Merge pull request #38 from ThomasRubini/game_logic_front_end
Game logic front end
This commit is contained in:
commit
226df72eb2
@ -23,7 +23,7 @@ class TruthSeekerApp(flask.Flask):
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self.config["SECRET_KEY"] = os.getenv("FLASK_SECRET")
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self.socketio_app = SocketIO(self)
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self.socketio_app = SocketIO(self,cors_allowed_origins=["https://truthinquiry.simailadjalim.fr","http://127.0.0.1:5000"])
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self.discord_bot = discord_bot.DiscordBot()
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token = os.getenv("DISCORD_BOT_TOKEN")
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@ -47,6 +47,10 @@ def get_trait_from_trait_id(trait_id):
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trait = session.query(tables.Trait).filter_by(TRAIT_ID=trait_id).one()
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return trait
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def get_reaction_description(lang,npc_id,trait_id):
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desc_lid = session.query(tables.Reaction).filter_by(NPC_ID=npc_id,TRAIT_ID=trait_id).one().DESC_LID
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return get_text_from_lid(lang,desc_lid)
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def get_traits(lang):
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traits = []
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for trait in session.query(tables.Trait).all():
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@ -78,6 +78,7 @@ class Game:
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traitId = self.reaction_table[npc_id]
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trait = get_trait_from_trait_id(traitId)
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npcs[npc_id]["reaction"] = get_text_from_lid("FR",trait.NAME_LID)
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npcs[npc_id]["description"] = get_reaction_description("FR",npc_id,trait.TRAIT_ID)
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player_results = data["player"] = {}
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for member in self.members:
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player_results[member.username] = member.results
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@ -89,6 +90,7 @@ class Game:
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"""
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#TODO Get language from player
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self.gamedata, self.reaction_table = generate_game_data("FR")
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self.gamedata["game_id"] = self.game_id
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def get_member(self, username: str) -> Union[Member, None]:
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"""
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@ -114,13 +116,13 @@ class Game:
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self.members.append(member)
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return member
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def get_npc_reaction(self, npc_id, reaction) -> None:
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def get_npc_reaction(self, npc_id) -> None:
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"""
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TODO + TODO TYPES
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"""
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if npc_id not in self.reaction_table.keys():
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return 0
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reaction_id = self.reaction_table[npc_id][int(reaction)]
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reaction_id = self.reaction_table[npc_id]
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return read_image(f"./truthseeker/static/images/npc/{npc_id}/{reaction_id}.png")
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def get_player_results(self, responses: dict) -> None:
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@ -131,7 +133,7 @@ class Game:
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try:
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for npc_id in responses:
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trait_id = get_trait_id_from_string(responses[npc_id])
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results[npc_id] = trait_id == str(self.reaction_table[npc_id])
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results[npc_id] = trait_id == self.reaction_table[npc_id]
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return results
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except:
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return False
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@ -120,8 +120,11 @@ def get_data():
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@routes_api.route("/getNpcImage", methods=["GET", "POST"])
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def getNpcImage():
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npc_id = flask.request.values.get("npcid")
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if npc_id is None:
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return {"error": 1, "msg": "no npc was given"}
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image = game_logic.get_npc_image(npc_id)
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if image is None:
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return {"error": 1, "msg": "npc not found"}
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response = flask.make_response(image)
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response.headers.set('Content-Type', 'image/png')
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response.headers.set(
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@ -137,9 +140,8 @@ def getNpcReaction():
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if game == None:
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return {"error": 1, "msg": "this game doesn't exist"}
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npc_id = flask.request.values.get("npcid")
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reactionid = flask.request.values.get("reactionid")
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image = game.get_npc_reaction(npc_id,reactionid)
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image = game.get_npc_reaction(npc_id)
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errors = ["npc not in game","error reading file"]
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if image in [0,1]:
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return {"error" :1, "msg": errors[image]} , 500
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@ -147,7 +149,7 @@ def getNpcReaction():
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response = flask.make_response(image)
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response.headers.set('Content-Type', 'image/png')
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response.headers.set(
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'Content-Disposition', 'attachment', filename=f'{reactionid}.png')
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'Content-Disposition', 'attachment', filename=f'reaction.png')
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return response
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@routes_api.route("/gameProgress", methods=["GET", "POST"])
