16 lines
483 B
C++
16 lines
483 B
C++
#ifndef LOOPS_H
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#define LOOPS_H
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#include "ShaderProgram.h"
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#include "Texture2D.h"
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#include "engine.h"
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#include <map>
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namespace djalim {
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void rainbowWindow(double elapsedSeconds);
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void rgbTriangle(djalim::ShaderProgram shaderProgram, unsigned int VAO);
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//void cube(GLFWwindow* window, djalim::ShaderProgram shader, GLuint VAO, std::map<std::string, Texture2D>& textures);
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void cube(GLFWwindow* window, djalim::ShaderProgram shader, Objects3D& objects);
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}
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#endif // LOOPS_H
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