added feedback on some button clics
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9a505722bc
commit
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@ -81,7 +81,8 @@ function displayInvalidNickNameErrorMessage(errorMessage) {
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/**
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/**
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* Start a game in the history mode.
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* Start a game in the history mode.
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*/
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*/
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function startHistoryGame() {
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function startHistoryGame(event) {
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event.target.textContent = "Chargement...";
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makeAPIRequest("startGame");
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makeAPIRequest("startGame");
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}
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}
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@ -112,26 +112,26 @@ function areInputsValid(checkRoomCode) {
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/**
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/**
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* Handler for the multiplayer room creation button
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* Handler for the multiplayer room creation button
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*/
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*/
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function createMultiPlayerRoom() {
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function createMultiPlayerRoom(event) {
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if (!areInputsValid(false)) {
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if (!areInputsValid(false)) {
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return;
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return;
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}
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}
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hideInvalidInputErrorMessage();
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hideInvalidInputErrorMessage();
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event.target.textContent = "Chargement...";
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startGame();
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startGame();
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}
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}
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/**
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/**
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* Handler for the join room button
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* Handler for the join room button
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*/
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*/
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function joinMultiPlayerRoom() {
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function joinMultiPlayerRoom(event) {
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if (!areInputsValid(true)) {
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if (!areInputsValid(true)) {
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return;
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return;
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}
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}
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hideInvalidInputErrorMessage();
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hideInvalidInputErrorMessage();
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event.target.textContent = "Chargement...";
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joinGame();
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joinGame();
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}
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}
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@ -208,14 +208,13 @@ function changeTheme() {
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* This function launches a single player game. It sends the api request to
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* This function launches a single player game. It sends the api request to
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* create a game then it immediately start the game by sendind the startGame api
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* create a game then it immediately start the game by sendind the startGame api
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*/
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*/
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async function startSoloGame(){
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async function startSoloGame(event){
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if (!areInputsValid(false)) {
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if (!areInputsValid(false)) {
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return;
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return;
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}
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}
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event.target.textContent = "Chargement...";
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hideInvalidInputErrorMessage();
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hideInvalidInputErrorMessage();
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username = document.getElementById("game_username").value;
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username = document.getElementById("game_username").value;
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let data = {}
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let data = {}
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data["username"] = username;
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data["username"] = username;
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