doctring for non route functions
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7d049565a7
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4101552658
@ -18,41 +18,103 @@ engine = create_engine(url_object)
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session = Session(engine)
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def get_text_from_lid(lang, lid) -> str:
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def get_text_from_lid(lang: str, lid: int) -> str:
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"""
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Returns the text linked to a language and a locale id
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:param lang: the lang to return the text in
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:param lid: the locale id the get the text from
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:return: the text associated to the lang and lid
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"""
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return session.query(tables.Locale).filter_by(LANG=lang, TEXT_ID=lid).one().TEXT
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def get_random_place() -> tables.Place:
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"""
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Returns a random place from the database.
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:return: a Place object
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"""
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return random.choice(session.query(tables.Place).all())
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def get_random_npc() -> tables.Npc :
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"""
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Returns a random npc from the database
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:return: a Npc object
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"""
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return random.choice(session.query(tables.Npc).all())
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def get_npc_random_trait_id(npc) -> int:
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reactions = session.query(tables.Reaction).filter_by(NPC_ID=npc.NPC_ID).all()
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def get_npc_random_trait_id(npc_id: int) -> int:
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"""
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Returns a random reaction for a given npc
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:param npc_id: the npc to get the reaction from
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:return: a reaction identified by it's trait id
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"""
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reactions = session.query(tables.Reaction).filter_by(NPC_ID=npc_id.NPC_ID).all()
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reaction = random.choice(reactions)
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return reaction.TRAIT_ID
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def get_npc_random_answer(npc, qa_type) -> tables.Answer :
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answers = session.query(tables.Answer).filter_by(QA_TYPE=qa_type,NPC_ID=npc.NPC_ID).all()
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def get_npc_random_answer(npc_id:int, qa_type:int) -> tables.Answer :
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"""
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Returns a random answser from a given npc and question type
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:param npc_id: the npc to get the answer from
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:param qa_type: the type of the question
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:return: an Answer object
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"""
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answers = session.query(tables.Answer).filter_by(QA_TYPE=qa_type,NPC_ID=npc_id.NPC_ID).all()
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return random.choice(answers)
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def get_random_question(qa_type) -> tables.Answer :
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def get_random_question(qa_type: int) -> tables.Question :
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"""
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Returns a random inspector question from a question type
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:param qa_type: the type of the question
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:return: a Question object
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"""
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answers = session.query(tables.Question).filter_by(QUESTION_TYPE=qa_type).all()
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return random.choice(answers)
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def get_trait_from_text(text):
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def get_trait_from_text(text: str) -> int:
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"""
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Returns the trait_id from its text value
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:param text: the text representation of the trait in any lang
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:return: the trait_id linked to this text
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"""
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trait_lid = session.query(tables.Locale).filter_by(TEXT=text).one().TEXT_ID
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return session.query(tables.Trait).filter_by(NAME_LID=trait_lid).one().TRAIT_ID
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def get_trait_from_trait_id(trait_id):
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def get_trait_from_trait_id(trait_id: int) -> tables.Trait:
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"""
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Gets a Trait object from a trait_id
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:param trait_id: the id of the trait to search for
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:return: a Trait object
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"""
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trait = session.query(tables.Trait).filter_by(TRAIT_ID=trait_id).one()
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return trait
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def get_reaction_description(lang,npc_id,trait_id):
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def get_reaction_description(lang,npc_id,trait_id) -> str:
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"""
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Returns the description of the reaction of a given npc in the language specified by the parametter lang
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:param lang: the language to return the description in
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:param npc_id: the id of the npc to get the reaction description from
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:trait_id: the trait associated to the reaction to get the description from
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:return: the description in the given language
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"""
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desc_lid = session.query(tables.Reaction).filter_by(NPC_ID=npc_id,TRAIT_ID=trait_id).one().DESC_LID
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return get_text_from_lid(lang,desc_lid)
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def get_traits(lang):
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def get_traits(lang: str) -> list:
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"""
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Returns the list of all possible reactions trait in the given language
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:param lang: the lang to return the reactions traits in
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:return: a list of string reprensentation of the reactions traits
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"""
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traits = []
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for trait in session.query(tables.Trait).all():
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traits.append(get_text_from_lid(lang,trait.NAME_LID))
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@ -42,12 +42,12 @@ class Game:
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"""
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The game info class stores all information linked to a active game
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:attr str game_id: str, the game identifier of the game
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:attr str game_id: the game identifier of the game
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:attr owner Member: the player start created the game. It is also stored in self.members
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:attr Member[] members: the members of the game
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:attr bool has_started: TODO
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:attr TODO gamedata: TODO
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:attr TODO reaction_table: TODO
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:attr bool has_started: status of the current game
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:attr dict gamedata: data of the game (npcs, their text, their reactions and rooms placement)
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:attr dict reaction_table: mapping of the npc_ids in the game to their reactions id
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"""
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def __init__(self):
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@ -69,9 +69,11 @@ class Game:
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self.members.append(self.owner)
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return self.owner
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def generate_game_results(self) -> None:
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def generate_game_results(self) -> dict:
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"""
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TODO + TODO RET TYPE
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Create the final leaderboard of the game, containing all members score.
