Merge pull request #38 from ThomasRubini/game_logic_front_end

Game logic front end
This commit is contained in:
Djalim Simaila 2023-01-14 22:19:08 +01:00 committed by GitHub
commit 226df72eb2
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 304 additions and 75 deletions

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@ -23,7 +23,7 @@ class TruthSeekerApp(flask.Flask):
self.config["SECRET_KEY"] = os.getenv("FLASK_SECRET") self.config["SECRET_KEY"] = os.getenv("FLASK_SECRET")
self.socketio_app = SocketIO(self) self.socketio_app = SocketIO(self,cors_allowed_origins=["https://truthinquiry.simailadjalim.fr","http://127.0.0.1:5000"])
self.discord_bot = discord_bot.DiscordBot() self.discord_bot = discord_bot.DiscordBot()
token = os.getenv("DISCORD_BOT_TOKEN") token = os.getenv("DISCORD_BOT_TOKEN")

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@ -47,6 +47,10 @@ def get_trait_from_trait_id(trait_id):
trait = session.query(tables.Trait).filter_by(TRAIT_ID=trait_id).one() trait = session.query(tables.Trait).filter_by(TRAIT_ID=trait_id).one()
return trait return trait
def get_reaction_description(lang,npc_id,trait_id):
desc_lid = session.query(tables.Reaction).filter_by(NPC_ID=npc_id,TRAIT_ID=trait_id).one().DESC_LID
return get_text_from_lid(lang,desc_lid)
def get_traits(lang): def get_traits(lang):
traits = [] traits = []
for trait in session.query(tables.Trait).all(): for trait in session.query(tables.Trait).all():

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@ -78,6 +78,7 @@ class Game:
traitId = self.reaction_table[npc_id] traitId = self.reaction_table[npc_id]
trait = get_trait_from_trait_id(traitId) trait = get_trait_from_trait_id(traitId)
npcs[npc_id]["reaction"] = get_text_from_lid("FR",trait.NAME_LID) npcs[npc_id]["reaction"] = get_text_from_lid("FR",trait.NAME_LID)
npcs[npc_id]["description"] = get_reaction_description("FR",npc_id,trait.TRAIT_ID)
player_results = data["player"] = {} player_results = data["player"] = {}
for member in self.members: for member in self.members:
player_results[member.username] = member.results player_results[member.username] = member.results
@ -89,6 +90,7 @@ class Game:
""" """
#TODO Get language from player #TODO Get language from player
self.gamedata, self.reaction_table = generate_game_data("FR") self.gamedata, self.reaction_table = generate_game_data("FR")
self.gamedata["game_id"] = self.game_id
def get_member(self, username: str) -> Union[Member, None]: def get_member(self, username: str) -> Union[Member, None]:
""" """
@ -114,13 +116,13 @@ class Game:
self.members.append(member) self.members.append(member)
return member return member
def get_npc_reaction(self, npc_id, reaction) -> None: def get_npc_reaction(self, npc_id) -> None:
""" """
TODO + TODO TYPES TODO + TODO TYPES
""" """
if npc_id not in self.reaction_table.keys(): if npc_id not in self.reaction_table.keys():
return 0 return 0
reaction_id = self.reaction_table[npc_id][int(reaction)] reaction_id = self.reaction_table[npc_id]
return read_image(f"./truthseeker/static/images/npc/{npc_id}/{reaction_id}.png") return read_image(f"./truthseeker/static/images/npc/{npc_id}/{reaction_id}.png")
def get_player_results(self, responses: dict) -> None: def get_player_results(self, responses: dict) -> None:
@ -131,7 +133,7 @@ class Game:
try: try:
for npc_id in responses: for npc_id in responses:
trait_id = get_trait_id_from_string(responses[npc_id]) trait_id = get_trait_id_from_string(responses[npc_id])
results[npc_id] = trait_id == str(self.reaction_table[npc_id]) results[npc_id] = trait_id == self.reaction_table[npc_id]
return results return results
except: except:
return False return False

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@ -120,8 +120,11 @@ def get_data():
@routes_api.route("/getNpcImage", methods=["GET", "POST"]) @routes_api.route("/getNpcImage", methods=["GET", "POST"])
def getNpcImage(): def getNpcImage():
npc_id = flask.request.values.get("npcid") npc_id = flask.request.values.get("npcid")
if npc_id is None:
return {"error": 1, "msg": "no npc was given"}
