LieutenantChampignon/Projet Unity/Lieutenant Champignon/Assets/Scripts/CameraChanger.cs

33 lines
850 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraChanger : MonoBehaviour
{
Vector3 oldTransform;
void OnTriggerEnter(Collider other){
if (other.tag == "Player"){
Debug.Log("it in");
oldTransform = Camera.main.transform.position;
}
}
void OnTriggerStay(Collider other){
if (other.tag == "Player"){
Debug.Log("still in");
float x = other.gameObject.transform.position.x;
float z = other.gameObject.transform.position.z;
//Camera.main.transform.position = new Vector3(x,25,z);
}
}
void OnTriggerExit(Collider other){
if (other.tag == "Player"){
Debug.Log("its gone");
//Camera.main.transform.position = oldTransform;
}
}
}