[Client] Show game background based on current view
Also reformat the game JavaScript file
This commit is contained in:
		
							parent
							
								
									c21727bbd9
								
							
						
					
					
						commit
						06d3faad87
					
				| @ -1,87 +1,98 @@ | ||||
| var npcs_ids = [] | ||||
| var gamedata = {} | ||||
| var currentNpc = null | ||||
| var username = null | ||||
| const intro_image_path = "/static/images/entrée-manoir.png"; | ||||
| const interrogation_image_path = "/static/images/salle-interrogation.png"; | ||||
| const results_image_path = "/static/images/salle-resultats.png"; | ||||
| 
 | ||||
| function show(className){ | ||||
| var npcs_ids = []; | ||||
| var gamedata = {}; | ||||
| var currentNpc = null; | ||||
| var username = null; | ||||
| 
 | ||||
| function show(className) { | ||||
|     document.getElementsByClassName(className)[0].classList.remove("hidden"); | ||||
| } | ||||
| 
 | ||||
| function hide(className){ | ||||
| function hide(className) { | ||||
|     document.getElementsByClassName(className)[0].classList.add("hidden"); | ||||
| } | ||||
| 
 | ||||
| function setListenerToIntroductionNextBtn(){ | ||||
| function setGameBackground(backgroundPath) { | ||||
|     document.getElementsByClassName("current_background")[0].style.backgroundImage = 'url("' + backgroundPath +'")'; | ||||
| } | ||||
| 
 | ||||
| function setListenerToIntroductionNextBtn() { | ||||
|     document.getElementById("introduction_next_btn").addEventListener("click", showInterogationViewFromIntroduction); | ||||
| } | ||||
| 
 | ||||
| function setListenerToInterrogationSuspectPreviousBtn(){ | ||||
|     document.getElementById("interrogation_suspect_previous_btn").addEventListener("click",goBackToInterogation) | ||||
| function setListenerToInterrogationSuspectPreviousBtn() { | ||||
|     document.getElementById("interrogation_suspect_previous_btn").addEventListener("click", goBackToInterogation); | ||||
| } | ||||
| 
 | ||||
| function setListenerToInterrogationNextBtn(){ | ||||
|     document.getElementById("interrogation_next_btn").addEventListener("click", showEmotionAndCulpritChoicesView) | ||||
| function setListenerToInterrogationNextBtn() { | ||||
|     document.getElementById("interrogation_next_btn").addEventListener("click", showEmotionAndCulpritChoicesView); | ||||
| } | ||||
| 
 | ||||
| function setQuestionButtonsListeners(){ | ||||
|     document.getElementById("QA_0").addEventListener("click",askTypeZeroQuestion); | ||||
|     document.getElementById("QA_1").addEventListener("click",askTypeOneQuestion); | ||||
| function setQuestionButtonsListeners() { | ||||
|     document.getElementById("QA_0").addEventListener("click", askTypeZeroQuestion); | ||||
|     document.getElementById("QA_1").addEventListener("click", askTypeOneQuestion); | ||||
| } | ||||
| 
 | ||||
| function removeQuestionButtonsListeners(){ | ||||
|     document.getElementById("QA_0").removeEventListener("click",askTypeZeroQuestion); | ||||
|     document.getElementById("QA_1").removeEventListener("click",askTypeOneQuestion); | ||||
| function removeQuestionButtonsListeners() { | ||||
|     document.getElementById("QA_0").removeEventListener("click", askTypeZeroQuestion); | ||||
|     document.getElementById("QA_1").removeEventListener("click", askTypeOneQuestion); | ||||
| } | ||||
| 
 | ||||
| function goBackToInterogation(){ | ||||
| function goBackToInterogation() { | ||||
|     hide("interrogation_suspect"); | ||||
|     show("interrogation"); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| function showInterogationViewFromIntroduction(){ | ||||
| function showInterogationViewFromIntroduction() { | ||||
|     hide("introduction"); | ||||
|     show("interrogation"); | ||||
|     setGameBackground(interrogation_image_path); | ||||
| } | ||||
| 
 | ||||
| function showEmotionAndCulpritChoicesView(){ | ||||
| function showEmotionAndCulpritChoicesView() { | ||||
|     hide("interrogation"); | ||||
|     show("emotion_and_culprit_choices"); | ||||
| } | ||||
| 
 | ||||
| function getNpcLocationAndPartner(npcid){ | ||||
