Merge pull request #63 from ThomasRubini/client_game-fixes-and-improvements
[Client] Game fixes and improvements
This commit is contained in:
commit
6f7edb3887
@ -17,6 +17,8 @@ html {
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background-size: cover;
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position: fixed;
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height: 100%;
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left: 0;
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top: 0;
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width: 100%;
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/* Place the background behind everything */
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z-index: -9999;
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@ -1,87 +1,111 @@
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var npcs_ids = []
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var gamedata = {}
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var currentNpc = null
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var username = null
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const intro_image_path = "/static/images/entrée-manoir.png";
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const interrogation_image_path = "/static/images/salle-interrogation.png";
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const results_image_path = "/static/images/salle-resultats.png";
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function show(className){
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var npcs_ids = [];
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var gamedata = {};
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var currentNpc = null;
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var username = null;
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function show(className) {
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document.getElementsByClassName(className)[0].classList.remove("hidden");
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}
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function hide(className){
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function hide(className) {
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document.getElementsByClassName(className)[0].classList.add("hidden");
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}
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function setListenerToIntroductionNextBtn(){
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function setGameBackground(backgroundPath) {
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document.getElementsByClassName("current_background")[0].style.backgroundImage = 'url("' + backgroundPath +'")';
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}
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function setListenerToIntroductionNextBtn() {
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document.getElementById("introduction_next_btn").addEventListener("click", showInterogationViewFromIntroduction);
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}
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function setListenerToInterrogationSuspectPreviousBtn(){
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document.getElementById("interrogation_suspect_previous_btn").addEventListener("click",goBackToInterogation)
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function setListenerToInterrogationSuspectPreviousBtn() {
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document.getElementById("interrogation_suspect_previous_btn").addEventListener("click", goBackToInterogation);
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}
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function setListenerToInterrogationNextBtn(){
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document.getElementById("interrogation_next_btn").addEventListener("click", showEmotionAndCulpritChoicesView)
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function setListenerToInterrogationNextBtn() {
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document.getElementById("interrogation_next_btn").addEventListener("click", showEmotionAndCulpritChoicesView);
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}
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function setQuestionButtonsListeners(){
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document.getElementById("QA_0").addEventListener("click",askTypeZeroQuestion);
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document.getElementById("QA_1").addEventListener("click",askTypeOneQuestion);
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function setQuestionButtonsListeners() {
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document.getElementById("QA_0").addEventListener("click", askTypeZeroQuestion);
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document.getElementById("QA_1").addEventListener("click", askTypeOneQuestion);
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}
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function removeQuestionButtonsListeners(){
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document.getElementById("QA_0").removeEventListener("click",askTypeZeroQuestion);
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document.getElementById("QA_1").removeEventListener("click",askTypeOneQuestion);
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function removeQuestionButtonsListeners() {
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document.getElementById("QA_0").removeEventListener("click", askTypeZeroQuestion);
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document.getElementById("QA_1").removeEventListener("click", askTypeOneQuestion);
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}
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function goBackToInterogation(){
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function goBackToInterogation() {
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hide("interrogation_suspect");
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show("interrogation");
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}
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function showInterogationViewFromIntroduction(){
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function showInterogationViewFromIntroduction() {
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hide("introduction");
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show("interrogation");
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setGameBackground(interrogation_image_path);
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}
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function showEmotionAndCulpritChoicesView(){
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function showEmotionAndCulpritChoicesView() {
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hide("interrogation");
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show("emotion_and_culprit_choices");
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}
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function getNpcLocationAndPartner(npcid){
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data = {}
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npcid = parseInt(npcid)
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for(const room in gamedata["rooms"]){
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if(gamedata["rooms"][room]["npcs"].includes(npcid)){
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function getNpcLocationAndPartner(npcid) {
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data = {};
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npcid = parseInt(npcid);
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for (const room in gamedata["rooms"]) {
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if (gamedata["rooms"][room]["npcs"].includes(npcid)) {
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data["room"] = gamedata["rooms"][room]["name"];
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if(gamedata["rooms"][room]["npcs"].length === 1){
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do{
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if (gamedata["rooms"][room]["npcs"].length === 1) {
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do {
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const random = Math.floor(Math.random() * npcs_ids.length);
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data["partner"] = npcs_ids[random]
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}while(data["partner"] === npcid);
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}
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else{
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data["partner"] = gamedata["rooms"][room]["npcs"][gamedata["rooms"][room]["npcs"][1] === npcid ?0:1];
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data["partner"] = npcs_ids[random];
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} while (data["partner"] === npcid);
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} else {
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data["partner"] = gamedata["rooms"][room]["npcs"][gamedata["rooms"][room]["npcs"][1] === npcid ? 0 : 1];
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}
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}
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}
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return data;
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}