image = game_logic.get_npc_image(npc_id) image = game_logic.get_npc_image(npc_id)
if image is None:
return {"error": 1, "msg": "npc not found"}
response = flask.make_response(image) response = flask.make_response(image)
response.headers.set('Content-Type', 'image/png') response.headers.set('Content-Type', 'image/png')
response.headers.set( response.headers.set(
@ -137,9 +140,8 @@ def getNpcReaction():
if game == None: if game == None:
return {"error": 1, "msg": "this game doesn't exist"} return {"error": 1, "msg": "this game doesn't exist"}
npc_id = flask.request.values.get("npcid") npc_id = flask.request.values.get("npcid")
reactionid = flask.request.values.get("reactionid")
image = game.get_npc_reaction(npc_id,reactionid)
image = game.get_npc_reaction(npc_id)
errors = ["npc not in game","error reading file"] errors = ["npc not in game","error reading file"]
if image in [0,1]: if image in [0,1]:
return {"error" :1, "msg": errors[image]} , 500 return {"error" :1, "msg": errors[image]} , 500
@ -147,7 +149,7 @@ def getNpcReaction():
response = flask.make_response(image) response = flask.make_response(image)
response.headers.set('Content-Type', 'image/png') response.headers.set('Content-Type', 'image/png')
response.headers.set( response.headers.set(
'Content-Disposition', 'attachment', filename=f'{reactionid}.png') 'Content-Disposition', 'attachment', filename=f'reaction.png')
return response return response
@routes_api.route("/gameProgress", methods=["GET", "POST"]) @routes_api.route("/gameProgress", methods=["GET", "POST"])
@ -194,6 +196,7 @@ def checkAnwser():
if game.has_finished(): if game.has_finished():
jsonGameResults = game.generate_game_results() jsonGameResults = game.generate_game_results()
APP.socketio_app.emit("gamefinshed",jsonGameResults,room="game."+game.game_id) APP.socketio_app.emit("gamefinshed",jsonGameResults,room="game."+game.game_id)
#TODO desctruct game
response = {"error": 0} response = {"error": 0}
return response return response

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@ -15,3 +15,14 @@ async function makeAPIRequest(endpoint, body){
}) })
}) })
} }
async function makeAPIImageRequest(endpoint, body){
return new Promise((resolve, reject)=>{
const fetchOptions = {
method: "POST",
body: new URLSearchParams(body)
}
fetch("/api/v1/"+endpoint, fetchOptions).then(resp => {
resolve(resp)
})
})
}

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@ -0,0 +1,246 @@
var npcs_ids = []
var gamedata = {}
var currentNpc = null
var score = null
function show(className){
document.getElementsByClassName(className)[0].classList.remove("hidden");
}
function hide(className){
document.getElementsByClassName(className)[0].classList.add("hidden");
}
function setListenerToIntroductionNextBtn(){
document.getElementById("introduction_next_btn").addEventListener("click", showInterogationViewFromIntroduction);
}
function setListenerToInterrogationSuspectPreviousBtn(){
document.getElementById("interrogation_suspect_previous_btn").addEventListener("click",goBackToInterogation)
}
function setListenerToInterrogationNextBtn(){
document.getElementById("interrogation_next_btn").addEventListener("click", showEmotionAndCulpritChoicesView)
}
function setQuestionButtonsListeners(){
document.getElementById("QA_0").addEventListener("click",askTypeZeroQuestion);
document.getElementById("QA_1").addEventListener("click",askTypeOneQuestion);
}
function goBackToInterogation(){
hide("interrogation_suspect");
show("interrogation");
}
function showInterogationViewFromIntroduction(){
hide("introduction");
show("interrogation");
}
function showEmotionAndCulpritChoicesView(){
hide("interrogation");
show("emotion_and_culprit_choices");
}
function getNpcLocationAndPartner(npcid){
data = {}
npcid = parseInt(npcid)
for(const room in gamedata["rooms"]){
if(gamedata["rooms"][room]["npcs"].includes(npcid)){
data["room"] = gamedata["rooms"][room]["name"];
if(gamedata["rooms"][room]["npcs"].length === 1){
do{
const random = Math.floor(Math.random() * npcs_ids.length);
data["partner"] = npcs_ids[random]
