[Client] Improve game HTML code
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@ -81,6 +81,10 @@ html {
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margin: 0.25em;
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}
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.home_button, .next_btn, .suspects {
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padding: 0;
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}
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.home_button, .next_btn, .suspect_emotion_chooser {
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border: none;
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}
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@ -101,6 +105,10 @@ html {
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margin: 1em;
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}
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.suspect {
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list-style-type: none;
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}
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.suspect_picture {
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height: 15em;
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width: 15em;
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@ -118,7 +126,6 @@ html {
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.home_button, .next_btn {
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fill: var(--game-red);
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height: 5em;
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padding: 0;
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width: 5em;
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}
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@ -192,13 +199,8 @@ html {
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.culprit_icon {
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fill: var(--game-white);
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height: 1em;
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width: 1em;
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}
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.culprit_btn_text {
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margin: 0;
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margin-left: 0.25em;
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margin-right: 0.25em;
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width: 1em;
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}
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.culprit_btn_checked {
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@ -74,9 +74,12 @@ function showEmotionAndCulpritChoicesView() {
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}
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/**
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* Parse the gamedata object to retreive the room in which the npc passed as parameter is
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* located and the second npc located in the same room. When the passed npc is alone in the
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* room, a npc is choosen at random as the returned partener
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* Parse the gamedata object to retreive the room in which the npc passed as parameter is located
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* and the second npc located in the same room.
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*
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* <p>
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* When the passed npc is alone in the room, a npc is chosen at random as the returned partener.
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* </p>
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*/
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function getNpcLocationAndPartner(npcid) {
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const data = {};
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@ -102,9 +105,12 @@ function getNpcLocationAndPartner(npcid) {
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}
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/**
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* Parse the gamedata object to retreive the room in which the npc passed as parameter is
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* located and the second npc located in the same room. When the passed npc is alone in the
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* room, a npc is choosen at random as the returned partener
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* Parse the gamedata object to retreive the room in which the npc passed as parameter is located
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* and the second npc located in the same room.
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*
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* <p>
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* When the passed npc is alone in the room, a npc is chosen at random as the returned partner.
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* </p>
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*/
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function disableCulpritButtons(culprit_choices_element, selected_suspect) {
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let childrenCulpritChoicesElement = culprit_choices_element.children;
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@ -123,8 +129,8 @@ function disableCulpritButtons(culprit_choices_element, selected_suspect) {
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}
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/**
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* Return the npc designed as the "culprit" of the crime, the culprit
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* is determined by being the only npc alone in a room.
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* Return the npc designed as the "culprit" of the crime, the culprit is determined by being the
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* only npc alone in a room.
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*/
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function getCulprit() {
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let culprit = null;
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@ -140,8 +146,8 @@ function getCulprit() {
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}
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/**
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* handler for the function call "askQuestion" for a type_zero question
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* also known as "Where were you ?"
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* Handler for the function call {@link askQuestion} for a type_zero question also known as
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* "Where were you ?".
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*/
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async function askTypeZeroQuestion() {
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askQuestion(npcLocationAndPartner => gameData["npcs"][currentNpc]["QA_0"].replace(
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@ -149,8 +155,8 @@ async function askTypeZeroQuestion() {
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}
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/**
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* handler for the function call "askQuestion" for a type_one question
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* also known as "With who were you with ?"
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* Handler for the function call {@link askQuestion} for a type_one question also known as
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* "With who were you with ?".
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*/
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async function askTypeOneQuestion() {
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askQuestion(npcLocationAndPartner => gameData["npcs"][currentNpc]["QA_1"].replace(
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@ -158,11 +164,14 @@ async function askTypeOneQuestion() {
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}
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/**
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* This function primary goal is to display the answer to the question the player
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* This function's primary goal is to display the answer to the question the player
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* asked to a npc.
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* It parses the gamedata object to retreive the answer of the npc
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* and fill the variables left in the string accordingly to the type of the question.
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* Then it fetches the reacion of the npc and diplays it all.
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*
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* <p>
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* It parses the gamedata object to retreive the answer of the npc and fill the variables left in
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* the string accordingly to the type of the question; then it fetches the reacion of the npc and
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* diplays it all.
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* </p>
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*/
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async function askQuestion(buildAnswer) {
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unsetQuestionButtonsListeners();
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@ -187,7 +196,7 @@ async function askQuestion(buildAnswer) {
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}
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/**
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* This function sends the player's answers to the server
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* Send the player's answers to the server.