|     data = {} | ||||
|     npcid = parseInt(npcid) | ||||
|     for(const room in gamedata["rooms"]){ | ||||
|         if(gamedata["rooms"][room]["npcs"].includes(npcid)){ | ||||
| function getNpcLocationAndPartner(npcid) { | ||||
|     data = {}; | ||||
|     npcid = parseInt(npcid); | ||||
| 
 | ||||
|     for (const room in gamedata["rooms"]) { | ||||
|         if (gamedata["rooms"][room]["npcs"].includes(npcid)) { | ||||
|             data["room"] = gamedata["rooms"][room]["name"]; | ||||
|             if(gamedata["rooms"][room]["npcs"].length === 1){ | ||||
|                 do{ | ||||
| 
 | ||||
|             if (gamedata["rooms"][room]["npcs"].length === 1) { | ||||
|                 do { | ||||
|                     const random = Math.floor(Math.random() * npcs_ids.length); | ||||
|                     data["partner"] = npcs_ids[random] | ||||
|                 }while(data["partner"] === npcid); | ||||
|             } | ||||
|             else{ | ||||
|                 data["partner"] = gamedata["rooms"][room]["npcs"][gamedata["rooms"][room]["npcs"][1] === npcid ?0:1]; | ||||
|                     data["partner"] = npcs_ids[random]; | ||||
|                 } while (data["partner"] === npcid); | ||||
|             } else { | ||||
|                 data["partner"] = gamedata["rooms"][room]["npcs"][gamedata["rooms"][room]["npcs"][1] === npcid ? 0 : 1]; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     return data; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| function getCulprit(){ | ||||
|     culprit = null | ||||
|     Object.values(gamedata["rooms"]).forEach(element =>{ | ||||
|         if (element['npcs'].length === 1){ | ||||
| function getCulprit() { | ||||
|     culprit = null; | ||||
|     Object.values(gamedata["rooms"]).forEach(element => { | ||||
|         if (element['npcs'].length === 1) { | ||||
|             culprit = element['npcs'][0]; | ||||
|             return;   | ||||
|         }  | ||||
|     }) | ||||
|     return culprit | ||||
|     }); | ||||
| 
 | ||||
|     return culprit; | ||||
| } | ||||
| 
 | ||||
| async function askTypeOneQuestion(){ | ||||
| async function askTypeOneQuestion() { | ||||
|     removeQuestionButtonsListeners(); | ||||
|     partnerId = getNpcLocationAndPartner(currentNpc)["partner"]; | ||||
|     anwser = gamedata["npcs"][currentNpc]["QA_1"]; | ||||
| @ -89,7 +100,7 @@ async function askTypeOneQuestion(){ | ||||
|     document.getElementsByClassName("suspect_answer")[0].textContent = anwser; | ||||
|     show("question_answer"); | ||||
|     document.getElementById("currentNpcPicure").src = "/api/v1//getNpcReaction?npcid="+currentNpc; | ||||
|     //sleep for 5 sec
 | ||||
|     // Sleep for 5 sec
 | ||||
|     await new Promise(r => setTimeout(r, 5000)); | ||||
|     document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+currentNpc; | ||||
|     hide("question_answer"); | ||||
| @ -98,16 +109,15 @@ async function askTypeOneQuestion(){ | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| async function askTypeZeroQuestion(){ | ||||
| async function askTypeZeroQuestion() { | ||||
|     removeQuestionButtonsListeners(); | ||||
|     document.getElementById("QA_0") | ||||
|     room = getNpcLocationAndPartner(currentNpc)["room"]; | ||||
|     anwser = gamedata["npcs"][currentNpc]["QA_0"]; | ||||
|     anwser = anwser.replace("{SALLE}",room); | ||||
|     document.getElementsByClassName("suspect_answer")[0].textContent = anwser; | ||||
|     show("question_answer"); | ||||
|     document.getElementById("currentNpcPicure").src = "/api/v1//getNpcReaction?npcid="+currentNpc; | ||||
|     //sleep for 5 sec
 | ||||
|     // Sleep for 5 sec
 | ||||
|     await new Promise(r => setTimeout(r, 5000)); | ||||
|     document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+currentNpc; | ||||
|     hide("question_answer"); | ||||
| @ -115,17 +125,17 @@ async function askTypeZeroQuestion(){ | ||||
|     setQuestionButtonsListeners(); | ||||
| } | ||||
| 
 | ||||
| async function sendAnswers(){ | ||||
| async function sendAnswers() { | ||||