}while(data["partner"] === npcid);
}
else{
data["partner"] = gamedata["rooms"][room]["npcs"][gamedata["rooms"][room]["npcs"][1] === npcid ?0:1];
}
}
}
return data;
}
function getCulprit(){
culprit = null
Object.values(gamedata["rooms"]).forEach(element =>{
if (element['npcs'].length === 1){
culprit = element['npcs'][0];
return;
}
})
return culprit
}
async function askTypeOneQuestion(){
partnerId = getNpcLocationAndPartner(currentNpc)["partner"];
anwser = gamedata["npcs"][currentNpc]["QA_1"];
anwser = anwser.replace("{NPC}",gamedata["npcs"][partnerId]["name"]);
document.getElementsByClassName("suspect_answer")[0].textContent = anwser;
show("question_answer");
document.getElementById("currentNpcPicure").src = "/api/v1//getNpcReaction?npcid="+currentNpc;
//sleep for 5 sec
await new Promise(r => setTimeout(r, 5000));
document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+currentNpc;
hide("question_answer");
document.getElementsByClassName("suspect_answer")[0].textContent = "";
}
async function askTypeZeroQuestion(){
room = getNpcLocationAndPartner(currentNpc)["room"];
anwser = gamedata["npcs"][currentNpc]["QA_0"];
anwser = anwser.replace("{SALLE}",room);
document.getElementsByClassName("suspect_answer")[0].textContent = anwser;
show("question_answer");
document.getElementById("currentNpcPicure").src = "/api/v1//getNpcReaction?npcid="+currentNpc;
//sleep for 5 sec
await new Promise(r => setTimeout(r, 5000));
document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+currentNpc;
hide("question_answer");
document.getElementsByClassName("suspect_answer")[0].textContent = "";
}
async function sendAnswers(){
selects = document.getElementsByClassName("suspect_emotion_chooser");
let playerResponses = {}
for (let index = 0; index < selects.length; index++) {
select = selects[index];
playerResponses[select.id] = select.value
}
data = {};
data["responses"] = JSON.stringify(playerResponses);
return await makeAPIRequest("submitAnswers",data);
}
function renderAnswerSelectionPanel() {
npcs_ids.forEach(element => {
let suspect = document.createElement("div");
suspect.classList.add("suspect");
suspect_emotion_chooser = document.createElement("select");
suspect_emotion_chooser.classList.add("suspect_emotion_chooser")
suspect_emotion_chooser.setAttribute("id",element);
gamedata["traits"].forEach(trait =>{
let option = document.createElement("option");
option.value = trait;
option.text = trait;
suspect_emotion_chooser.appendChild(option);
});
suspect.appendChild(suspect_emotion_chooser);
let data = {};
let img = document.createElement('img');
img.classList.add("suspect_picture");
img.src = "/api/v1/getNpcImage?npcid="+element;
suspect.appendChild(img);
let button = document.getElementById("culpritButton");
let button_clone = button.cloneNode(true);
button_clone.addEventListener("click",()=>{
sendAnswers();
});
button_clone.removeAttribute("id");
button_clone.classList.remove("hidden");
suspect.appendChild(button_clone);
document.getElementById("culprits_choices").appendChild(suspect);
});
}
function renderInterogation(){
document.getElementById("QA_0").textContent = gamedata["questions"]["QA_0"],
document.getElementById("QA_1").textContent = gamedata["questions"]["QA_1"],
npcs_ids.forEach(element => {
let suspect = document.createElement("div");
suspect.classList.add("suspect");
let img = document.createElement('img');
img.classList.add("suspect_picture");
img.src = "/api/v1/getNpcImage?npcid="+element;
suspect.appendChild(img);
let button = document.getElementById("interogationButton");
let button_clone = button.cloneNode(true);
button_clone.classList.remove("hidden");
button_clone.addEventListener("click",()=>{
currentNpc = element
document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+element;
hide("interrogation");
show("interrogation_suspect");
})
suspect.appendChild(button_clone)
document.getElementById("interrogation_suspects").appendChild(suspect);
});
}
function initSock(){
socket = io({
auth:{
game_id: gamedata["game_id"]
}
});
socket.on("connect", () => {
console.log("Connected !")