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*/
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async function sendAnswers() {
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const selections = document.getElementsByClassName("suspect_emotion_chooser");
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@ -209,8 +218,10 @@ async function sendAnswers() {
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* then decide on which npc is the culprit.
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*/
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function renderAnswerSelectionPanel() {
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const culpritChoices = document.getElementById("culprits_choices");
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npcsIds.forEach(element => {
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const suspect = document.createElement("div");
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const suspect = document.createElement("li");
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suspect.classList.add("suspect");
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const suspectEmotionChooser = document.createElement("select");
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@ -228,14 +239,20 @@ function renderAnswerSelectionPanel() {
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const img = document.createElement('img');
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img.classList.add("suspect_picture");
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img.setAttribute("alt", "Image d'un suspect");
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img.src = NPC_IMAGE_PATH + element;
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suspect.appendChild(img);
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const button = document.createElement("button");
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button.classList.add("culprit_btn", "action_button");
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button.innerHTML = '<svg class="culprit_checked_icon hidden culprit_icon" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 48 48"><path d="M18.9 36.75 6.65 24.5l3.3-3.3 8.95 9L38 11.1l3.3 3.25Z"></path></svg><svg class="culprit_unchecked_icon culprit_icon" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 48 48"><path d="M12.45 38.7 9.3 35.55 20.85 24 9.3 12.5l3.15-3.2L24 20.8 35.55 9.3l3.15 3.2L27.2 24l11.5 11.55-3.15 3.15L24 27.2Z"></svg><p class="culprit_btn_text">Couplable</p>';
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const culpritChoices = document.getElementById("culprits_choices");
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button.appendChild(createCulpritSvgElement("culprit_checked_icon",
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"M18.9 36.75 6.65 24.5l3.3-3.3 8.95 9L38 11.1l3.3 3.25Z", true));
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button.appendChild(createCulpritSvgElement("culprit_unchecked_icon",
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"M12.45 38.7 9.3 35.55 20.85 24 9.3 12.5l3.15-3.2L24 20.8 35.55 9.3l3.15 3.2L27.2 24l11.5 11.55-3.15 3.15L24 27.2Z",
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false));
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button.appendChild(document.createTextNode("Couplable"));
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button.addEventListener("click", () => {
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disableCulpritButtons(culpritChoices, suspect);
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@ -248,7 +265,30 @@ function renderAnswerSelectionPanel() {
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}
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/**
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* Show the screen in which the player asks auestions to the npcs
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* Create a culprit SVG {@link Element}.
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*
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* @param {String} buttonCssClass the specific CSS class to add to the culprit button
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* @param {String} pathAttributeValue the value of the path attribute of the SVG element generated
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* @returns a svg {@link Element} with a culprit button depending of the custom CSS class, path
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* attribute value and isHidden values
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*/
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function createCulpritSvgElement(buttonCssClass, pathAttributeValue, isHidden) {
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const svgElement = document.createElementNS("http://www.w3.org/2000/svg", "svg");
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svgElement.classList.add(buttonCssClass, "culprit_icon");
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if (isHidden) {
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svgElement.classList.add("hidden");
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}
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svgElement.setAttribute("viewBox", "0 0 48 48");
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const pathElement = document.createElementNS("http://www.w3.org/2000/svg", "path");
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pathElement.setAttribute("d", pathAttributeValue);
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svgElement.appendChild(pathElement);
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return svgElement;
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}
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/**
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* Show the screen in which the player asks questions to the npcs.
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*/
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function renderInterrogation() {
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document.getElementById("QA_0").textContent = gameData["questions"]["QA_0"];
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@ -257,11 +297,12 @@ function renderInterrogation() {
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const interrogationSuspects = document.getElementById("interrogation_suspects");
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npcsIds.forEach(element => {
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const suspect = document.createElement("div");
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const suspect = document.createElement("li");
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suspect.classList.add("suspect");
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const img = document.createElement('img');
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img.classList.add("suspect_picture");
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img.setAttribute("alt", "Image d'un suspect");
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img.src = NPC_IMAGE_PATH + element;
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suspect.appendChild(img);
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@ -281,12 +322,14 @@ function renderInterrogation() {
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});
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}
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/**
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* Initialize the websocket for this page, its primary use is to
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* show the final page once it receive the event that all player have finished
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* it parses the payload send by the server containing the other players
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* Initialize the websocket for this page, its primary use is to show the final page once it
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* receives the event that all players have finished.
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*
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* <p>
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* It parses the payload send by the server containing the other players
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* nicknames and scores.