|     selects = document.getElementsByClassName("suspect_emotion_chooser"); | ||||
|     let playerResponses = {} | ||||
|     let playerResponses = {}; | ||||
|     for (let index = 0; index < selects.length; index++) { | ||||
|         select = selects[index]; | ||||
|         playerResponses[select.id] = select.value | ||||
|         playerResponses[select.id] = select.value; | ||||
|     } | ||||
| 
 | ||||
|     data = {}; | ||||
|     data["responses"] = JSON.stringify(playerResponses); | ||||
|     return await makeAPIRequest("submitAnswers",data); | ||||
|     //TODO Waiting screen until results shows
 | ||||
|     return await makeAPIRequest("submitAnswers", data); | ||||
| } | ||||
| 
 | ||||
| function renderAnswerSelectionPanel() { | ||||
| @ -135,25 +145,26 @@ function renderAnswerSelectionPanel() { | ||||
| 
 | ||||
|         suspect_emotion_chooser = document.createElement("select"); | ||||
|         suspect_emotion_chooser.classList.add("suspect_emotion_chooser") | ||||
|         suspect_emotion_chooser.setAttribute("id",element); | ||||
|         suspect_emotion_chooser.setAttribute("id", element); | ||||
|         gamedata["traits"].forEach(trait =>{ | ||||
|             let option = document.createElement("option"); | ||||
|             option.value = trait; | ||||
|             option.text = trait; | ||||
|             suspect_emotion_chooser.appendChild(option); | ||||
|         }); | ||||
| 
 | ||||
|         suspect.appendChild(suspect_emotion_chooser); | ||||
|         let data = {}; | ||||
|         let img = document.createElement('img'); | ||||
|         img.classList.add("suspect_picture"); | ||||
|         img.src = "/api/v1/getNpcImage?npcid="+element;  | ||||
|         img.src = "/api/v1/getNpcImage?npcid=" + element; | ||||
|         suspect.appendChild(img); | ||||
|         let button = document.getElementById("culpritButton"); | ||||
|         let button_clone = button.cloneNode(true); | ||||
|         button_clone.addEventListener("click",()=>{ | ||||
|         button_clone.addEventListener("click", () => { | ||||
|             sendAnswers(); | ||||
|             //TODO Make this button green when clicked, and reset all other green button if any 
 | ||||
|         }); | ||||
| 
 | ||||
|         button_clone.removeAttribute("id"); | ||||
|         button_clone.classList.remove("hidden"); | ||||
|         suspect.appendChild(button_clone); | ||||
| @ -161,7 +172,7 @@ function renderAnswerSelectionPanel() { | ||||
|     }); | ||||
| } | ||||
| 
 | ||||
| function renderInterogation(){ | ||||
| function renderInterogation() { | ||||
|     document.getElementById("QA_0").textContent = gamedata["questions"]["QA_0"], | ||||
|     document.getElementById("QA_1").textContent = gamedata["questions"]["QA_1"], | ||||
|     npcs_ids.forEach(element => { | ||||
| @ -170,26 +181,28 @@ function renderInterogation(){ | ||||
| 
 | ||||
|         let img = document.createElement('img'); | ||||
|         img.classList.add("suspect_picture"); | ||||
|         img.src = "/api/v1/getNpcImage?npcid="+element;  | ||||
|         img.src = "/api/v1/getNpcImage?npcid=" + element; | ||||
|         suspect.appendChild(img); | ||||
| 
 | ||||
|         let button = document.getElementById("interogationButton"); | ||||
|         let button_clone = button.cloneNode(true); | ||||
|         button_clone.classList.remove("hidden"); | ||||
|         button_clone.addEventListener("click",()=>{ | ||||
|         button_clone.addEventListener("click", () => { | ||||
|             // TODO remove this listener when we know the questions has already been asked;
 | ||||
|             currentNpc = element | ||||
|             document.getElementById("currentNpcPicure").src = "/api/v1/getNpcImage?npcid="+element; | ||||
|             hide("interrogation"); | ||||
|             show("interrogation_suspect"); | ||||
|         }) | ||||
|         suspect.appendChild(button_clone) | ||||
|         }); | ||||
| 
 | ||||
|         suspect.appendChild(button_clone); | ||||
|         document.getElementById("interrogation_suspects").appendChild(suspect); | ||||
