LieutenantChampignon/Projet Unity/Lieutenant Champignon/Assets/Scripts/Rotate.cs

28 lines
649 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotate : MonoBehaviour
{
[SerializeField]
private Vector3 m_rotationSpeed;
void Start() {
if(m_rotationSpeed.x != 0) {
transform.Rotate(Random.Range(0, 360), 0, 0);
}
if(m_rotationSpeed.y != 0) {
transform.Rotate(0, Random.Range(0, 360), 0);
}
if(m_rotationSpeed.z != 0) {
transform.Rotate(0, 0, Random.Range(0, 360));
}
}
// Update is called once per frame
void Update()
{
transform.Rotate(m_rotationSpeed * Time.deltaTime);
}
}