LesDingeriesDeDjalimSurOpenGL/include/Mesh3D.h

20 lines
303 B
C++

#ifndef _MESH3D
#define _MESH3D
#include <vector>
#include <string>
namespace djalim {
class Mesh3D {
public:
// Constructor
Mesh3D(const std::string& filepath);
std::vector<float> meshVertices;
void loadOBJFile(const std::string& filepath);
};
}
#endif // !_MESH3D