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@ -194,6 +196,7 @@ def checkAnwser():
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if game.has_finished():
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jsonGameResults = game.generate_game_results()
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APP.socketio_app.emit("gamefinshed",jsonGameResults,room="game."+game.game_id)
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#TODO desctruct game
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response = {"error": 0}
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return response
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@ -15,3 +15,14 @@ async function makeAPIRequest(endpoint, body){
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})
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})
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}
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async function makeAPIImageRequest(endpoint, body){
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return new Promise((resolve, reject)=>{
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const fetchOptions = {
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method: "POST",
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body: new URLSearchParams(body)
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}
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fetch("/api/v1/"+endpoint, fetchOptions).then(resp => {
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resolve(resp)
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})
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})
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}
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246
truthseeker/static/js/game.js
Normal file
246
truthseeker/static/js/game.js
Normal file
@ -0,0 +1,246 @@
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var npcs_ids = []
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var gamedata = {}
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var currentNpc = null
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var score = null
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function show(className){
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document.getElementsByClassName(className)[0].classList.remove("hidden");
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}
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function hide(className){
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document.getElementsByClassName(className)[0].classList.add("hidden");
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}
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function setListenerToIntroductionNextBtn(){
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document.getElementById("introduction_next_btn").addEventListener("click", showInterogationViewFromIntroduction);
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}
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function setListenerToInterrogationSuspectPreviousBtn(){
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document.getElementById("interrogation_suspect_previous_btn").addEventListener("click",goBackToInterogation)
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}
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function setListenerToInterrogationNextBtn(){
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document.getElementById("interrogation_next_btn").addEventListener("click", showEmotionAndCulpritChoicesView)
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}
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function setQuestionButtonsListeners(){
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document.getElementById("QA_0").addEventListener("click",askTypeZeroQuestion);
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document.getElementById("QA_1").addEventListener("click",askTypeOneQuestion);
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}
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function goBackToInterogation(){
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hide("interrogation_suspect");
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show("interrogation");
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}
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function showInterogationViewFromIntroduction(){
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hide("introduction");
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show("interrogation");
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}
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function showEmotionAndCulpritChoicesView(){
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hide("interrogation");
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show("emotion_and_culprit_choices");
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}
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function getNpcLocationAndPartner(npcid){
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data = {}
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npcid = parseInt(npcid)
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for(const room in gamedata["rooms"]){
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if(gamedata["rooms"][room]["npcs"].includes(npcid)){
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data["room"] = gamedata["rooms"][room]["name"];
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if(gamedata["rooms"][room]["npcs"].length === 1){
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do{
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const random = Math.floor(Math.random() * npcs_ids.length);
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data["partner"] = npcs_ids[random]
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}while(data["partner"] === npcid);
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}
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else{
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data["partner"] = gamedata["rooms"][room]["npcs"][gamedata["rooms"][room]["npcs"][1] === npcid ?0:1];
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}
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}
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}
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return data;
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}
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function getCulprit(){
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culprit = null
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Object.values(gamedata["rooms"]).forEach(element =>{
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if (element['npcs'].length === 1){
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culprit = element['npcs'][0];
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return;
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}
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})
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return culprit
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}
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async function askTypeOneQuestion(){
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partnerId = getNpcLocationAndPartner(currentNpc)["partner"];
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anwser = gamedata["npcs"][currentNpc]["QA_1"];
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anwser = anwser.replace("{NPC}",gamedata["npcs"][partnerId]["name"]);