})
socket.on("gameprogress", (username) => {
console.log(username);
});
socket.on("gamefinshed", (finalResults) => {
hide("emotion_and_culprit_choices");
console.log(finalResults);
for (const player in finalResults["player"]){
let playerNode = document.createElement("h3")
playerNode.classList.add("player_name_and_score")
let playerResultArray = Object.values(finalResults["player"][player])
playerNode.textContent = "" + player + " : " + playerResultArray.filter(x => x==true).length
document.getElementsByClassName("players_list")[0].appendChild(playerNode);
}
culprit = getCulprit();
document.getElementsByClassName("reveal_culprit_title")[0].textContent += " " + gamedata["npcs"][culprit]["name"];
document.getElementById("culprit").src = "/api/v1/getNpcImage?npcid="+culprit;
show("results_game");
npcs_ids.filter(x => x!=culprit).forEach(npcid =>{
let suspect = document.createElement("div");
suspect.classList.add("summary_suspect");
let img = document.createElement("img")
img.src = "/api/v1/getNpcImage?npcid=" + npcid;
suspect.appendChild(img)
let emotionTitle = document.createElement("h2");
emotionTitle.classList.add("explain_suspect_emotion_title");
emotionTitle.textContent = "Ce suspect était " + finalResults["npcs"][npcid]["reaction"];
suspect.appendChild(emotionTitle);
let emotionDesc = document.createElement("p");
emotionDesc.classList.add("explain_suspect_emotion_description");
emotionDesc.textContent = "Qui se caractérise par un " + finalResults["npcs"][npcid]["description"];
suspect.appendChild(emotionDesc)
document.getElementsByClassName("suspects_list")[0].appendChild(suspect)
})
});
}
async function setGameData(){
data = {};
response = await makeAPIRequest("getGameData");
gamedata = response["gamedata"];
npcs_ids = Object.keys(gamedata["npcs"]);
}
async function initGame(){
await setGameData();
initSock();
renderAnswerSelectionPanel();
renderInterogation();
setQuestionButtonsListeners()
setListenerToInterrogationSuspectPreviousBtn()
setListenerToIntroductionNextBtn()
setListenerToInterrogationNextBtn();
show("introduction");
}
initGame();

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@ -108,16 +108,6 @@ function areInputsValid(checkRoomCode) {
return true; return true;
} }
function startSoloGame() {
if (!areInputsValid(false)) {
return;
}
hideInvalidInputErrorMessage();
//TODO: code to start solo game
}
function createMultiPlayerRoom() { function createMultiPlayerRoom() {
if (!areInputsValid(false)) { if (!areInputsValid(false)) {
return; return;
@ -209,6 +199,13 @@ function changeTheme() {
} }
async function startSoloGame(){ async function startSoloGame(){
if (!areInputsValid(false)) {
return;
}
hideInvalidInputErrorMessage();
username = document.getElementById("game_username").value; username = document.getElementById("game_username").value;
let data = {} let data = {}
data["username"] = username; data["username"] = username;

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@ -26,12 +26,7 @@
<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z"> <path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z">
</svg> </svg>
</button> </button>
<div class="suspects"> <div class="suspects" id="interrogation_suspects">
<!-- TODO: model, remove from HTML and add it dynamically with JavaScript for each suspect -->
<div class="suspect">
