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data = {}
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random.shuffle(npcs)
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@ -219,11 +228,12 @@ def generate_place_data(npcs: list, places: list, lang: str) -> dict:
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placedata["npcs"] = []
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for _ in npcs:
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placedata["npcs"].append(npcs.pop().NPC_ID)
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if len(placedata["npcs"]) == 2: break
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if len(placedata["npcs"]) == 2:
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break
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return data
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def generate_game_data(LANG):
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def generate_game_data(lang):
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data = {}
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data["npcs"] = {}
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reactions_table = {}
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@ -233,7 +243,7 @@ def generate_game_data(LANG):
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if npc not in npcs:
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npcs.append(npc)
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for npc in npcs:
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data["npcs"][str(npc.NPC_ID)] = generate_npc_text(npc,LANG)
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data["npcs"][str(npc.NPC_ID)] = generate_npc_text(npc, lang)
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reactions_table[str(npc.NPC_ID)] = generate_npc_reactions(npc)
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places = []
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@ -242,22 +252,25 @@ def generate_game_data(LANG):
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if place not in places:
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places.append(place)
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data["rooms"] = generate_place_data(npcs,places,LANG)
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data["rooms"] = generate_place_data(npcs, places, lang)
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data["questions"] = {}
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data["questions"]["QA_0"] = get_text_from_lid("FR", get_random_question(0).TEXT_LID)
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data["questions"]["QA_1"] = get_text_from_lid("FR", get_random_question(1).TEXT_LID)
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data["traits"] = get_traits(LANG)
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data["traits"] = get_traits(lang)
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return data, reactions_table
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def read_image(path:str):
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def read_image(path: str) -> bytes:
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try:
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with open(path, "rb") as f:
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return f.read()
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with open(path, "rb") as file:
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return file.read()
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except IOError:
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return None
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def get_trait_id_from_string(trait):
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def get_trait_id_from_string(trait: str) -> int:
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return get_trait_from_text(trait)
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def get_npc_image(npc_id):
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return read_image(f"./truthseeker/static/images/npc/{npc_id}/0.png")
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import json
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import flask
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from truthseeker import APP
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@ -11,7 +10,7 @@ routes_api = flask.Blueprint("api", __name__)
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@routes_api.route("/createGame", methods=["GET", "POST"])
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def create_game():
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username = flask.request.values.get("username")
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if username==None:
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if username is None:
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return {"error": 1, "msg": "username not set"}
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if not game_logic.check_username(username):
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return {"error": 1, "msg": "invalid username"}
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@ -30,11 +29,11 @@ def create_game():
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return response
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@routes_api.route("/getGameMembers", methods=["GET", "POST"])
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def getMembers():
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def get_members():
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if not flask.session:
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return {"error": 1, "msg": "No session"}
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game = game_logic.get_game(flask.session["game_id"])
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if game == None:
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if game is None:
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return {"error": 1, "msg": "this game doesn't exist"}
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response = {"error" : 0}
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@ -46,13 +45,13 @@ def getMembers():
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def join_game():
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game_id = flask.request.values.get("game_id")
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username = flask.request.values.get("username")
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if game_id==None or username==None:
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if game_id is None or username is None:
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return {"error": 1, "msg": "username or game id not set"}
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if not game_logic.check_username(username):
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return {"error": 1, "msg": "invalid username"}
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game = game_logic.get_game(game_id)
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if game == None:
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if game is None:
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return {"error": 1, "msg": "game does not exist"}
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if not game.add_member(username):
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@ -71,7 +70,7 @@ def is_owner():
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if not flask.session:
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return {"error": 0, "owner": False}
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game = game_logic.get_game(flask.session["game_id"])
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if game == None:
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if game is None:
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return {"error": 0, "owner": False}
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if not flask.session["is_owner"]:
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@ -84,7 +83,7 @@ def has_joined():
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if not flask.session:
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return {"error": 0, "joined": False}
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game = game_logic.get_game(flask.session["game_id"])
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if game == None:
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if game is None:
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return {"error": 0, "joined": False}