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document.getElementsByClassName("suspect_answer")[0].textContent = anwser;
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show("question_answer");
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document.getElementById("currentNpcPicure").src = "/api/v1//getNpcReaction?npcid="+currentNpc;
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//sleep for 5 sec
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await new Promise(r => setTimeout(r, 5000));
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document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+currentNpc;
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hide("question_answer");
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document.getElementsByClassName("suspect_answer")[0].textContent = "";
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}
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async function askTypeZeroQuestion(){
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room = getNpcLocationAndPartner(currentNpc)["room"];
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anwser = gamedata["npcs"][currentNpc]["QA_0"];
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anwser = anwser.replace("{SALLE}",room);
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document.getElementsByClassName("suspect_answer")[0].textContent = anwser;
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show("question_answer");
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document.getElementById("currentNpcPicure").src = "/api/v1//getNpcReaction?npcid="+currentNpc;
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//sleep for 5 sec
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await new Promise(r => setTimeout(r, 5000));
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document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+currentNpc;
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hide("question_answer");
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document.getElementsByClassName("suspect_answer")[0].textContent = "";
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}
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async function sendAnswers(){
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selects = document.getElementsByClassName("suspect_emotion_chooser");
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let playerResponses = {}
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for (let index = 0; index < selects.length; index++) {
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select = selects[index];
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playerResponses[select.id] = select.value
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}
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data = {};
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data["responses"] = JSON.stringify(playerResponses);
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return await makeAPIRequest("submitAnswers",data);
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}
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function renderAnswerSelectionPanel() {
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npcs_ids.forEach(element => {
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let suspect = document.createElement("div");
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suspect.classList.add("suspect");
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suspect_emotion_chooser = document.createElement("select");
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suspect_emotion_chooser.classList.add("suspect_emotion_chooser")
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suspect_emotion_chooser.setAttribute("id",element);
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gamedata["traits"].forEach(trait =>{
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let option = document.createElement("option");
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option.value = trait;
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option.text = trait;
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suspect_emotion_chooser.appendChild(option);
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});
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suspect.appendChild(suspect_emotion_chooser);
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let data = {};
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let img = document.createElement('img');
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img.classList.add("suspect_picture");
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img.src = "/api/v1/getNpcImage?npcid="+element;
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suspect.appendChild(img);
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let button = document.getElementById("culpritButton");
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let button_clone = button.cloneNode(true);
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button_clone.addEventListener("click",()=>{
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sendAnswers();
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});
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button_clone.removeAttribute("id");
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button_clone.classList.remove("hidden");
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suspect.appendChild(button_clone);
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document.getElementById("culprits_choices").appendChild(suspect);
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});
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}
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function renderInterogation(){
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document.getElementById("QA_0").textContent = gamedata["questions"]["QA_0"],
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document.getElementById("QA_1").textContent = gamedata["questions"]["QA_1"],
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npcs_ids.forEach(element => {
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let suspect = document.createElement("div");
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suspect.classList.add("suspect");
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let img = document.createElement('img');
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img.classList.add("suspect_picture");
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img.src = "/api/v1/getNpcImage?npcid="+element;
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suspect.appendChild(img);
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let button = document.getElementById("interogationButton");
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let button_clone = button.cloneNode(true);
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button_clone.classList.remove("hidden");
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button_clone.addEventListener("click",()=>{
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currentNpc = element
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document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+element;
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hide("interrogation");
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show("interrogation_suspect");
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})
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suspect.appendChild(button_clone)
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document.getElementById("interrogation_suspects").appendChild(suspect);
