26 lines
551 B
C#
26 lines
551 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Collectable : MonoBehaviour
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{
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private bool playsound;
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[SerializeField]
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private AudioClip cliptoplay;
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void Start(){
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AudioSource audioplayer = GetComponent<AudioSource>();
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playsound = audioplayer != null;
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}
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private void OnTriggerEnter(Collider other){
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if (other.tag == "Player"){
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if (playsound){
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AudioSource.PlayClipAtPoint(cliptoplay, transform.position);
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}
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this.gameObject.SetActive(false);
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}
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}
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}
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