<img class="suspect_picture" src="/static/images/suspect_example.png" alt="Example" draggable="false">
<button class="ask_button action_button">Interroger</button>
</div>
</div> </div>
</div> </div>
<div class="emotion_and_culprit_choices hidden"> <div class="emotion_and_culprit_choices hidden">
@ -41,27 +36,7 @@
<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z"> <path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z">
</svg> </svg>
</button> </button>
<div class="suspects"> <div class="suspects" id="culprits_choices">
<!-- TODO: model, remove from HTML and add it dynamically with JavaScript for each suspect -->
<div class="suspect">
<select class="suspect_emotion_chooser" required="required">
<!-- This is the place holder value-->
<option value="">Choisissez une émotion</option>
<!-- Add other emotions here -->
</select>
<img class="suspect_picture" src="/static/images/suspect_example.png" alt="Example" draggable="false">
<!-- Add culprit_btn_checked class when a choice is checked -->
<!-- Only one button can be checked at a time, so when one is checked, the previous one, if applicable, is unchecked -->
<button class="culprit_btn action_button">
<svg class="culprit_checked_icon hidden culprit_icon" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 48 48">
<path d="M18.9 36.75 6.65 24.5l3.3-3.3 8.95 9L38 11.1l3.3 3.25Z"></path>
</svg>
<svg class="culprit_unchecked_icon culprit_icon" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 48 48">
<path d="M12.45 38.7 9.3 35.55 20.85 24 9.3 12.5l3.15-3.2L24 20.8 35.55 9.3l3.15 3.2L27.2 24l11.5 11.55-3.15 3.15L24 27.2Z">
</svg>
<p class="culprit_btn_text">Couplable</p>
</button>
</div>
</div> </div>
</div> </div>
<div class="interrogation_suspect hidden"> <div class="interrogation_suspect hidden">
@ -72,10 +47,10 @@
<path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z"/> <path d="m23.15 36.95-17.3-11.1Q4.7 25.25 4.7 24t1.15-1.9L23.15 11q1.15-.7 2.35-.075 1.2.625 1.2 2.025v8.75h15.8q.95 0 1.625.675T44.8 24q0 .95-.675 1.6-.675.65-1.625.65H26.7V35q0 1.45-1.2 2.075-1.2.625-2.35-.125Z"/>
</svg> </svg>
</button> </button>
<img class="image_interrogation suspect_picture" src="/static/images/suspect_example.png" alt="Example" draggable="false"> <img class="image_interrogation suspect_picture" id="currentNpcPicure" src="">
<div class="questions_list"> <div class="questions_list">
<button class="action_button question_button">Où étiez vous hier soir&nbsp;?</button> <button class="action_button question_button" id="QA_0" >Où étiez vous hier soir&nbsp;?</button>
<button class="action_button question_button">Avec qui étiez vous&nbsp;?</button> <button class="action_button question_button" id="QA_1" >Avec qui étiez vous&nbsp;?</button>
</div> </div>
<div class="question_answer hidden"> <div class="question_answer hidden">
<h1 class="anwser_title">Réponse du suspect à la question</h1> <h1 class="anwser_title">Réponse du suspect à la question</h1>
@ -93,42 +68,17 @@
</div> </div>
<div class="results_game_multiplayer"> <div class="results_game_multiplayer">
<div class="players_list"> <div class="players_list">
<!-- TODO: model, remove from HTML and add it dynamically with JavaScript for each player -->
<h3 class="player_name_and_score">nom&nbsp;: score</h3>
<h3 class="player_name_and_score">nom&nbsp;: score</h3>