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return {"error": 0, "joined": True}
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@ -95,7 +94,7 @@ def start_game():
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if not flask.session["is_owner"]:
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return {"error": 1, "msg": "you are not the owner of this game"}
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game = game_logic.get_game(flask.session["game_id"])
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if game == None:
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if game is None:
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return {"error": 1, "msg": "this game doesn't exist"}
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if game.has_started:
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return {"error": 1, "msg": "this game is already started"}
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@ -109,7 +108,7 @@ def get_data():
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if not flask.session:
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return {"error": 1, "msg": "No session"}
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game = game_logic.get_game(flask.session["game_id"])
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if game == None:
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if game is None:
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return {"error": 1, "msg": "this game doesn't exist"}
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response = {}
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@ -118,7 +117,7 @@ def get_data():
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return response
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@routes_api.route("/getNpcImage", methods=["GET", "POST"])
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def getNpcImage():
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def get_npc_image():
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npc_id = flask.request.values.get("npcid")
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if npc_id is None:
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return {"error": 1, "msg": "no npc was given"}
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@ -128,16 +127,16 @@ def getNpcImage():
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response = flask.make_response(image)
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response.headers.set('Content-Type', 'image/png')
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response.headers.set(
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'Content-Disposition', 'attachment', filename=f'0.png')
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'Content-Disposition', 'attachment', filename='0.png')
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return response
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@routes_api.route("/getNpcReaction", methods=["GET", "POST"])
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def getNpcReaction():
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def get_npc_reaction():
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if not flask.session:
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return {"error": 1, "msg": "No session"}
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game = game_logic.get_game(flask.session["game_id"])
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if game == None:
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if game is None:
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return {"error": 1, "msg": "this game doesn't exist"}
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npc_id = flask.request.values.get("npcid")
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@ -149,16 +148,17 @@ def getNpcReaction():
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response = flask.make_response(image)
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response.headers.set('Content-Type', 'image/png')
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response.headers.set(
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'Content-Disposition', 'attachment', filename=f'reaction.png')
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'Content-Disposition', 'attachment', filename='reaction.png')
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return response
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@routes_api.route("/gameProgress", methods=["GET", "POST"])
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def gameProgress():
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def game_progress():
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if not flask.session:
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return {"error": 1, "msg": "No session"}
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game = game_logic.get_game(flask.session["game_id"])
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if game == None:
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if game is None:
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return {"error": 1, "msg": "this game doesn't exist"}
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username = flask.session["username"]
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@ -168,35 +168,35 @@ def gameProgress():
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return {"error": 0}
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@routes_api.route("/submitAnswers", methods=["GET", "POST"])
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def checkAnwser():
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def check_anwser():
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if not flask.session:
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return {"error": 1, "msg": "No session"}
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game = game_logic.get_game(flask.session["game_id"])
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if game == None:
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if game is None:
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return {"error": 1, "msg": "this game doesn't exist"}
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member = game.get_member(flask.session["username"])
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if member.results != None:
|
||||
if member.results is not None:
|
||||
return {"error": 1, "msg": "answers already submitted for this member"}
|
||||
|
||||
playerResponses = flask.request.values.get("responses")
|
||||
player_responses = flask.request.values.get("responses")
|
||||
|
||||
if playerResponses == None:
|
||||
if player_responses is None:
|
||||
return {"error": 1, "msg": "no responses were sent"}
|
||||
|
||||
results = game.get_player_results(json.loads(playerResponses))
|
||||
if results == False:
|
||||
results = game.get_player_results(json.loads(player_responses))
|
||||
if results is False:
|
||||
return {"error": 1, "msg": "invalid npc sent"}
|
||||
|
||||
member.has_submitted = True
|
||||
member.results = results
|
||||
if game.has_finished():
|
||||
jsonGameResults = game.generate_game_results()
|
||||
APP.socketio_app.emit("gamefinshed",jsonGameResults,room="game."+game.game_id)
|
||||
json_game_results = game.generate_game_results()
|
||||
APP.socketio_app.emit("gamefinshed", json_game_results, room="game."+game.game_id)
|
||||
# TODO desctruct game
|
||||
response = {"error": 0}
|
||||
return response
|
||||
|
||||
|
@ -17,5 +17,3 @@ def connect(auth):
|
||||
|
||||
room = join_room("game."+auth["game_id"])
|
||||
join_room(room)
|
||||
|
||||
|
||||
|
@ -1,33 +1,39 @@
|
||||
import flask
|
||||
|
||||
|
||||
routes_ui = flask.Blueprint("ui", __name__)
|
||||
|
||||
|
||||
@routes_ui.route("/")
|
||||
def index():
|
||||
return flask.render_template("index.html")
|
||||
|
||||
|
||||
@routes_ui.route("/privacy")
|
||||
def privacy():
|
||||
return flask.render_template("privacy.html")
|
||||
|
||||
|
||||
@routes_ui.route("/licenses")
|
||||
def licenses():
|
||||
return flask.render_template("licenses.html")
|
||||
|
||||
|
||||
@routes_ui.route("/legal")
|
||||
def legal():
|
||||
return flask.render_template("legal.html")
|
||||
|
||||
|
||||
@routes_ui.route("/lobby/<game_id>")
|
||||
def lobby(game_id):
|
||||
# rendered by the javascript client-side
|
||||
return flask.render_template("lobby.html", gameid=game_id)
|
||||
|
||||
|
||||
@routes_ui.route("/solo")
|
||||
def solo():
|
||||
return flask.render_template("game.html")
|
||||
|
||||
|
||||
@routes_ui.route("/multi")
|
||||
def multi():
|
||||
return flask.render_template("game.html")
|
||||
|
Loading…
Reference in New Issue
Block a user