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:return: a dictionnary representation of the leaderboard
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"""
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data = {}
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npcs = data["npcs"] = {}
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@ -89,7 +91,7 @@ class Game:
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def generate_data(self) -> None:
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"""
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TODO
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Creates and sets the game's data (npcs, their text, their reactions and rooms placement)
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"""
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# TODO Get language from player
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self.gamedata, self.reaction_table = generate_game_data("FR")
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@ -100,7 +102,7 @@ class Game:
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Get a Member object from a username
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:param username: the username of the member to search for
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:return the member corresponding to the username, or None if none if found:
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:return: the member corresponding to the username, or None if none if found:
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"""
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for member in self.members:
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if member.username == username:
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@ -119,18 +121,25 @@ class Game:
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self.members.append(member)
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return member
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def get_npc_reaction(self, npc_id) -> None:
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def get_npc_reaction(self, npc_id) -> bytes:
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"""
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TODO + TODO TYPES
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Returns the reaction image of a npc, if found in the reaction table
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:param npc_id: the id of the npc, to get the reactions from, must be in the current game
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:return: the reaction image as bytes
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"""
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if npc_id not in self.reaction_table:
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return 0
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reaction_id = self.reaction_table[npc_id]
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return read_image(f"./truthseeker/static/images/npc/{npc_id}/{reaction_id}.png")
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def get_player_results(self, responses: dict) -> None:
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def get_player_results(self, responses: dict) -> Union[dict, False]:
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"""
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TODO + TODO RETTYPE
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Checks the player's answers againts the reaction map.
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Return None when a npc is not found in the reaction table, meaning an invalid npc was sent
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:param responses: the player anwsers, a dictionnary of npc_id to the string representation of the npc's reaction
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:return: a dictionnary of npc_id to a boolean, true if they got the correct answer, false if not.
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"""
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results = {}
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try:
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@ -208,6 +217,14 @@ def check_username(username: str) -> bool:
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def generate_npc_text(npc: tables.Npc, lang: str) -> dict:
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"""
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Creates the dictionnary of a npc names and dialogs, it searches the npc's pool of answser for both question
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types
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:param npc: a Npc object
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:param lang: the lang to get the text in
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:return: a dictionnary object containing the npc's name and both answers
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"""
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data = {}
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data["name"] = get_text_from_lid(lang, npc.NAME_LID)
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data["QA_0"] = get_text_from_lid(lang, get_npc_random_answer(npc, 0).TEXT_LID)
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@ -215,25 +232,38 @@ def generate_npc_text(npc: tables.Npc, lang: str) -> dict:
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return data
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def generate_npc_reactions(npc: tables.Npc) -> list:
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return get_npc_random_trait_id(npc)
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def generate_place_data(npc_list: list, places: list, lang: str) -> dict:
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"""
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Create the place dictionnary for a game, assigns two npc for each room given in the place_list
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except the last one who will be alone :(
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def generate_place_data(npcs: list, places: list, lang: str) -> dict:
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:param npcs_list: the list of all npcs in the game
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:param place_list: the list of the given rooms
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:param lang: the language to seach the name of the room in
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:return: a dictionnary of place_id to an array of npc_id and a string of the room name
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"""
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data = {}
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random.shuffle(npcs)
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random.shuffle(npc_list)
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for place in places:
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placedata = data[str(place.PLACE_ID)] = {}
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placedata["name"] = get_text_from_lid(lang, place.NAME_LID)
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placedata["npcs"] = []
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for _ in npcs:
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placedata["npcs"].append(npcs.pop().NPC_ID)
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for _ in npc_list:
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placedata["npcs"].append(npc_list.pop().NPC_ID)
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if len(placedata["npcs"]) == 2:
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break
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return data
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def generate_game_data(lang):
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def generate_game_data(lang: str) -> tuple[dict, dict]:
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"""
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Create the gamedata of a game for a given language, chooses 5 random npcs, generate their texts and reactions,
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chooses 3 random rooms and places the npcs in them and chooses an inspector question for each type of question
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availible in the Question Table.
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:param lang: the lang to generate all the texts in
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:return: two dictionnaries, one containing the game data, the second containing the reaction table
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"""
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data = {}
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data["npcs"] = {}
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reactions_table = {}
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@ -244,7 +274,7 @@ def generate_game_data(lang):
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npcs.append(npc)
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for npc in npcs:
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data["npcs"][str(npc.NPC_ID)] = generate_npc_text(npc, lang)
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reactions_table[str(npc.NPC_ID)] = generate_npc_reactions(npc)
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reactions_table[str(npc.NPC_ID)] = get_npc_random_trait_id(npc)
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places = []
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while len(places) != 3:
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@ -261,6 +291,12 @@ def generate_game_data(lang):
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def read_image(path: str) -> bytes:
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"""
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Returns the byte representation of an image given its path
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:param path: the path to the image
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:return: the byte representation of the image, none if its not found or not readable
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"""
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try:
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with open(path, "rb") as file:
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return file.read()
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@ -269,8 +305,20 @@ def read_image(path: str) -> bytes:
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def get_trait_id_from_string(trait: str) -> int:
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"""
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Returns the trait_id from its text value
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:param text: the text representation of the trait in any lang
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:return: the trait_id linked to this text
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"""
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return get_trait_from_text(trait)
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def get_npc_image(npc_id):
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def get_npc_image(npc_id: int):
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"""
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Returns the byte representation of the neutral image for an npc
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:param npc_id: npc to get the neutral image from
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:return: the byte representation of the image, none if its not found or not readable
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"""
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return read_image(f"./truthseeker/static/images/npc/{npc_id}/0.png")
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