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* </p>
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*/
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function initSock() {
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const socket = io({
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@ -306,10 +349,13 @@ function initSock() {
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socket.on("gamefinished", finalResults => {
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hideFirstClassElement("emotion_and_culprit_choices");
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document.querySelector(".reveal_score").textContent =
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Object.values(finalResults["player"][username])
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const revealScoreElement = document.createElement("h2");
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revealScoreElement.classList.add("reveal_score");
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revealScoreElement.textContent = Object.values(finalResults["player"][username])
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.filter(x => x == true).length + " / 5";
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document.querySelector(".player_score").appendChild(revealScoreElement);
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const playerListElement = document.querySelector(".players_list");
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for (const player in finalResults["player"]) {
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@ -331,9 +377,14 @@ function initSock() {
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const culpritName = gameData["npcs"][culprit]["name"];
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document.querySelector(".reveal_culprit_title").textContent += " " + culpritName;
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const culpritElement = document.getElementById("culprit");
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culpritElement.src = NPC_IMAGE_PATH + culprit;
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const culpritElement = document.createElement("img");
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culpritElement.classList.add("suspect_picture");
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culpritElement.setAttribute("alt", "Image du ou de la coupable, " + culpritName);
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culpritElement.src = NPC_IMAGE_PATH + culprit;
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culpritElement.setAttribute("draggable", "false");
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document.querySelector(".reveal_culprit")
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.appendChild(culpritElement);
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showFirstClassElement("results_game");
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setGameBackground(RESULTS_IMAGE_PATH);
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@ -346,6 +397,7 @@ function initSock() {
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suspect.classList.add("summary_suspect");
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const img = document.createElement("img");
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img.setAttribute("alt", "Image d'un suspect");
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img.src = NPC_IMAGE_PATH + npcid;
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suspect.appendChild(img);
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@ -366,12 +418,11 @@ function initSock() {
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});
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});
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}
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/**
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* This function retreive the initial gamedata of the game
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* containing all of the needed textual ressources to make
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* the game playable
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*/
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/**
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* Retreive the initial gamedata of the game containing all of the needed textual ressources to
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* make the game playable.
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*/
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async function setGameData() {
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const response = await makeAPIRequest("getGameData");
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gameData = response["gamedata"];
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@ -380,7 +431,7 @@ async function setGameData() {
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}
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/**
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* Initialize the game, by setting the game data, initializing the socket, rendering the answer
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* Initialize the game by setting the game data, initializing the socket, rendering the answer
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* selection panel, rendering the interrogation view, setting questions buttons listeners,
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* setting introduction and interrogation listeners, showing the introduction view and setting the
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* introduction image as the game background.
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@ -1,6 +1,7 @@
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<!DOCTYPE html>
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<html lang="fr">
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<head>
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<meta charset="UTF-8">
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<title>Truth Inquiry</title>
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<link rel="stylesheet" href="/static/css/game_ui.css">
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<link rel="stylesheet" href="/static/css/game_ui_game.css">
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@ -13,89 +14,80 @@
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<link rel="icon" href="/static/images/favicon/favicon_256.png" type="image/png" sizes="512x512">
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<meta name="color-scheme" content="dark light">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta charset="UTF-8">
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</head>
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<body class="game_app">
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<div class="current_background"></div>
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<div class="introduction hidden">
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<section class="introduction hidden">
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<h1 class="introduction_title">Truth Inquiry</h1>
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<p class="introduction_text">Bienvenue dans Truth Inquiry, vous allez intégrer la peau d’un enquêteur.<br><br>Vous avez été donné responsable de résoudre une enquête et devez trouver le coupable d’un vol.<br><br>Cliquez sur la flèche pour découvrir les suspects et les interroger.</p>