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function disableCulpritButtons(culprit_choices_element, selected_suspect) {
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let childrenCulpritChoicesElement = culprit_choices_element.children;
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for (let index = 0; index < childrenCulpritChoicesElement.length; index++) {
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let child = childrenCulpritChoicesElement[index];
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if (selected_suspect != child) {
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child.getElementsByClassName("culprit_btn")[0].classList.add("hidden");
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} else {
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child.getElementsByClassName("culprit_unchecked_icon")[0].classList.add("hidden");
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child.getElementsByClassName("culprit_checked_icon")[0].classList.remove("hidden");
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child.getElementsByClassName("culprit_btn")[0].classList.add("culprit_btn_checked");
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}
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}
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}
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function getCulprit(){
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culprit = null
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Object.values(gamedata["rooms"]).forEach(element =>{
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if (element['npcs'].length === 1){
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function getCulprit() {
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culprit = null;
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Object.values(gamedata["rooms"]).forEach(element => {
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if (element['npcs'].length === 1) {
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culprit = element['npcs'][0];
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return;
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}
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})
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return culprit
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});
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return culprit;
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}
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async function askTypeOneQuestion(){
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async function askTypeOneQuestion() {
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removeQuestionButtonsListeners();
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partnerId = getNpcLocationAndPartner(currentNpc)["partner"];
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anwser = gamedata["npcs"][currentNpc]["QA_1"];
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@ -89,7 +113,7 @@ async function askTypeOneQuestion(){
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document.getElementsByClassName("suspect_answer")[0].textContent = anwser;
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show("question_answer");
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document.getElementById("currentNpcPicure").src = "/api/v1//getNpcReaction?npcid="+currentNpc;
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//sleep for 5 sec
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// Sleep for 5 sec
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await new Promise(r => setTimeout(r, 5000));
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document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+currentNpc;
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hide("question_answer");
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@ -98,16 +122,15 @@ async function askTypeOneQuestion(){
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}
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async function askTypeZeroQuestion(){
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async function askTypeZeroQuestion() {
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removeQuestionButtonsListeners();
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document.getElementById("QA_0")
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room = getNpcLocationAndPartner(currentNpc)["room"];
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anwser = gamedata["npcs"][currentNpc]["QA_0"];
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anwser = anwser.replace("{SALLE}",room);
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document.getElementsByClassName("suspect_answer")[0].textContent = anwser;
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show("question_answer");
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document.getElementById("currentNpcPicure").src = "/api/v1//getNpcReaction?npcid="+currentNpc;
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//sleep for 5 sec
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// Sleep for 5 sec
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await new Promise(r => setTimeout(r, 5000));
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document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+currentNpc;
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hide("question_answer");
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@ -115,17 +138,17 @@ async function askTypeZeroQuestion(){
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setQuestionButtonsListeners();
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}
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async function sendAnswers(){
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async function sendAnswers() {
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selects = document.getElementsByClassName("suspect_emotion_chooser");
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let playerResponses = {}
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let playerResponses = {};
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for (let index = 0; index < selects.length; index++) {
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select = selects[index];
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playerResponses[select.id] = select.value
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playerResponses[select.id] = select.value;
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}
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data = {};
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data["responses"] = JSON.stringify(playerResponses);
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return await makeAPIRequest("submitAnswers",data);
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//TODO Waiting screen until results shows
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return await makeAPIRequest("submitAnswers", data);
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}
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function renderAnswerSelectionPanel() {
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@ -135,33 +158,38 @@ function renderAnswerSelectionPanel() {
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suspect_emotion_chooser = document.createElement("select");
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suspect_emotion_chooser.classList.add("suspect_emotion_chooser")
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suspect_emotion_chooser.setAttribute("id",element);
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suspect_emotion_chooser.setAttribute("id", element);
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gamedata["traits"].forEach(trait =>{
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let option = document.createElement("option");
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option.value = trait;
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option.text = trait;
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suspect_emotion_chooser.appendChild(option);
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});
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suspect.appendChild(suspect_emotion_chooser);
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let data = {};
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let img = document.createElement('img');
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img.classList.add("suspect_picture");
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img.src = "/api/v1/getNpcImage?npcid="+element;
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img.src = "/api/v1/getNpcImage?npcid=" + element;
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suspect.appendChild(img);
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let button = document.getElementById("culpritButton");
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let button_clone = button.cloneNode(true);
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button_clone.addEventListener("click",()=>{
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let culprit_choices = document.getElementById("culprits_choices");
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button_clone.addEventListener("click", () => {
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disableCulpritButtons(culprit_choices, suspect);
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sendAnswers();
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//TODO Make this button green when clicked, and reset all other green button if any