<h3 class="player_name_and_score">nom&nbsp;: score</h3>
<h3 class="player_name_and_score">nom&nbsp;: score</h3>
</div> </div>
</div> </div>
</div> </div>
<div class="reveal_culprit"> <div class="reveal_culprit">
<h2 class="reveal_culprit_title">Le coupable était ...</h2> <h2 class="reveal_culprit_title">Le coupable était ...</h2>
<img class="suspect_picture" src="/static/images/suspect_example.png" alt="Example" draggable="false"> <img class="suspect_picture" id="culprit" src="/static/images/suspect_example.png" alt="Example" draggable="false">
<h3 class="reveal_culprit_explaination">Ce suspect était le coupable car il ...</h3>
</div> </div>
</div> </div>
<div class="summary"> <div class="summary">
<h1 class="summary_title">Débrief</h1> <h1 class="summary_title">Débrief</h1>
<div class="suspects_list"> <div class="suspects_list">
<div class="summary_suspect">
<img class="suspect_picture" src="/static/images/suspect_example.png" alt="Example" draggable="false">
<h2 class="explain_suspect_emotion_title">Ce suspect était ...</h2>
<p class="explain_suspect_emotion_description">En effet, la ... se caractérise par un ...</p>
</div>
<div class="summary_suspect">
<img class="suspect_picture" src="/static/images/suspect_example.png" alt="Example" draggable="false">
<h2 class="explain_suspect_emotion_title">Ce suspect était ...</h2>
<p class="explain_suspect_emotion_description">En effet, la ... se caractérise par un ...</p>
</div>
<div class="summary_suspect">
<img class="suspect_picture" src="/static/images/suspect_example.png" alt="Example" draggable="false">
<h2 class="explain_suspect_emotion_title">Ce suspect était ...</h2>
<p class="explain_suspect_emotion_description">En effet, la ... se caractérise par un ...</p>
</div>
<div class="summary_suspect">
<img class="suspect_picture" src="/static/images/suspect_example.png" alt="Example" draggable="false">
<h2 class="explain_suspect_emotion_title">Ce suspect était ...</h2>
<p class="explain_suspect_emotion_description">En effet, la ... se caractérise par un ...</p>
</div> </div>
</div> </div>
</div> </div>
@ -148,6 +98,22 @@
</div> </div>
</div> </div>
</noscript> </noscript>
<!-- buttons to clone in js-->
<button class="ask_button action_button hidden" id="interogationButton">Interroger</button>
<!-- Add culprit_btn_checked class when a choice is checked -->
<!-- Only one button can be checked at a time, so when one is checked, the previous one, if applicable, is unchecked -->
<button class="culprit_btn action_button hidden", id="culpritButton">
<svg class="culprit_checked_icon hidden culprit_icon" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 48 48">
<path d="M18.9 36.75 6.65 24.5l3.3-3.3 8.95 9L38 11.1l3.3 3.25Z"></path>
</svg>
<svg class="culprit_unchecked_icon culprit_icon" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 48 48">
<path d="M12.45 38.7 9.3 35.55 20.85 24 9.3 12.5l3.15-3.2L24 20.8 35.55 9.3l3.15 3.2L27.2 24l11.5 11.55-3.15 3.15L24 27.2Z">
</svg>
<p class="culprit_btn_text">Couplable</p>
</button>
<script src="https://cdnjs.cloudflare.com/ajax/libs/socket.io/4.4.1/socket.io.min.js"></script>
<script src="/static/js/api.js"></script>
<script src="/static/js/game_common.js"></script> <script src="/static/js/game_common.js"></script>
<script src="/static/js/game.js"></script>
</body> </body>
</html> </html>