LesDingeriesDeDjalimSurOpenGL/include/loops.h

16 lines
483 B
C++

#ifndef LOOPS_H
#define LOOPS_H
#include "ShaderProgram.h"
#include "Texture2D.h"
#include "engine.h"
#include <map>
namespace djalim {
void rainbowWindow(double elapsedSeconds);
void rgbTriangle(djalim::ShaderProgram shaderProgram, unsigned int VAO);
//void cube(GLFWwindow* window, djalim::ShaderProgram shader, GLuint VAO, std::map<std::string, Texture2D>& textures);
void cube(GLFWwindow* window, djalim::ShaderProgram shader, Objects3D& objects);
}
#endif // LOOPS_H