using UnityEngine; namespace BUT { public class AnimationSimple : MonoBehaviour { [Header("Movement")] [SerializeField] Animator m_Animator; [SerializeField] float m_SpeedMultiplier; public void Moving(bool moving) { m_Animator?.SetBool("Move", moving); } public void ChangeSpeed(float speed) { m_Animator?.SetFloat("Speed", speed * m_SpeedMultiplier); } public void ChangeGrounded(bool grounded) { m_Animator?.SetBool("IsGrounded", grounded); } public void Die() { m_Animator?.SetTrigger("Die"); } } }