Merge branch 'main' into gamelimit

This commit is contained in:
Djalim Simaila 2023-03-27 23:54:59 +02:00 committed by GitHub
commit 5544eb439d
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6 changed files with 26 additions and 3 deletions

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@ -3,6 +3,7 @@ FLASK_SECRET=""
DISCORD_BOT_TOKEN=""
ORIGIN="https://example.com"
GAME_LIMIT=100
GAME_TIMEOUT=1800
# Database
DB_HOST=""

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@ -17,6 +17,7 @@ jobs:
- name: Run tests
env:
GAME_LIMIT: 100
FLASK_SECRET: ${{SECRETS.FLASK_SECRET}}
DB_HOST: ${{SECRETS.DB_HOST}}
DB_PORT: ${{SECRETS.DB_PORT}}

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@ -4,3 +4,4 @@ flask_sqlalchemy==3.0.2
pymysql==1.0.2
discord.py==2.1.0
python-dotenv==0.21.0
Flask-APScheduler==1.12.4

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@ -19,6 +19,11 @@ def register_extensions(app):
discord_bot.try_start()
routes_api.scheduler.init_app(app)
routes_api.scheduler.start()
def register_routes(app):
app.register_blueprint(routes_api.routes_api, url_prefix="/api/v1")
app.register_blueprint(routes_ui.routes_ui, url_prefix="/")

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@ -1,4 +1,5 @@
import string
import time
import random
from typing import Union
@ -61,6 +62,7 @@ class Game:
self.has_started = False
self.gamedata = {}
self.reaction_table = {}
self.creatation_timestamp = int(time.time())
def set_owner(self, username: str) -> Member:
"""

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@ -1,6 +1,7 @@
import json
import io
import time
import os
import flask
import os
from sqlalchemy import select
@ -12,8 +13,20 @@ from truthinquiry.ext.socketio import socket_io
from truthinquiry.logic import game_logic
from dotenv import load_dotenv
load_dotenv()
from flask_apscheduler import APScheduler
scheduler = APScheduler()
scheduler.api_enabled = True
routes_api = flask.Blueprint("api", __name__)
@scheduler.task('interval', id='cleanup_games', seconds=1)
def cleanup():
games_to_delete = []
for game_id, game in game_logic.games_list.items():
if game.creatation_timestamp + int(os.getenv("GAME_TIMEOUT")) < int(time.time()):
games_to_delete.append(game_id)
for game_id in games_to_delete:
del game_logic.games_list[game_id]
# API specification is documented in api_doc.yml
@ -221,6 +234,6 @@ def check_anwser():
if game.has_finished():
json_game_results = game.generate_game_results()
socket_io.emit("gamefinished", json_game_results, room="game."+game.game_id)
del game
del game_logic.games_list[game.game_id]
response = {"error": 0}
return response