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});
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}
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function initSock(){
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socket = io({
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auth:{
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game_id: gamedata["game_id"]
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}
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});
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socket.on("connect", () => {
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console.log("Connected !")
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})
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socket.on("gameprogress", (username) => {
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console.log(username);
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});
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socket.on("gamefinshed", (finalResults) => {
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hide("emotion_and_culprit_choices");
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console.log(finalResults);
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for (const player in finalResults["player"]){
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let playerNode = document.createElement("h3")
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playerNode.classList.add("player_name_and_score")
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let playerResultArray = Object.values(finalResults["player"][player])
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playerNode.textContent = "" + player + " : " + playerResultArray.filter(x => x==true).length
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document.getElementsByClassName("players_list")[0].appendChild(playerNode);
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}
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culprit = getCulprit();
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document.getElementsByClassName("reveal_culprit_title")[0].textContent += " " + gamedata["npcs"][culprit]["name"];
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document.getElementById("culprit").src = "/api/v1/getNpcImage?npcid="+culprit;
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show("results_game");
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npcs_ids.filter(x => x!=culprit).forEach(npcid =>{
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let suspect = document.createElement("div");
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suspect.classList.add("summary_suspect");
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let img = document.createElement("img")
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img.src = "/api/v1/getNpcImage?npcid=" + npcid;
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suspect.appendChild(img)
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let emotionTitle = document.createElement("h2");
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emotionTitle.classList.add("explain_suspect_emotion_title");
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emotionTitle.textContent = "Ce suspect était " + finalResults["npcs"][npcid]["reaction"];
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suspect.appendChild(emotionTitle);
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let emotionDesc = document.createElement("p");
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emotionDesc.classList.add("explain_suspect_emotion_description");
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emotionDesc.textContent = "Qui se caractérise par un " + finalResults["npcs"][npcid]["description"];
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suspect.appendChild(emotionDesc)
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document.getElementsByClassName("suspects_list")[0].appendChild(suspect)
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})
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});
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}
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async function setGameData(){
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data = {};
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response = await makeAPIRequest("getGameData");
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gamedata = response["gamedata"];
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npcs_ids = Object.keys(gamedata["npcs"]);
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}
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async function initGame(){
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await setGameData();
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initSock();
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renderAnswerSelectionPanel();
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renderInterogation();
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setQuestionButtonsListeners()
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setListenerToInterrogationSuspectPreviousBtn()
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setListenerToIntroductionNextBtn()
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setListenerToInterrogationNextBtn();
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show("introduction");
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}
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initGame();
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@ -108,16 +108,6 @@ function areInputsValid(checkRoomCode) {
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return true;
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}
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function startSoloGame() {
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if (!areInputsValid(false)) {
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return;
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}
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hideInvalidInputErrorMessage();
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//TODO: code to start solo game
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}
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function createMultiPlayerRoom() {
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if (!areInputsValid(false)) {
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return;
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@ -209,6 +199,13 @@ function changeTheme() {
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}
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async function startSoloGame(){
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if (!areInputsValid(false)) {
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return;
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}
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hideInvalidInputErrorMessage();
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username = document.getElementById("game_username").value;
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let data = {}
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data["username"] = username;
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@ -26,12 +26,7 @@
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<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z">
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</svg>
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</button>
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<div class="suspects">