|     }); | ||||
| } | ||||
| 
 | ||||
| function initSock(){ | ||||
|     socket = io({ | ||||
|         auth:{ | ||||
|         auth : { | ||||
|             game_id: gamedata["game_id"] | ||||
|         } | ||||
|     }); | ||||
| @ -205,21 +218,29 @@ function initSock(){ | ||||
|      | ||||
|     socket.on("gamefinished", (finalResults) => { | ||||
|         hide("emotion_and_culprit_choices"); | ||||
|         console.log(finalResults); | ||||
|         document.getElementsByClassName("reveal_score")[0].textContent = Object.values(finalResults["player"][username]).filter(x => x==true).length +"/5" | ||||
|         document.getElementsByClassName("reveal_score")[0].textContent = Object.values(finalResults["player"][username]).filter(x => x == true).length + "/5"; | ||||
|         for (const player in finalResults["player"]){ | ||||
|             if(player === username){continue} | ||||
|             let playerNode = document.createElement("h3") | ||||
|             playerNode.classList.add("player_name_and_score") | ||||
|             let playerResultArray = Object.values(finalResults["player"][player]) | ||||
|             playerNode.textContent = "" + player + " : " + playerResultArray.filter(x => x==true).length | ||||
|             if (player === username) { | ||||
|                 continue; | ||||
|             } | ||||
| 
 | ||||
|             let playerNode = document.createElement("h3"); | ||||
|             playerNode.classList.add("player_name_and_score"); | ||||
| 
 | ||||
|             let playerResultArray = Object.values(finalResults["player"][player]); | ||||
|             playerNode.textContent = "" + player + " : " + playerResultArray.filter(x => x == true).length; | ||||
| 
 | ||||
|             document.getElementsByClassName("players_list")[0].appendChild(playerNode); | ||||
|         } | ||||
| 
 | ||||
|         culprit = getCulprit(); | ||||
|         document.getElementsByClassName("reveal_culprit_title")[0].textContent += " " + gamedata["npcs"][culprit]["name"]; | ||||
|         document.getElementById("culprit").src = "/api/v1/getNpcImage?npcid="+culprit; | ||||
| 
 | ||||
|         show("results_game"); | ||||
|         npcs_ids.filter(x => x!=culprit).forEach(npcid =>{ | ||||
|         setGameBackground(results_image_path); | ||||
| 
 | ||||
|         npcs_ids.filter(x => x != culprit).forEach(npcid =>{ | ||||
|             let suspect = document.createElement("div"); | ||||
|             suspect.classList.add("summary_suspect"); | ||||
|             let img = document.createElement("img") | ||||
| @ -233,7 +254,6 @@ function initSock(){ | ||||
| 
 | ||||
|             let emotionDesc = document.createElement("p"); | ||||
|             emotionDesc.classList.add("explain_suspect_emotion_description"); | ||||
|             //TODO fix typos on the database 
 | ||||
|             emotionDesc.textContent = "Qui se caractérise par " + finalResults["npcs"][npcid]["description"]; | ||||
|             suspect.appendChild(emotionDesc) | ||||
| 
 | ||||
| @ -242,15 +262,15 @@ function initSock(){ | ||||
|     }); | ||||
| } | ||||
| 
 | ||||
| async function setGameData(){ | ||||
| async function setGameData() { | ||||
|     data = {}; | ||||
|     response = await makeAPIRequest("getGameData"); | ||||
|     gamedata = response["gamedata"]; | ||||
|     username = response["username"] | ||||
|     username = response["username"]; | ||||
|     npcs_ids = Object.keys(gamedata["npcs"]).sort((a, b) => 0.5 - Math.random()) | ||||
| } | ||||
| 
 | ||||
| async function initGame(){ | ||||
| async function initGame() { | ||||
|     await setGameData(); | ||||
|     initSock(); | ||||
|     renderAnswerSelectionPanel(); | ||||
| @ -260,5 +280,7 @@ async function initGame(){ | ||||
|     setListenerToIntroductionNextBtn() | ||||
|     setListenerToInterrogationNextBtn(); | ||||
|     show("introduction"); | ||||
|     setGameBackground(intro_image_path); | ||||
| } | ||||
| initGame(); | ||||
| 
 | ||||
| initGame(); | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user