LieutenantChampignon/Projet Unity/Lieutenant Champignon/Assets/Scripts/KillRoger.cs

15 lines
317 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class KillRoger : MonoBehaviour
{
[SerializeField]
GameObject roger;
private void OnTriggerEnter(Collider other) {
if(other.tag == "Player"){
roger.GetComponent<Killable>().die();
}
}
}