17 lines
333 B
C#
17 lines
333 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Killable : MonoBehaviour
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{
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[SerializeField]
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public bool isEnnemy = true;
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public void die(){
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if (isEnnemy) this.gameObject.SetActive(false);
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else {
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GameObject.Find("Mousy").GetComponent<PlayerLogic>().die();
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}
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}
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}
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