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<!-- TODO: model, remove from HTML and add it dynamically with JavaScript for each suspect -->
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<div class="suspect">
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<img class="suspect_picture" src="/static/images/suspect_example.png" alt="Example" draggable="false">
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<button class="ask_button action_button">Interroger</button>
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</div>
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<div class="suspects" id="interrogation_suspects">
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</div>
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</div>
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<div class="emotion_and_culprit_choices hidden">
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@ -41,27 +36,7 @@
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<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z">
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</svg>
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</button>
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<div class="suspects">
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<!-- TODO: model, remove from HTML and add it dynamically with JavaScript for each suspect -->
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<div class="suspect">
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<select class="suspect_emotion_chooser" required="required">
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<!-- This is the place holder value-->
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<option value="">Choisissez une émotion</option>
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<!-- Add other emotions here -->
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</select>
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<img class="suspect_picture" src="/static/images/suspect_example.png" alt="Example" draggable="false">
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<!-- Add culprit_btn_checked class when a choice is checked -->
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<!-- Only one button can be checked at a time, so when one is checked, the previous one, if applicable, is unchecked -->
|
||||
<button class="culprit_btn action_button">
|
||||
<svg class="culprit_checked_icon hidden culprit_icon" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 48 48">
|
||||
<path d="M18.9 36.75 6.65 24.5l3.3-3.3 8.95 9L38 11.1l3.3 3.25Z"></path>
|
||||
</svg>
|
||||
<svg class="culprit_unchecked_icon culprit_icon" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 48 48">
|
||||
<path d="M12.45 38.7 9.3 35.55 20.85 24 9.3 12.5l3.15-3.2L24 20.8 35.55 9.3l3.15 3.2L27.2 24l11.5 11.55-3.15 3.15L24 27.2Z">
|
||||
</svg>
|
||||
<p class="culprit_btn_text">Couplable</p>
|
||||
</button>
|
||||
</div>
|
||||
<div class="suspects" id="culprits_choices">
|
||||
</div>
|
||||
</div>
|
||||
<div class="interrogation_suspect hidden">
|
||||
@ -72,10 +47,10 @@
|
||||
<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z"/>
|
||||
</svg>
|
||||
</button>
|
||||
<img class="image_interrogation suspect_picture" src="/static/images/suspect_example.png" alt="Example" draggable="false">
|
||||
<img class="image_interrogation suspect_picture" id="currentNpcPicure" src="">
|
||||
<div class="questions_list">
|
||||
<button class="action_button question_button">Où étiez vous hier soir ?</button>
|
||||
<button class="action_button question_button">Avec qui étiez vous ?</button>
|
||||
<button class="action_button question_button" id="QA_0" >Où étiez vous hier soir ?</button>
|
||||
<button class="action_button question_button" id="QA_1" >Avec qui étiez vous ?</button>
|
||||
</div>
|
||||
<div class="question_answer hidden">
|
||||
<h1 class="anwser_title">Réponse du suspect à la question</h1>
|
||||
@ -93,42 +68,17 @@
|
||||
</div>
|
||||
<div class="results_game_multiplayer">
|
||||
<div class="players_list">
|
||||
<!-- TODO: model, remove from HTML and add it dynamically with JavaScript for each player -->
|
||||
<h3 class="player_name_and_score">nom : score</h3>
|
||||
<h3 class="player_name_and_score">nom : score</h3>
|
||||
<h3 class="player_name_and_score">nom : score</h3>
|
||||
<h3 class="player_name_and_score">nom : score</h3>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="reveal_culprit">
|
||||
<h2 class="reveal_culprit_title">Le coupable était ...</h2>
|
||||
<img class="suspect_picture" src="/static/images/suspect_example.png" alt="Example" draggable="false">
|
||||
<h3 class="reveal_culprit_explaination">Ce suspect était le coupable car il ...</h3>
|
||||
<img class="suspect_picture" id="culprit" src="/static/images/suspect_example.png" alt="Example" draggable="false">
|
||||
</div>
|
||||
</div>
|
||||
<div class="summary">
|
||||
<h1 class="summary_title">Débrief</h1>
|
||||
<div class="suspects_list">
|
||||
<div class="summary_suspect">
|
||||
<img class="suspect_picture" src="/static/images/suspect_example.png" alt="Example" draggable="false">
|
||||
<h2 class="explain_suspect_emotion_title">Ce suspect était ...</h2>
|
||||
<p class="explain_suspect_emotion_description">En effet, la ... se caractérise par un ...</p>
|
||||
</div>
|
||||
<div class="summary_suspect">
|
||||
<img class="suspect_picture" src="/static/images/suspect_example.png" alt="Example" draggable="false">
|
||||
<h2 class="explain_suspect_emotion_title">Ce suspect était ...</h2>
|
||||
<p class="explain_suspect_emotion_description">En effet, la ... se caractérise par un ...</p>
|
||||
</div>
|
||||
<div class="summary_suspect">
|
||||
<img class="suspect_picture" src="/static/images/suspect_example.png" alt="Example" draggable="false">
|
||||
<h2 class="explain_suspect_emotion_title">Ce suspect était ...</h2>
|
||||
<p class="explain_suspect_emotion_description">En effet, la ... se caractérise par un ...</p>
|
||||
</div>
|
||||
<div class="summary_suspect">
|
||||
<img class="suspect_picture" src="/static/images/suspect_example.png" alt="Example" draggable="false">
|
||||
<h2 class="explain_suspect_emotion_title">Ce suspect était ...</h2>
|
||||
<p class="explain_suspect_emotion_description">En effet, la ... se caractérise par un ...</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -148,6 +98,22 @@
|
||||
</div>
|
||||
</div>
|
||||
</noscript>
|
||||
<!-- buttons to clone in js-->
|
||||
<button class="ask_button action_button hidden" id="interogationButton">Interroger</button>
|
||||
<!-- Add culprit_btn_checked class when a choice is checked -->
|
||||
<!-- Only one button can be checked at a time, so when one is checked, the previous one, if applicable, is unchecked -->
|
||||
<button class="culprit_btn action_button hidden", id="culpritButton">
|
||||
<svg class="culprit_checked_icon hidden culprit_icon" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 48 48">
|
||||
<path d="M18.9 36.75 6.65 24.5l3.3-3.3 8.95 9L38 11.1l3.3 3.25Z"></path>
|
||||
</svg>
|
||||
<svg class="culprit_unchecked_icon culprit_icon" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 48 48">
|
||||
<path d="M12.45 38.7 9.3 35.55 20.85 24 9.3 12.5l3.15-3.2L24 20.8 35.55 9.3l3.15 3.2L27.2 24l11.5 11.55-3.15 3.15L24 27.2Z">
|
||||
</svg>
|
||||
<p class="culprit_btn_text">Couplable</p>
|
||||
</button>
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/4.4.1/socket.io.min.js"></script>
|
||||
<script src="/static/js/api.js"></script>
|
||||
<script src="/static/js/game_common.js"></script>
|
||||
<script src="/static/js/game.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
Loading…
Reference in New Issue
Block a user