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});
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button_clone.removeAttribute("id");
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button_clone.classList.remove("hidden");
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suspect.appendChild(button_clone);
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document.getElementById("culprits_choices").appendChild(suspect);
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culprit_choices.appendChild(suspect);
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});
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}
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function renderInterogation(){
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function renderInterogation() {
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document.getElementById("QA_0").textContent = gamedata["questions"]["QA_0"],
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document.getElementById("QA_1").textContent = gamedata["questions"]["QA_1"],
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npcs_ids.forEach(element => {
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@ -170,26 +198,28 @@ function renderInterogation(){
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let img = document.createElement('img');
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img.classList.add("suspect_picture");
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img.src = "/api/v1/getNpcImage?npcid="+element;
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img.src = "/api/v1/getNpcImage?npcid=" + element;
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suspect.appendChild(img);
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let button = document.getElementById("interogationButton");
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let button_clone = button.cloneNode(true);
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button_clone.classList.remove("hidden");
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button_clone.addEventListener("click",()=>{
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button_clone.addEventListener("click", () => {
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// TODO remove this listener when we know the questions has already been asked;
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currentNpc = element
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document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+element;
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hide("interrogation");
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show("interrogation_suspect");
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})
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suspect.appendChild(button_clone)
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});
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suspect.appendChild(button_clone);
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document.getElementById("interrogation_suspects").appendChild(suspect);
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});
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}
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function initSock(){
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socket = io({
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auth:{
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auth : {
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game_id: gamedata["game_id"]
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}
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});
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@ -205,21 +235,29 @@ function initSock(){
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socket.on("gamefinished", (finalResults) => {
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hide("emotion_and_culprit_choices");
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console.log(finalResults);
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document.getElementsByClassName("reveal_score")[0].textContent = Object.values(finalResults["player"][username]).filter(x => x==true).length +"/5"
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document.getElementsByClassName("reveal_score")[0].textContent = Object.values(finalResults["player"][username]).filter(x => x == true).length + "/5";
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for (const player in finalResults["player"]){
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if(player === username){continue}
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let playerNode = document.createElement("h3")
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playerNode.classList.add("player_name_and_score")
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let playerResultArray = Object.values(finalResults["player"][player])
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playerNode.textContent = "" + player + " : " + playerResultArray.filter(x => x==true).length
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if (player === username) {
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continue;
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}
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let playerNode = document.createElement("h3");
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playerNode.classList.add("player_name_and_score");
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let playerResultArray = Object.values(finalResults["player"][player]);
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playerNode.textContent = "" + player + " : " + playerResultArray.filter(x => x == true).length;
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document.getElementsByClassName("players_list")[0].appendChild(playerNode);
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}
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culprit = getCulprit();
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document.getElementsByClassName("reveal_culprit_title")[0].textContent += " " + gamedata["npcs"][culprit]["name"];
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document.getElementById("culprit").src = "/api/v1/getNpcImage?npcid="+culprit;
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show("results_game");
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npcs_ids.filter(x => x!=culprit).forEach(npcid =>{
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setGameBackground(results_image_path);
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npcs_ids.filter(x => x != culprit).forEach(npcid =>{
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let suspect = document.createElement("div");
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suspect.classList.add("summary_suspect");
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let img = document.createElement("img")
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@ -233,7 +271,6 @@ function initSock(){
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let emotionDesc = document.createElement("p");
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emotionDesc.classList.add("explain_suspect_emotion_description");
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//TODO fix typos on the database
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emotionDesc.textContent = "Qui se caractérise par " + finalResults["npcs"][npcid]["description"];
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suspect.appendChild(emotionDesc)
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@ -242,15 +279,15 @@ function initSock(){
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});
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}
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async function setGameData(){
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async function setGameData() {
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data = {};
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response = await makeAPIRequest("getGameData");
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gamedata = response["gamedata"];
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username = response["username"]
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username = response["username"];
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npcs_ids = Object.keys(gamedata["npcs"]).sort((a, b) => 0.5 - Math.random())
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}
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async function initGame(){
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async function initGame() {
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await setGameData();
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initSock();
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renderAnswerSelectionPanel();
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@ -260,5 +297,7 @@ async function initGame(){
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setListenerToIntroductionNextBtn()
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setListenerToInterrogationNextBtn();
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show("introduction");
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setGameBackground(intro_image_path);
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}
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initGame();
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initGame();
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