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<button id="introduction_next_btn" class="next_btn" aria-label="Commencer">
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<button id="introduction_next_btn" class="next_btn" aria-label="Commencer" title="Cliquez ici pour commencer à jouer">
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 48 48">
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<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z">
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<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z" />
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</svg>
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</button>
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</div>
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<div class="interrogation hidden">
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</section>
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<section class="interrogation hidden">
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<h1 class="interrogation_title">Suspects</h1>
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<button id="interrogation_next_btn" class="next_btn" aria-label="Passer à la suite">
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<button id="interrogation_next_btn" class="next_btn" aria-label="Passer à la suite" title="Cliquez ici pour passer à la suite">
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 48 48">
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<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z">
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<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z" />
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</svg>
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</button>
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<div class="suspects" id="interrogation_suspects">
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</div>
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</div>
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<div class="emotion_and_culprit_choices hidden">
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<ul class="suspects" id="interrogation_suspects"></ul>
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</section>
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<section class="emotion_and_culprit_choices hidden">
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<h1 class="emotion_and_culprit_choices_title">Choix du coupable et émotion des suspects</h1>
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<button id="emotion_and_culprit_choices_next_btn" class="next_btn hidden" aria-label="Passer à la suite">
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<button id="emotion_and_culprit_choices_next_btn" class="next_btn hidden" aria-label="Passer à la suite" title="Cliquez ici pour passer à la suite">
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 48 48">
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<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z">
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<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z" />
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</svg>
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</button>
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<div class="suspects" id="culprits_choices">
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</div>
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</div>
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<div class="interrogation_suspect hidden">
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<ul class="suspects" id="culprits_choices"></ul>
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</section>
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<section class="interrogation_suspect hidden">
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<h1 class="interrogation_title">Poser une question au suspect</h1>
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<div class="questions_and_image">
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<button id="interrogation_suspect_previous_btn" class="next_btn" aria-label="Revenir à la sélection du suspect">
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<button id="interrogation_suspect_previous_btn" class="next_btn" aria-label="Revenir à la sélection du suspect" title="Cliquez ici pour revenir à la sélection du suspect">
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<svg class="next_btn" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 48 48">
|
||||
<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z"/>
|
||||
<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z" />
|
||||
</svg>
|
||||
</button>
|
||||
<img class="image_interrogation suspect_picture" id="currentNpcPicure" src="">
|
||||
<img class="image_interrogation suspect_picture" id="currentNpcPicure" alt="Image du suspect en cours d'interrogation" src="data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACH5BAEAAAAALAAAAAABAAEAAAICRAEAOw==">
|
||||
<div class="questions_list">
|
||||
<button class="action_button question_button" id="QA_0" >Où étiez vous hier soir ?</button>
|
||||
<button class="action_button question_button" id="QA_1" >Avec qui étiez vous ?</button>
|
||||
<button class="action_button question_button" id="QA_0">Où étiez vous hier soir ?</button>
|
||||
<button class="action_button question_button" id="QA_1">Avec qui étiez vous ?</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="question_answer hidden">
|
||||
<h1 class="anwser_title">Réponse du suspect à la question</h1>
|
||||
<p class="suspect_answer"></p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="results_game hidden">
|
||||
</section>
|
||||
<section class="results_game hidden">
|
||||
<h1 class="results_title">Résultats</h1>
|
||||
<a href="/" title="Cliquez ici pour revenir à la page d'accueil du jeu">
|
||||
<button id="return_to_home_btn" class="home_button" aria-label="Revenir à la page d'accueil du jeu">
|
||||
<a id="return_to_home_btn" class="home_button" href="/" aria-label="Revenir à la page d'accueil du jeu" title="Cliquez ici pour revenir à la page d'accueil du jeu">
|
||||
<svg class="home_btn" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 48 48">
|
||||
<path d="M6.9 43.1V17.4L24 4.55 41.15 17.4v25.7h-12.9V27.7h-8.5v15.4Z"/>
|
||||
<path d="M6.9 43.1V17.4L24 4.55 41.15 17.4v25.7h-12.9V27.7h-8.5v15.4Z" />
|
||||
</svg>
|
||||
</button>
|
||||
</a>
|
||||
<div class="reveal_and_scores">
|
||||
<div class="scores">
|
||||
<div class="player_score">
|
||||
<h1 class="score_title">Votre score est de :</h1>
|
||||
<h2 class="reveal_score">4/5</h2>
|
||||
</div>
|
||||
<div class="results_game_multiplayer">
|
||||
<div class="players_list">
|
||||
</div>
|
||||
<div class="players_list"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="reveal_culprit">
|
||||
<h2 class="reveal_culprit_title">Le coupable était ...</h2>
|
||||
<img class="suspect_picture" id="culprit" draggable="false">
|
||||
<h2 class="reveal_culprit_title">Le coupable était ...</h2>
|
||||
</div>
|
||||
</div>
|
||||
<div class="summary">
|
||||
<h1 class="summary_title">Débrief</h1>
|
||||
<div class="suspects_list">
|
||||
</div>
|
||||
</div>
|
||||
<div class="suspects_list"></div>
|
||||
</div>
|
||||
</section>
|
||||
<div class="alert_dialog_background"></div>
|
||||
<div class="unsupported_browser">
|
||||
<div id="unsupported_browser_dialog" class="alert_dialog">
|
||||
|
Loading…
Reference in New Issue
Block a user